feat(Core/Mmaps): Handle different slopes in mmaps and Add some more input parameters to improve (#10974)
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175
deps/recastnavigation/Recast/Include/Recast.h
vendored
175
deps/recastnavigation/Recast/Include/Recast.h
vendored
@ -15,7 +15,7 @@
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef RECAST_H
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#define RECAST_H
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@ -86,7 +86,7 @@ enum rcTimerLabel
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/// The time to filter out small regions. (See: #rcBuildRegions, #rcBuildRegionsMonotone)
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RC_TIMER_BUILD_REGIONS_FILTER,
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/// The time to build heightfield layers. (See: #rcBuildHeightfieldLayers)
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RC_TIMER_BUILD_LAYERS,
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RC_TIMER_BUILD_LAYERS,
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/// The time to build the polygon mesh detail. (See: #rcBuildPolyMeshDetail)
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RC_TIMER_BUILD_POLYMESHDETAIL,
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/// The time to merge polygon mesh details. (See: #rcMergePolyMeshDetails)
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@ -95,7 +95,7 @@ enum rcTimerLabel
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RC_MAX_TIMERS
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};
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/// Provides an interface for optional logging and performance tracking of the Recast
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/// Provides an interface for optional logging and performance tracking of the Recast
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/// build process.
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/// @ingroup recast
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class rcContext
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@ -165,7 +165,7 @@ protected:
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/// @param[in] label The category of the timer.
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/// @return The accumulated time of the timer, or -1 if timers are disabled or the timer has never been started.
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virtual int doGetAccumulatedTime(const rcTimerLabel /*label*/) const { return -1; }
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/// True if logging is enabled.
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bool m_logEnabled;
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@ -188,7 +188,7 @@ private:
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// Explicitly disabled copy constructor and copy assignment operator.
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rcScopedTimer(const rcScopedTimer&);
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rcScopedTimer& operator=(const rcScopedTimer&);
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rcContext* const m_ctx;
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const rcTimerLabel m_label;
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};
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@ -202,63 +202,66 @@ struct rcConfig
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/// The height of the field along the z-axis. [Limit: >= 0] [Units: vx]
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int height;
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/// The width/height size of tile's on the xz-plane. [Limit: >= 0] [Units: vx]
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int tileSize;
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/// The size of the non-navigable border around the heightfield. [Limit: >=0] [Units: vx]
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int borderSize;
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/// The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
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/// The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
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float cs;
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/// The y-axis cell size to use for fields. [Limit: > 0] [Units: wu]
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float ch;
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/// The minimum bounds of the field's AABB. [(x, y, z)] [Units: wu]
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float bmin[3];
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float bmin[3];
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/// The maximum bounds of the field's AABB. [(x, y, z)] [Units: wu]
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float bmax[3];
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/// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
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/// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
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float walkableSlopeAngle;
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/// Minimum floor to 'ceiling' height that will still allow the floor area to
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/// be considered walkable. [Limit: >= 3] [Units: vx]
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/// The maximum slope that is considered walkable but not steep. It should be lower/equal than walkableSlopeAngle. [Limits: 0 <= value < 90] [Units: Degrees]
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float walkableSlopeAngleNotSteep;
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/// Minimum floor to 'ceiling' height that will still allow the floor area to
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/// be considered walkable. [Limit: >= 3] [Units: vx]
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int walkableHeight;
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/// Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
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/// Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
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int walkableClimb;
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/// The distance to erode/shrink the walkable area of the heightfield away from
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/// obstructions. [Limit: >=0] [Units: vx]
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/// The distance to erode/shrink the walkable area of the heightfield away from
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/// obstructions. [Limit: >=0] [Units: vx]
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int walkableRadius;
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/// The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
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/// The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
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int maxEdgeLen;
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/// The maximum distance a simplfied contour's border edges should deviate
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/// The maximum distance a simplfied contour's border edges should deviate
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/// the original raw contour. [Limit: >=0] [Units: vx]
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float maxSimplificationError;
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/// The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
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/// The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
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int minRegionArea;
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/// Any regions with a span count smaller than this value will, if possible,
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/// be merged with larger regions. [Limit: >=0] [Units: vx]
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/// Any regions with a span count smaller than this value will, if possible,
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/// be merged with larger regions. [Limit: >=0] [Units: vx]
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int mergeRegionArea;
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/// The maximum number of vertices allowed for polygons generated during the
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/// contour to polygon conversion process. [Limit: >= 3]
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/// The maximum number of vertices allowed for polygons generated during the
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/// contour to polygon conversion process. [Limit: >= 3]
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int maxVertsPerPoly;
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/// Sets the sampling distance to use when generating the detail mesh.
