Compare commits
18 Commits
29aedea785
...
dc21abf03d
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
dc21abf03d | ||
|
|
b80da06152 | ||
|
|
86ee1a994c | ||
|
|
fca4ee32cd | ||
|
|
5c78a34944 | ||
|
|
e30602e27c | ||
|
|
18f2a0c736 | ||
|
|
c1036ddfb2 | ||
|
|
cd1d52050d | ||
|
|
31d5530b29 | ||
|
|
0ea1c61bd4 | ||
|
|
15d628a00f | ||
|
|
2f597cbe74 | ||
|
|
13620e5a2c | ||
|
|
0f1b8a75b2 | ||
|
|
af3707c2ce | ||
|
|
1fb40e4269 | ||
|
|
8cfc306889 |
21
data/sql/updates/db_world/2025_02_18_00.sql
Normal file
21
data/sql/updates/db_world/2025_02_18_00.sql
Normal file
@ -0,0 +1,21 @@
|
||||
-- DB update 2025_02_16_03 -> 2025_02_18_00
|
||||
|
||||
-- Remove Wrong Spawns
|
||||
DELETE FROM `creature` WHERE `id1` = 28745;
|
||||
|
||||
-- Blight Cauldron Bunny 00 SmartAI
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 28739;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 28739);
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(28739, 0, 0, 1, 8, 0, 100, 0, 52227, 0, 0, 0, 0, 0, 11, 52228, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Blight Cauldron Bunny 00 - On Spellhit \'Dilute Blight Cauldron\' - Cast \'Kill Credit\''),
|
||||
(28739, 0, 1, 2, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 11, 52231, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blight Cauldron Bunny 00 - On Spellhit \'Dilute Blight Cauldron\' - Cast \'Cauldron Diluted Effect\''),
|
||||
(28739, 0, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 12, 28745, 4, 30000, 0, 0, 0, 202, 20, 3, 1, 0, 0, 0, 0, 0, 'Blight Cauldron Bunny 00 - On Spellhit \'Dilute Blight Cauldron\' - Summon Creature \'Alarmed Blightguard\''),
|
||||
(28739, 0, 3, 0, 1, 0, 100, 512, 30000, 30000, 30000, 30000, 0, 0, 28, 52231, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blight Cauldron Bunny 00 - Out of Combat - Remove Aura \'Cauldron Diluted Effect\'');
|
||||
|
||||
-- Set Random Movement for Alarmed Blightguard
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 28745;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 28745);
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(28745, 0, 0, 0, 25, 0, 100, 0, 0, 0, 0, 0, 0, 0, 89, 10, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Alarmed Blightguard - On Reset - Start Random Movement');
|
||||
@ -26,7 +26,12 @@ void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
|
||||
packet << uint32(0); // BillingTimeRemaining
|
||||
packet << uint8(0); // BillingPlanFlags
|
||||
packet << uint32(0); // BillingTimeRested
|
||||
packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
|
||||
uint8 exp = Expansion(); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
|
||||
|
||||
if (exp >= MAX_EXPANSIONS)
|
||||
exp = MAX_EXPANSIONS - 1;
|
||||
|
||||
packet << uint8(exp);
|
||||
|
||||
if (!shortForm)
|
||||
{
|
||||
|
||||
@ -588,16 +588,20 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
if (t_diff)
|
||||
_dynamicTree.update(t_diff);
|
||||
|
||||
/// update worldsessions for existing players
|
||||
// Update world sessions and players
|
||||
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
|
||||
{
|
||||
Player* player = m_mapRefIter->GetSource();
|
||||
if (player && player->IsInWorld())
|
||||
{
|
||||
//player->Update(t_diff);
|
||||
// Update session
|
||||
WorldSession* session = player->GetSession();
|
||||
MapSessionFilter updater(session);
|
||||
session->Update(s_diff, updater);
|
||||
|
||||
// update players at tick
|
||||
if (!t_diff)
|
||||
player->Update(s_diff);
|
||||
}
|
||||
}
|
||||
|
||||
@ -605,17 +609,6 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
|
||||
if (!t_diff)
|
||||
{
|
||||
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
|
||||
{
|
||||
Player* player = m_mapRefIter->GetSource();
|
||||
|
||||
if (!player || !player->IsInWorld())
|
||||
continue;
|
||||
|
||||
// update players at tick
|
||||
player->Update(s_diff);
|
||||
}
|
||||
|
||||
HandleDelayedVisibility();
|
||||
return;
|
||||
}
|
||||
@ -624,14 +617,16 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
resetMarkedCells();
|
||||
resetMarkedCellsLarge();
|
||||
|
||||
// Prepare object updaters
|
||||
Acore::ObjectUpdater updater(t_diff, false);
|
||||
|
||||
// for creature
|
||||
// For creature
|
||||
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_object_update(updater);
|
||||
// for pets
|
||||
|
||||
// For pets
|
||||
