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9 Commits
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23b22b3c80
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23b22b3c80 | ||
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9f99e89bc3 | ||
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b83071388c | ||
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f234f034a1 | ||
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835283bf26 | ||
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2a0c6a408a | ||
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c28cd31e0c | ||
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7e5e682246 | ||
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6b4cc5e768 |
@ -0,0 +1,34 @@
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-- Declare variables for item IDs
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SET @item_severed_arm = 45323;
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SET @item_bloated_slippery_eel = 45328;
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SET @quest_disarmed = 13836;
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-- Delete Severed Arm from fish loot
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DELETE FROM `fishing_loot_template`
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WHERE `entry` = 4567 AND `item` = @item_severed_arm;
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-- Delete Bloated Slippery Eel from fish loot (water outside of Dalaran, where Quest Item was before patch 3.3.3)
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DELETE FROM `fishing_loot_template`
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WHERE `entry` = 3979 AND `item` = @item_bloated_slippery_eel;
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-- Delete Bloated Slippery Eel from gameobject loot (fishing holes outside of Dalaran, where Quest Item was before patch 3.3.3)
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DELETE FROM `gameobject_loot_template`
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WHERE `entry` = 25671 AND `item` = @item_bloated_slippery_eel;
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-- Update Bloated Slippery Eel entry in reference loot (the quest fish already exists in loot table but is in "wrong" water; move it to outside of the prison)
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UPDATE `reference_loot_template`
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SET `entry` = 11024
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WHERE `entry` = 11026 AND `item` = @item_bloated_slippery_eel;
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-- Update conditions according to the changed entry in `reference_loot_template`
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UPDATE `conditions`
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SET `sourceGroup` = 11024
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WHERE `sourceGroup` = 11026 AND `sourceEntry` = @item_bloated_slippery_eel AND `conditionValue1` = @quest_disarmed;
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-- Delete outdated condition
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DELETE FROM `conditions`
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WHERE `sourceGroup` = 25671 AND `sourceEntry` = @item_bloated_slippery_eel AND `conditionValue1` = @quest_disarmed;
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-- Delete duplicated Corroded Jewelry from fish loot
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DELETE FROM `fishing_loot_template`
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WHERE `entry` = 4560 AND `item` = 45903;
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@ -633,6 +633,7 @@ void BossAI::_Reset()
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me->ResetLootMode();
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events.Reset();
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scheduler.CancelAll();
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me->m_Events.KillAllEvents(false);
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summons.DespawnAll();
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ClearUniqueTimedEventsDone();
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_healthCheckEvents.clear();
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@ -787,6 +788,20 @@ void BossAI::ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, st
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_nextHealthCheck = _healthCheckEvents.front();
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}
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void BossAI::ScheduleEnrageTimer(uint32 spellId, Milliseconds timer, uint8 textId /*= 0*/)
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{
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me->m_Events.AddEventAtOffset([this, spellId, textId]
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{
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if (!me->IsAlive())
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return;
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if (textId)
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Talk(textId);
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DoCastSelf(spellId, true);
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}, timer);
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}
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// WorldBossAI - for non-instanced bosses
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WorldBossAI::WorldBossAI(Creature* creature) :
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@ -485,6 +485,12 @@ public:
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void ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec);
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void ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec);
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// @brief Casts the spell after the fixed time and says the text id if provided. Timer will run even if the creature is casting or out of combat.
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// @param spellId The spell to cast.
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// @param timer The time to wait before casting the spell.
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// @param textId The text id to say.
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void ScheduleEnrageTimer(uint32 spellId, Milliseconds timer, uint8 textId = 0);
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// Hook used to execute events scheduled into EventMap without the need
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// to override UpdateAI
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// note: You must re-schedule the event within this method if the event
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@ -588,16 +588,20 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (t_diff)
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_dynamicTree.update(t_diff);
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/// update worldsessions for existing players
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// Update world sessions and players
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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if (player && player->IsInWorld())
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{
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//player->Update(t_diff);
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// Update session
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WorldSession* session = player->GetSession();
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MapSessionFilter updater(session);
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session->Update(s_diff, updater);
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// update players at tick
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if (!t_diff)
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player->Update(s_diff);
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}
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}
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@ -605,17 +609,6 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (!t_diff)
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{
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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if (!player || !player->IsInWorld())
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continue;
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// update players at tick
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player->Update(s_diff);
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}
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HandleDelayedVisibility();
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return;
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}
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@ -624,36 +617,35 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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resetMarkedCells();
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resetMarkedCellsLarge();
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// Prepare object updaters
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Acore::ObjectUpdater updater(t_diff, false);
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// for creature
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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// For creature
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_object_update(updater);
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// for large creatures
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// For pets
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_object_update(updater);
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// For large creatures
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Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_large_object_update(largeObjectUpdater);
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// pussywizard: container for far creatures in combat with players
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std::vector<Creature*> updateList;
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updateList.reserve(10);
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// non-player active objects, increasing iterator in the loop in case of object removal
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// Update non-player active objects
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for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
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{
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WorldObject* obj = *m_activeNonPlayersIter;
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++m_activeNonPlayersIter;
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if (!obj || !obj->IsInWorld())
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continue;
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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if (obj && obj->IsInWorld())
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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// the player iterator is stored in the map object
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// to make sure calls to Map::Remove don't invalidate it
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// Update players and their associated objects
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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@ -661,12 +653,10 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (!player || !player->IsInWorld())
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continue;