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/// (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
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/// (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
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float detailSampleDist;
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/// The maximum distance the detail mesh surface should deviate from heightfield
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/// data. (For height detail only.) [Limit: >=0] [Units: wu]
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/// data. (For height detail only.) [Limit: >=0] [Units: wu]
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float detailSampleMaxError;
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};
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@ -312,7 +315,7 @@ private:
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rcHeightfield& operator=(const rcHeightfield&);
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};
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/// Provides information on the content of a cell column in a compact heightfield.
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/// Provides information on the content of a cell column in a compact heightfield.
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struct rcCompactCell
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{
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unsigned int index : 24; ///< Index to the first span in the column.
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@ -340,8 +343,8 @@ struct rcCompactHeightfield
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int walkableHeight; ///< The walkable height used during the build of the field. (See: rcConfig::walkableHeight)
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int walkableClimb; ///< The walkable climb used during the build of the field. (See: rcConfig::walkableClimb)
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int borderSize; ///< The AABB border size used during the build of the field. (See: rcConfig::borderSize)
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unsigned short maxDistance; ///< The maximum distance value of any span within the field.
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unsigned short maxRegions; ///< The maximum region id of any span within the field.
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unsigned short maxDistance; ///< The maximum distance value of any span within the field.
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unsigned short maxRegions; ///< The maximum region id of any span within the field.
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float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
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float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
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float cs; ///< The size of each cell. (On the xz-plane.)
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@ -375,7 +378,7 @@ struct rcHeightfieldLayer
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/// Represents a set of heightfield layers.
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/// @ingroup recast
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/// @see rcAllocHeightfieldLayerSet, rcFreeHeightfieldLayerSet
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/// @see rcAllocHeightfieldLayerSet, rcFreeHeightfieldLayerSet
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struct rcHeightfieldLayerSet
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{
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rcHeightfieldLayerSet();
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@ -388,9 +391,9 @@ struct rcHeightfieldLayerSet
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struct rcContour
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{
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int* verts; ///< Simplified contour vertex and connection data. [Size: 4 * #nverts]
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int nverts; ///< The number of vertices in the simplified contour.
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int nverts; ///< The number of vertices in the simplified contour.
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int* rverts; ///< Raw contour vertex and connection data. [Size: 4 * #nrverts]
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int nrverts; ///< The number of vertices in the raw contour.
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int nrverts; ///< The number of vertices in the raw contour.
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unsigned short reg; ///< The region id of the contour.
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unsigned char area; ///< The area id of the contour.
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};
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@ -407,13 +410,13 @@ struct rcContourSet
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float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
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float cs; ///< The size of each cell. (On the xz-plane.)
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float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
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int width; ///< The width of the set. (Along the x-axis in cell units.)
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int height; ///< The height of the set. (Along the z-axis in cell units.)
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int width; ///< The width of the set. (Along the x-axis in cell units.)
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int height; ///< The height of the set. (Along the z-axis in cell units.)
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int borderSize; ///< The AABB border size used to generate the source data from which the contours were derived.
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float maxError; ///< The max edge error that this contour set was simplified with.
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};
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/// Represents a polygon mesh suitable for use in building a navigation mesh.
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/// Represents a polygon mesh suitable for use in building a navigation mesh.
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/// @ingroup recast
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struct rcPolyMesh
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{
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@ -436,14 +439,14 @@ struct rcPolyMesh
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float maxEdgeError; ///< The max error of the polygon edges in the mesh.
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};
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/// Contains triangle meshes that represent detailed height data associated
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/// Contains triangle meshes that represent detailed height data associated
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/// with the polygons in its associated polygon mesh object.
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/// @ingroup recast
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struct rcPolyMeshDetail
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{
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unsigned int* meshes; ///< The sub-mesh data. [Size: 4*#nmeshes]
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float* verts; ///< The mesh vertices. [Size: 3*#nverts]
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unsigned char* tris; ///< The mesh triangles. [Size: 4*#ntris]
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unsigned int* meshes; ///< The sub-mesh data. [Size: 4*#nmeshes]
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float* verts; ///< The mesh vertices. [Size: 3*#nverts]
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unsigned char* tris; ///< The mesh triangles. [Size: 4*#ntris]
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int nmeshes; ///< The number of sub-meshes defined by #meshes.
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int nverts; ///< The number of vertices in #verts.
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int ntris; ///< The number of triangles in #tris.
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@ -529,7 +532,7 @@ void rcFreePolyMeshDetail(rcPolyMeshDetail* dmesh);
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/// @}
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/// Heighfield border flag.
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/// If a heightfield region ID has this bit set, then the region is a border
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/// If a heightfield region ID has this bit set, then the region is a border
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/// region and its spans are considered unwalkable.
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/// (Used during the region and contour build process.)
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/// @see rcCompactSpan::reg
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@ -538,15 +541,15 @@ static const unsigned short RC_BORDER_REG = 0x8000;
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/// Polygon touches multiple regions.
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/// If a polygon has this region ID it was merged with or created
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/// from polygons of different regions during the polymesh
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/// build step that removes redundant border vertices.
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/// build step that removes redundant border vertices.