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_object_update(updater);
|
||||
|
||||
// for large creatures
|
||||
// For large creatures
|
||||
Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
|
||||
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_large_object_update(largeObjectUpdater);
|
||||
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_large_object_update(largeObjectUpdater);
|
||||
@ -640,20 +635,17 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
std::vector<Creature*> updateList;
|
||||
updateList.reserve(10);
|
||||
|
||||
// non-player active objects, increasing iterator in the loop in case of object removal
|
||||
// Update non-player active objects
|
||||
for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
|
||||
{
|
||||
WorldObject* obj = *m_activeNonPlayersIter;
|
||||
++m_activeNonPlayersIter;
|
||||
|
||||
if (!obj || !obj->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (obj && obj->IsInWorld())
|
||||
VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||
}
|
||||
|
||||
// the player iterator is stored in the map object
|
||||
// to make sure calls to Map::Remove don't invalidate it
|
||||
// Update players and their associated objects
|
||||
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
|
||||
{
|
||||
Player* player = m_mapRefIter->GetSource();
|
||||
@ -661,12 +653,10 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
if (!player || !player->IsInWorld())
|
||||
continue;
|
||||
|
||||
// update players at tick
|
||||
player->Update(s_diff);
|
||||
|
||||
VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||
|
||||
// If player is using far sight, visit that object too
|
||||
// If player is using far sight, update viewpoint
|
||||
if (WorldObject* viewPoint = player->GetViewpoint())
|
||||
{
|
||||
if (Creature* viewCreature = viewPoint->ToCreature())
|
||||
@ -684,7 +674,8 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
{
|
||||
updateList.clear();
|
||||
float rangeSq = player->GetGridActivationRange() - 1.0f;
|
||||
rangeSq = rangeSq * rangeSq;
|
||||
rangeSq *= rangeSq;
|
||||
|
||||
HostileReference* ref = player->getHostileRefMgr().getFirst();
|
||||
while (ref)
|
||||
{
|
||||
@ -694,19 +685,19 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
||||
updateList.push_back(cre);
|
||||
ref = ref->next();
|
||||
}
|
||||
for (std::vector<Creature*>::const_iterator itr = updateList.begin(); itr != updateList.end(); ++itr)
|
||||
VisitNearbyCellsOf(*itr, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||
|
||||
for (Creature* cre : updateList)
|
||||
VisitNearbyCellsOf(cre, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||
}
|
||||
}
|
||||
|
||||
for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) // pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
|
||||
// Update transports - pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
|
||||
for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
|
||||
{
|
||||
MotionTransport* transport = *_transportsUpdateIter;
|
||||
++_transportsUpdateIter;
|
||||
|
||||
if (!transport->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (transport->IsInWorld())
|
||||
transport->Update(t_diff);
|
||||
}
|
||||
|
||||
@ -1674,14 +1665,16 @@ bool Map::IsUnderWater(uint32 phaseMask, float x, float y, float z, float collis
|
||||
|
||||
bool Map::HasEnoughWater(WorldObject const* searcher, float x, float y, float z) const
|
||||
{
|
||||
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
|
||||
return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0 && HasEnoughWater(searcher, liquidData);
|
||||
}
|
||||
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(
|
||||
searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
|
||||
|
||||
if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) == 0)
|
||||
return false;
|
||||
|
||||
bool Map::HasEnoughWater(WorldObject const* searcher, LiquidData const& liquidData) const
|
||||
{
|
||||
float minHeightInWater = searcher->GetMinHeightInWater();
|
||||
return liquidData.Level > INVALID_HEIGHT && liquidData.Level > liquidData.DepthLevel && liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
|
||||
return liquidData.Level > INVALID_HEIGHT &&
|
||||
liquidData.Level > liquidData.DepthLevel &&
|
||||
liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
|
||||
}
|
||||
|
||||
char const* Map::GetMapName() const
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user