fix(Scripts/SilverpineForest): Fix double spawn in Pyrewood Ambush an… (#21584)
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@ -174,6 +174,7 @@ struct npc_deathstalker_fearleia : public ScriptedAI
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{
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_playerGUID.Clear();
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_summons.DespawnAll();
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me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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}
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}
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@ -183,6 +184,7 @@ struct npc_deathstalker_fearleia : public ScriptedAI
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{
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_questInProgress = true;
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_playerGUID = player->GetGUID();
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me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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}
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Talk(NPCSAY_INIT, player);
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@ -204,7 +206,6 @@ struct npc_deathstalker_fearleia : public ScriptedAI
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SummonCreatureWithRandomTarget(2065, 0);
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break;
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case 4:
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SummonCreatureWithRandomTarget(2066, 1);
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SummonCreatureWithRandomTarget(2066, 1);
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SummonCreatureWithRandomTarget(2067, 0);
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SummonCreatureWithRandomTarget(2068, 2);
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