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/// (Used during the polymesh and detail polymesh build processes)
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/// @see rcPolyMesh::regs
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static const unsigned short RC_MULTIPLE_REGS = 0;
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/// Border vertex flag.
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/// If a region ID has this bit set, then the associated element lies on
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/// a tile border. If a contour vertex's region ID has this bit set, the
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/// vertex will later be removed in order to match the segments and vertices
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/// a tile border. If a contour vertex's region ID has this bit set, the
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/// vertex will later be removed in order to match the segments and vertices
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/// at tile boundaries.
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/// (Used during the build process.)
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/// @see rcCompactSpan::reg, #rcContour::verts, #rcContour::rverts
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@ -579,13 +582,13 @@ static const int RC_CONTOUR_REG_MASK = 0xffff;
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static const unsigned short RC_MESH_NULL_IDX = 0xffff;
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/// Represents the null area.
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/// When a data element is given this value it is considered to no longer be
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/// When a data element is given this value it is considered to no longer be
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/// assigned to a usable area. (E.g. It is unwalkable.)
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static const unsigned char RC_NULL_AREA = 0;
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/// The default area id used to indicate a walkable polygon.
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/// This is also the maximum allowed area id, and the only non-null area id
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/// recognized by some steps in the build process.
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/// The default area id used to indicate a walkable polygon.
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/// This is also the maximum allowed area id, and the only non-null area id
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/// recognized by some steps in the build process.
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static const unsigned char RC_WALKABLE_AREA = 63;
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/// The value returned by #rcGetCon if the specified direction is not connected
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@ -810,7 +813,7 @@ bool rcCreateHeightfield(rcContext* ctx, rcHeightfield& hf, int width, int heigh
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/// @param[in] nt The number of triangles.
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/// @param[out] areas The triangle area ids. [Length: >= @p nt]
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void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv,
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const int* tris, int nt, unsigned char* areas);
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const int* tris, int nt, unsigned char* areas, unsigned char areaType = RC_WALKABLE_AREA);
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/// Sets the area id of all triangles with a slope greater than or equal to the specified value to #RC_NULL_AREA.
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/// @ingroup recast
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@ -823,7 +826,7 @@ void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, con
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/// @param[in] nt The number of triangles.
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/// @param[out] areas The triangle area ids. [Length: >= @p nt]
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void rcClearUnwalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv,
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const int* tris, int nt, unsigned char* areas);
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const int* tris, int nt, unsigned char* areas);
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/// Adds a span to the specified heightfield.
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/// @ingroup recast
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@ -866,7 +869,7 @@ bool rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const
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/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
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/// @param[in] nt The number of triangles.
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/// @param[in,out] solid An initialized heightfield.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// [Limit: >= 0] [Units: vx]
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/// @returns True if the operation completed successfully.
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
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@ -882,7 +885,7 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
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/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
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/// @param[in] nt The number of triangles.
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/// @param[in,out] solid An initialized heightfield.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// [Limit: >= 0] [Units: vx]
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/// @returns True if the operation completed successfully.
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
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@ -896,35 +899,35 @@ bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
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/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
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/// @param[in] nt The number of triangles.
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/// @param[in,out] solid An initialized heightfield.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
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/// [Limit: >= 0] [Units: vx]
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/// @returns True if the operation completed successfully.
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bool rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
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rcHeightfield& solid, const int flagMergeThr = 1);
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/// Marks non-walkable spans as walkable if their maximum is within @p walkableClimp of a walkable neighbor.
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/// Marks non-walkable spans as walkable if their maximum is within @p walkableClimp of a walkable neighbor.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// [Limit: >=0] [Units: vx]
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/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
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void rcFilterLowHangingWalkableObstacles(rcContext* ctx, const int walkableClimb, rcHeightfield& solid);
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/// Marks spans that are ledges as not-walkable.
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/// Marks spans that are ledges as not-walkable.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
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/// be considered walkable. [Limit: >= 3] [Units: vx]
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// [Limit: >=0] [Units: vx]
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/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
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void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight,
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const int walkableClimb, rcHeightfield& solid);
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/// Marks walkable spans as not walkable if the clearence above the span is less than the specified height.
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/// Marks walkable spans as not walkable if the clearence above the span is less than the specified height.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
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/// be considered walkable. [Limit: >= 3] [Units: vx]
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/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
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void rcFilterWalkableLowHeightSpans(rcContext* ctx, int walkableHeight, rcHeightfield& solid);
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@ -944,9 +947,9 @@ int rcGetHeightFieldSpanCount(rcContext* ctx, rcHeightfield& hf);
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/// Builds a compact heightfield representing open space, from a heightfield representing solid space.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
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/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
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/// to be considered walkable. [Limit: >= 3] [Units: vx]
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
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/// [Limit: >=0] [Units: vx]
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/// @param[in] hf The heightfield to be compacted.
