azerothcore-wotlk2/src/server/game/Grids/GridTerrainLoader.h

57 lines
1.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_GRID_TERRAIN_LOADER_H
#define ACORE_GRID_TERRAIN_LOADER_H
#include "GridDefines.h"
class GridTerrainLoader
{
public:
GridTerrainLoader(MapGridType& grid, Map* map)
: _grid(grid), _map(map) { }
void LoadTerrain();
static bool ExistMap(uint32 mapid, int gx, int gy);
static bool ExistVMap(uint32 mapid, int gx, int gy);
private:
void LoadMap();
void LoadVMap();
void LoadMMap();
MapGridType& _grid;
Map* _map;
};
class GridTerrainUnloader
{
public:
GridTerrainUnloader(MapGridType& grid, Map* map)
: _grid(grid), _map(map) { }
void UnloadTerrain();
private:
MapGridType& _grid;
Map* _map;
};
#endif