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// update players at tick
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player->Update(s_diff);
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VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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// If player is using far sight, visit that object too
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// If player is using far sight, update viewpoint
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if (WorldObject* viewPoint = player->GetViewpoint())
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{
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if (Creature* viewCreature = viewPoint->ToCreature())
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@ -684,7 +674,8 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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{
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updateList.clear();
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float rangeSq = player->GetGridActivationRange() - 1.0f;
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rangeSq = rangeSq * rangeSq;
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rangeSq *= rangeSq;
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HostileReference* ref = player->getHostileRefMgr().getFirst();
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while (ref)
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{
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@ -694,20 +685,20 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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updateList.push_back(cre);
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ref = ref->next();
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}
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for (std::vector<Creature*>::const_iterator itr = updateList.begin(); itr != updateList.end(); ++itr)
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VisitNearbyCellsOf(*itr, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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for (Creature* cre : updateList)
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VisitNearbyCellsOf(cre, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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}
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for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) // pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
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// Update transports - pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
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for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
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{
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MotionTransport* transport = *_transportsUpdateIter;
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++_transportsUpdateIter;
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if (!transport->IsInWorld())
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continue;
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transport->Update(t_diff);
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if (transport->IsInWorld())
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transport->Update(t_diff);
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}
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SendObjectUpdates();
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@ -1674,14 +1665,16 @@ bool Map::IsUnderWater(uint32 phaseMask, float x, float y, float z, float collis
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bool Map::HasEnoughWater(WorldObject const* searcher, float x, float y, float z) const
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{
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
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return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0 && HasEnoughWater(searcher, liquidData);
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}
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(
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searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
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if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) == 0)
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return false;
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bool Map::HasEnoughWater(WorldObject const* searcher, LiquidData const& liquidData) const
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{
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float minHeightInWater = searcher->GetMinHeightInWater();
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return liquidData.Level > INVALID_HEIGHT && liquidData.Level > liquidData.DepthLevel && liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
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return liquidData.Level > INVALID_HEIGHT &&
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liquidData.Level > liquidData.DepthLevel &&
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liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
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}
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char const* Map::GetMapName() const
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@ -22,6 +22,7 @@
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "SpellAuraEffects.h"
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#include "sunwell_plateau.h"
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enum Quotes
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@ -83,7 +84,10 @@ struct boss_sacrolash : public BossAI
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_isSisterDead = false;
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BossAI::Reset();
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me->SetLootMode(0);
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me->m_Events.KillAllEvents(false);
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if (Creature* alythess = instance->GetCreature(DATA_ALYTHESS))
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if (!alythess->IsAlive())
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alythess->Respawn(true);
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}
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void DoAction(int32 param) override
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@ -105,18 +109,6 @@ struct boss_sacrolash : public BossAI
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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BossAI::EnterEvadeMode(why);
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if (Creature* alythess = instance->GetCreature(DATA_ALYTHESS))
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{
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if (!alythess->IsAlive())
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alythess->Respawn(true);
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else if (!alythess->IsInEvadeMode())
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alythess->AI()->EnterEvadeMode(why);
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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@ -124,10 +116,7 @@ struct boss_sacrolash : public BossAI
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if (alythess->IsAlive() && !alythess->IsInCombat())
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alythess->AI()->AttackStart(who);
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me->m_Events.AddEventAtOffset([&] {
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Talk(YELL_BERSERK);
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DoCastSelf(SPELL_ENRAGE, true);
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}, 6min);
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ScheduleEnrageTimer(SPELL_ENRAGE, 6min, YELL_BERSERK);
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ScheduleTimedEvent(10s, [&] {
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DoCastSelf(SPELL_SHADOW_BLADES);
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@ -195,7 +184,10 @@ struct boss_alythess : public BossAI
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_isSisterDead = false;
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BossAI::Reset();
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me->SetLootMode(0);
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me->m_Events.KillAllEvents(false);
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if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
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if (!sacrolash->IsAlive())
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sacrolash->Respawn(true);
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}
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void DoAction(int32 param) override
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@ -217,18 +209,6 @@ struct boss_alythess : public BossAI
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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BossAI::EnterEvadeMode(why);
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if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
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{
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if (!sacrolash->IsAlive())
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sacrolash->Respawn(true);
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else if (!sacrolash->IsInEvadeMode())
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sacrolash->AI()->EnterEvadeMode(why);
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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@ -236,10 +216,7 @@ struct boss_alythess : public BossAI
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if (sacrolash->IsAlive() && !sacrolash->IsInCombat())
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sacrolash->AI()->AttackStart(who);
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me->m_Events.AddEventAtOffset([&] {
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Talk(YELL_BERSERK);
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DoCastSelf(SPELL_ENRAGE, true);
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}, 6min);
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ScheduleEnrageTimer(SPELL_ENRAGE, 6min, YELL_BERSERK);
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ScheduleTimedEvent(1s, [&] {
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DoCastVictim(SPELL_BLAZE);
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@ -389,8 +366,15 @@ public:
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return ValidateSpellInfo({ _touchSpell });
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}
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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void OnPeriodic(AuraEffect const* aurEff)
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{
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if (aurEff->GetId() == SPELL_FLAME_SEAR)
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{
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uint32 tick = aurEff->GetTickNumber();
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if (tick % 2 != 0 || tick > 10)
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return;
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}
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if (Unit* owner = GetOwner()->ToUnit())
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owner->CastSpell(owner, _touchSpell, true);
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}
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Loading…
x
Reference in New Issue
Block a user