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/// @param[out] chf The resulting compact heightfield. (Must be pre-allocated.)
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@ -954,7 +957,7 @@ int rcGetHeightFieldSpanCount(rcContext* ctx, rcHeightfield& hf);
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bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const int walkableClimb,
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rcHeightfield& hf, rcCompactHeightfield& chf);
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/// Erodes the walkable area within the heightfield by the specified radius.
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/// Erodes the walkable area within the heightfield by the specified radius.
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/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] radius The radius of erosion. [Limits: 0 < value < 255] [Units: vx]
|
||||
@ -969,7 +972,7 @@ bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf);
|
||||
/// @returns True if the operation completed successfully.
|
||||
bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf);
|
||||
|
||||
/// Applies an area id to all spans within the specified bounding box. (AABB)
|
||||
/// Applies an area id to all spans within the specified bounding box. (AABB)
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] bmin The minimum of the bounding box. [(x, y, z)]
|
||||
@ -979,7 +982,7 @@ bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf);
|
||||
void rcMarkBoxArea(rcContext* ctx, const float* bmin, const float* bmax, unsigned char areaId,
|
||||
rcCompactHeightfield& chf);
|
||||
|
||||
/// Applies the area id to the all spans within the specified convex polygon.
|
||||
/// Applies the area id to the all spans within the specified convex polygon.
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] verts The vertices of the polygon [Fomr: (x, y, z) * @p nverts]
|
||||
@ -1005,7 +1008,7 @@ int rcOffsetPoly(const float* verts, const int nverts, const float offset,
|
||||
/// Applies the area id to all spans within the specified cylinder.
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] pos The center of the base of the cylinder. [Form: (x, y, z)]
|
||||
/// @param[in] pos The center of the base of the cylinder. [Form: (x, y, z)]
|
||||
/// @param[in] r The radius of the cylinder.
|
||||
/// @param[in] h The height of the cylinder.
|
||||
/// @param[in] areaId The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
|
||||
@ -1014,7 +1017,7 @@ void rcMarkCylinderArea(rcContext* ctx, const float* pos,
|
||||
const float r, const float h, unsigned char areaId,
|
||||
rcCompactHeightfield& chf);
|
||||
|
||||
/// Builds the distance field for the specified compact heightfield.
|
||||
/// Builds the distance field for the specified compact heightfield.
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in,out] chf A populated compact heightfield.
|
||||
@ -1030,7 +1033,7 @@ bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf);
|
||||
/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas.
|
||||
/// [Limit: >=0] [Units: vx].
|
||||
/// @param[in] mergeRegionArea Any regions with a span count smaller than this value will, if possible,
|
||||
/// be merged with larger regions. [Limit: >=0] [Units: vx]
|
||||
/// be merged with larger regions. [Limit: >=0] [Units: vx]
|
||||
/// @returns True if the operation completed successfully.
|
||||
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
const int borderSize, const int minRegionArea, const int mergeRegionArea);
|
||||
@ -1048,15 +1051,15 @@ bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
const int borderSize, const int minRegionArea);
|
||||
|
||||
/// Builds region data for the heightfield using simple monotone partitioning.
|
||||
/// @ingroup recast
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in,out] chf A populated compact heightfield.
|
||||
/// @param[in] borderSize The size of the non-navigable border around the heightfield.
|
||||
/// [Limit: >=0] [Units: vx]
|
||||
/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas.
|
||||
/// [Limit: >=0] [Units: vx].
|
||||
/// @param[in] mergeRegionArea Any regions with a span count smaller than this value will, if possible,
|
||||
/// be merged with larger regions. [Limit: >=0] [Units: vx]
|
||||
/// @param[in] mergeRegionArea Any regions with a span count smaller than this value will, if possible,
|
||||
/// be merged with larger regions. [Limit: >=0] [Units: vx]
|
||||
/// @returns True if the operation completed successfully.
|
||||
bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
const int borderSize, const int minRegionArea, const int mergeRegionArea);
|
||||
@ -1122,13 +1125,13 @@ inline int rcGetDirForOffset(int x, int y)
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] chf A fully built compact heightfield.
|
||||
/// @param[in] borderSize The size of the non-navigable border around the heightfield. [Limit: >=0]
|
||||
/// @param[in] borderSize The size of the non-navigable border around the heightfield. [Limit: >=0]
|
||||
/// [Units: vx]
|
||||
/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
|
||||
/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
|
||||
/// to be considered walkable. [Limit: >= 3] [Units: vx]
|
||||
/// @param[out] lset The resulting layer set. (Must be pre-allocated.)
|
||||
/// @returns True if the operation completed successfully.
|
||||
bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
const int borderSize, const int walkableHeight,
|
||||
rcHeightfieldLayerSet& lset);
|
||||
|
||||
@ -1136,9 +1139,9 @@ bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] chf A fully built compact heightfield.
|
||||
/// @param[in] maxError The maximum distance a simplfied contour's border edges should deviate
|
||||
/// @param[in] maxError The maximum distance a simplfied contour's border edges should deviate
|
||||
/// the original raw contour. [Limit: >=0] [Units: wu]
|
||||
/// @param[in] maxEdgeLen The maximum allowed length for contour edges along the border of the mesh.
|
||||
/// @param[in] maxEdgeLen The maximum allowed length for contour edges along the border of the mesh.
|
||||
/// [Limit: >=0] [Units: vx]
|
||||
/// @param[out] cset The resulting contour set. (Must be pre-allocated.)
|
||||
/// @param[in] buildFlags The build flags. (See: #rcBuildContoursFlags)
|
||||
@ -1151,8 +1154,8 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
/// @ingroup recast
|
||||
/// @param[in,out] ctx The build context to use during the operation.
|
||||
/// @param[in] cset A fully built contour set.
|
||||
/// @param[in] nvp The maximum number of vertices allowed for polygons generated during the
|
||||
/// contour to polygon conversion process. [Limit: >= 3]
|
||||
/// @param[in] nvp The maximum number of vertices allowed for polygons generated during the
|
||||
/// contour to polygon conversion process. [Limit: >= 3]
|
||||
/// @param[out] mesh The resulting polygon mesh. (Must be re-allocated.)
|
||||
/// @returns True if the operation completed successfully.
|
||||
bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, const int nvp, rcPolyMesh& mesh);
|
||||
@ -1172,7 +1175,7 @@ bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, r
|
||||
/// @param[in] mesh A fully built polygon mesh.
|
||||
/// @param[in] chf The compact heightfield used to build the polygon mesh.
|
||||
/// @param[in] sampleDist Sets the distance to use when samping the heightfield. [Limit: >=0] [Units: wu]
|
||||
/// @param[in] sampleMaxError The maximum distance the detail mesh surface should deviate from
|
||||
/// @param[in] sampleMaxError The maximum distance the detail mesh surface should deviate from
|
||||
/// heightfield data. [Limit: >=0] [Units: wu]
|
||||
/// @param[out] dmesh The resulting detail mesh. (Must be pre-allocated.)
|
||||
/// @returns True if the operation completed successfully.
|
||||
@ -1203,6 +1206,6 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Due to the large amount of detail documentation for this file,
|
||||
// Due to the large amount of detail documentation for this file,
|
||||
// the content normally located at the end of the header file has been separated
|
||||
// out to a file in /Docs/Extern.
|
||||
|
||||
60
deps/recastnavigation/Recast/Source/Recast.cpp
vendored
60
deps/recastnavigation/Recast/Source/Recast.cpp
vendored
@ -59,13 +59,13 @@ float rcSqrt(float x)
|
||||
/// @class rcContext
|
||||
/// @par
|
||||
///
|
||||
/// This class does not provide logging or timer functionality on its
|
||||
/// own. Both must be provided by a concrete implementation
|
||||
/// by overriding the protected member functions. Also, this class does not
|
||||
/// provide an interface for extracting log messages. (Only adding them.)
|
||||
/// This class does not provide logging or timer functionality on its
|
||||
/// own. Both must be provided by a concrete implementation
|
||||
/// by overriding the protected member functions. Also, this class does not
|
||||
/// provide an interface for extracting log messages. (Only adding them.)
|
||||
/// So concrete implementations must provide one.
|
||||
///
|
||||
/// If no logging or timers are required, just pass an instance of this
|
||||
/// If no logging or timers are required, just pass an instance of this
|
||||
/// class through the Recast build process.
|
||||
///
|
||||
|
||||
@ -293,14 +293,14 @@ void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int*
|
||||
/// @par
|
||||
///
|
||||
/// See the #rcConfig documentation for more information on the configuration parameters.
|
||||
///
|
||||
/// @see rcAllocHeightfield, rcHeightfield
|
||||
///
|
||||
/// @see rcAllocHeightfield, rcHeightfield
|
||||
bool rcCreateHeightfield(rcContext* ctx, rcHeightfield& hf, int width, int height,
|
||||
const float* bmin, const float* bmax,
|
||||
float cs, float ch)
|
||||
{
|
||||
rcIgnoreUnused(ctx);
|
||||
|
||||
|
||||
hf.width = width;
|
||||
hf.height = height;
|
||||
rcVcopy(hf.bmin, bmin);
|
||||
@ -327,29 +327,29 @@ static void calcTriNormal(const float* v0, const float* v1, const float* v2, flo
|
||||
///
|
||||
/// Only sets the area id's for the walkable triangles. Does not alter the
|
||||
/// area id's for unwalkable triangles.
|
||||
///
|
||||
///
|
||||
/// See the #rcConfig documentation for more information on the configuration parameters.
|
||||
///
|
||||
///
|
||||
/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
|
||||
void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
|
||||
const float* verts, int nv,
|
||||
const int* tris, int nt,
|
||||
unsigned char* areas)
|
||||
unsigned char* areas, unsigned char areaType)
|
||||
{
|
||||
rcIgnoreUnused(ctx);
|
||||
rcIgnoreUnused(nv);
|
||||
|
||||
|
||||
const float walkableThr = cosf(walkableSlopeAngle/180.0f*RC_PI);
|
||||
|
||||
float norm[3];
|
||||
|
||||
|
||||
for (int i = 0; i < nt; ++i)
|
||||
{
|
||||
const int* tri = &tris[i*3];
|
||||
calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
|
||||
// Check if the face is walkable.
|
||||
if (norm[1] > walkableThr)
|
||||
areas[i] = RC_WALKABLE_AREA;
|
||||
areas[i] = areaType;
|
||||
}
|
||||
}
|
||||
|
||||
@ -357,9 +357,9 @@ void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
|
||||
///
|
||||
/// Only sets the area id's for the unwalkable triangles. Does not alter the
|
||||
/// area id's for walkable triangles.
|
||||
///
|
||||
///
|
||||
/// See the #rcConfig documentation for more information on the configuration parameters.
|
||||
///
|
||||
///
|
||||
/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
|
||||
void rcClearUnwalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
|
||||
const float* verts, int /*nv*/,
|
||||
@ -367,11 +367,11 @@ void rcClearUnwalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
|
||||
unsigned char* areas)
|
||||
{
|
||||
rcIgnoreUnused(ctx);
|
||||
|
||||
|
||||
const float walkableThr = cosf(walkableSlopeAngle/180.0f*RC_PI);
|
||||
|
||||
|
||||
float norm[3];
|
||||
|
||||
|
||||
for (int i = 0; i < nt; ++i)
|
||||
{
|
||||
const int* tri = &tris[i*3];
|
||||
@ -385,7 +385,7 @@ void rcClearUnwalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
|
||||
int rcGetHeightFieldSpanCount(rcContext* ctx, rcHeightfield& hf)
|
||||
{
|
||||
rcIgnoreUnused(ctx);
|
||||
|
||||
|
||||
const int w = hf.width;
|
||||
const int h = hf.height;
|
||||
int spanCount = 0;
|
||||
@ -416,9 +416,9 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
|
||||
rcHeightfield& hf, rcCompactHeightfield& chf)
|
||||
{
|
||||
rcAssert(ctx);
|
||||
|
||||
|
||||
rcScopedTimer timer(ctx, RC_TIMER_BUILD_COMPACTHEIGHTFIELD);
|
||||
|
||||
|
||||
const int w = hf.width;
|
||||
const int h = hf.height;
|
||||
const int spanCount = rcGetHeightFieldSpanCount(ctx, hf);
|
||||
@ -456,9 +456,9 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
|
||||
return false;
|
||||
}
|
||||
memset(chf.areas, RC_NULL_AREA, sizeof(unsigned char)*spanCount);
|
||||
|
||||
|
||||
const int MAX_HEIGHT = 0xffff;
|
||||
|
||||
|
||||
// Fill in cells and spans.
|
||||
int idx = 0;
|
||||
for (int y = 0; y < h; ++y)
|
||||
@ -499,7 +499,7 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
|
||||
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
||||
{
|
||||
rcCompactSpan& s = chf.spans[i];
|
||||
|
||||
|
||||
for (int dir = 0; dir < 4; ++dir)
|
||||
{
|
||||
rcSetCon(s, dir, RC_NOT_CONNECTED);
|
||||
@ -508,7 +508,7 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
|
||||
// First check that the neighbour cell is in bounds.
|
||||
if (nx < 0 || ny < 0 || nx >= w || ny >= h)
|
||||
continue;
|
||||
|
||||
|
||||
// Iterate over all neighbour spans and check if any of the is
|
||||
// accessible from current cell.
|
||||
const rcCompactCell& nc = chf.cells[nx+ny*w];
|
||||
@ -533,18 +533,18 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (tooHighNeighbour > MAX_LAYERS)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Heightfield has too many layers %d (max: %d)",
|
||||
tooHighNeighbour, MAX_LAYERS);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -554,7 +554,7 @@ static int getHeightfieldMemoryUsage(const rcHeightfield& hf)
|
||||
int size = 0;
|
||||
size += sizeof(hf);
|
||||
size += hf.width * hf.height * sizeof(rcSpan*);
|
||||
|
||||
|
||||
rcSpanPool* pool = hf.pools;
|
||||
while (pool)
|
||||
{
|
||||
|
||||
@ -36,18 +36,27 @@ static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
|
||||
sizeof(MmapTileHeader::usesLiquids) +
|
||||
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
|
||||
|
||||
enum NavTerrain
|
||||
enum NavArea
|
||||
{
|
||||
NAV_EMPTY = 0x00,
|
||||
NAV_GROUND = 0x01,
|
||||
NAV_MAGMA = 0x02,
|
||||
NAV_SLIME = 0x04,
|
||||
NAV_WATER = 0x08,
|
||||
NAV_UNUSED1 = 0x10,
|
||||
NAV_UNUSED2 = 0x20,
|
||||
NAV_UNUSED3 = 0x40,
|
||||
NAV_UNUSED4 = 0x80
|
||||
// we only have 8 bits
|
||||
NAV_AREA_EMPTY = 0,
|
||||
// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
|
||||
// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
|
||||
NAV_AREA_GROUND_STEEP = 11,
|
||||
NAV_AREA_GROUND = 10,
|
||||
NAV_AREA_WATER = 9,
|
||||
NAV_AREA_MAGMA_SLIME = 8, // don't need to differentiate between them
|
||||
NAV_AREA_MAX_VALUE = NAV_AREA_GROUND_STEEP,
|
||||
NAV_AREA_MIN_VALUE = NAV_AREA_MAGMA_SLIME,
|
||||
NAV_AREA_ALL_MASK = 0x3F // max allowed value
|
||||
};
|
||||
|
||||
enum NavTerrainFlag
|
||||
{
|
||||
NAV_EMPTY = 0x00,
|
||||
NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP),
|
||||
NAV_GROUND = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND),
|
||||
NAV_WATER = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_WATER),
|
||||
NAV_MAGMA_SLIME = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_MAGMA_SLIME)
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -641,12 +641,12 @@ void PathGenerator::CreateFilter()
|
||||
|
||||
// creatures don't take environmental damage
|
||||
if (creature->CanEnterWater())
|
||||
includeFlags |= (NAV_WATER | NAV_MAGMA);
|
||||
includeFlags |= (NAV_WATER | NAV_MAGMA_SLIME);
|
||||
}
|
||||
else // assume Player
|
||||
{
|
||||
// perfect support not possible, just stay 'safe'
|
||||
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA);
|
||||
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA_SLIME);
|
||||
}
|
||||
|
||||
_filter.setIncludeFlags(includeFlags);
|
||||
@ -671,13 +671,17 @@ void PathGenerator::UpdateFilter()
|
||||
_filter.setIncludeFlags(includedFlags);
|
||||
}
|
||||
|
||||
/*if (Creature const* _sourceCreature = _source->ToCreature())
|
||||
if (Creature const* _sourceCreature = _source->ToCreature())
|
||||
{
|
||||
if (_sourceCreature->IsInCombat() || _sourceCreature->IsInEvadeMode())
|
||||
_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);*/
|
||||
{
|
||||
_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
|
||||
NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) const
|
||||
{
|
||||
LiquidData data;
|
||||
LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
|
||||
@ -691,7 +695,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
|
||||
return NAV_WATER;
|
||||
case MAP_LIQUID_TYPE_MAGMA:
|
||||
case MAP_LIQUID_TYPE_SLIME:
|
||||
return NAV_MAGMA;
|
||||
return NAV_MAGMA_SLIME;
|
||||
default:
|
||||
return NAV_GROUND;
|
||||
}
|
||||
@ -1139,9 +1143,9 @@ bool PathGenerator::IsWaterPath(Movement::PointsArray pathPoints) const
|
||||
// Check both start and end points, if they're both in water, then we can *safely* let the creature move
|
||||
for (uint32 i = 0; i < pathPoints.size(); ++i)
|
||||
{
|
||||
NavTerrain terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
|
||||
NavTerrainFlag terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
|
||||
// One of the points is not in the water
|
||||
if (terrain != NAV_MAGMA && terrain != NAV_WATER)
|
||||
if (terrain != NAV_MAGMA_SLIME && terrain != NAV_WATER)
|
||||
{
|
||||
waterPath = false;
|
||||
break;
|
||||
|
||||
@ -168,7 +168,7 @@ class PathGenerator
|
||||
void BuildPointPath(float const* startPoint, float const* endPoint);
|
||||
void BuildShortcut();
|
||||
|
||||
[[nodiscard]] NavTerrain GetNavTerrain(float x, float y, float z) const;
|
||||
[[nodiscard]] NavTerrainFlag GetNavTerrain(float x, float y, float z) const;
|
||||
void CreateFilter();
|
||||
void UpdateFilter();
|
||||
|
||||
|
||||
@ -26,7 +26,7 @@
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
|
||||
MapBuilder::MapBuilder(Optional<float> maxWalkableAngle, Optional<float> maxWalkableAngleNotSteep, bool skipLiquid,
|
||||
bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
|
||||
bool debugOutput, bool bigBaseUnit, int mapid, const char* offMeshFilePath) :
|
||||
|
||||
@ -36,6 +36,7 @@ namespace MMAP
|
||||
m_skipJunkMaps (skipJunkMaps),
|
||||
m_skipBattlegrounds (skipBattlegrounds),
|
||||
m_maxWalkableAngle (maxWalkableAngle),
|
||||
m_maxWalkableAngleNotSteep (maxWalkableAngleNotSteep),
|
||||
m_bigBaseUnit (bigBaseUnit),
|
||||
m_mapid (mapid),
|
||||
m_totalTiles (0u),
|
||||
@ -587,9 +588,17 @@ namespace MMAP
|
||||
}
|
||||
|
||||
// mark all walkable tiles, both liquids and solids
|
||||
|
||||
/* we want to have triangles with slope less than walkableSlopeAngleNotSteep (<= 55) to have NAV_AREA_GROUND
|
||||
* and with slope between walkableSlopeAngleNotSteep and walkableSlopeAngle (55 < .. <= 70) to have NAV_AREA_GROUND_STEEP.
|
||||
* we achieve this using recast API: memset everything to NAV_AREA_GROUND_STEEP, call rcClearUnwalkableTriangles with 70 so
|
||||
* any area above that will get RC_NULL_AREA (unwalkable), then call rcMarkWalkableTriangles with 55 to set NAV_AREA_GROUND
|
||||
* on anything below 55 . Players and idle Creatures can use NAV_AREA_GROUND, while Creatures in combat can use NAV_AREA_GROUND_STEEP.
|
||||
*/
|
||||
unsigned char* triFlags = new unsigned char[tTriCount];
|
||||
memset(triFlags, NAV_GROUND, tTriCount * sizeof(unsigned char));
|
||||
memset(triFlags, NAV_AREA_GROUND_STEEP, tTriCount * sizeof(unsigned char));
|
||||
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
|
||||
rcMarkWalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngleNotSteep, tVerts, tVertCount, tTris, tTriCount, triFlags, NAV_AREA_GROUND);
|
||||
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
|
||||
delete[] triFlags;
|
||||
|
||||
@ -597,6 +606,7 @@ namespace MMAP
|
||||
rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
|
||||
rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
|
||||
|
||||
// add liquid triangles
|
||||
rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
|
||||
|
||||
// compact heightfield spans
|
||||
@ -694,8 +704,15 @@ namespace MMAP
|
||||
// set polygons as walkable
|
||||
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
|
||||
for (int i = 0; i < iv.polyMesh->npolys; ++i)
|
||||
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
|
||||
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
|
||||
{
|
||||
if (uint8 area = iv.polyMesh->areas[i] & NAV_AREA_ALL_MASK)
|
||||
{
|
||||
if (area >= NAV_AREA_MIN_VALUE)
|
||||
iv.polyMesh->flags[i] = 1 << (NAV_AREA_MAX_VALUE - area);
|
||||
else
|
||||
iv.polyMesh->flags[i] = NAV_GROUND; // TODO: these will be dynamic in future
|
||||
}
|
||||
}
|
||||
|
||||
// setup mesh parameters
|
||||
dtNavMeshCreateParams params;
|
||||
@ -984,7 +1001,10 @@ namespace MMAP
|
||||
config.maxVertsPerPoly = DT_VERTS_PER_POLYGON;
|
||||
config.cs = tileConfig.BASE_UNIT_DIM;
|
||||
config.ch = tileConfig.BASE_UNIT_DIM;
|
||||
config.walkableSlopeAngle = m_maxWalkableAngle;
|
||||
// Keeping these 2 slope angles the same reduces a lot the number of polys.
|
||||
// 55 should be the minimum, maybe 70 is ok (keep in mind blink uses mmaps), 85 is too much for players
|
||||
config.walkableSlopeAngle = m_maxWalkableAngle ? *m_maxWalkableAngle : 55;
|
||||
config.walkableSlopeAngleNotSteep = m_maxWalkableAngleNotSteep ? *m_maxWalkableAngleNotSteep : 55;
|
||||
config.tileSize = tileConfig.VERTEX_PER_TILE;
|
||||
config.walkableRadius = m_bigBaseUnit ? 1 : 2;
|
||||
config.borderSize = config.walkableRadius + 3;
|
||||
@ -992,7 +1012,7 @@ namespace MMAP
|
||||
config.walkableHeight = m_bigBaseUnit ? 3 : 6;
|
||||
// a value >= 3|6 allows npcs to walk over some fences
|
||||
// a value >= 4|8 allows npcs to walk over all fences
|
||||
config.walkableClimb = m_bigBaseUnit ? 4 : 8;
|
||||
config.walkableClimb = m_bigBaseUnit ? 3 : 6;
|
||||
config.minRegionArea = rcSqr(60);
|
||||
config.mergeRegionArea = rcSqr(50);
|
||||
config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons)
|
||||
@ -1003,8 +1023,14 @@ namespace MMAP
|
||||
{
|
||||
// Blade's Edge Arena
|
||||
case 562:
|
||||
// This allows to walk on the ropes to the pillars
|
||||
config.walkableRadius = 0;
|
||||
break;
|
||||
// Blackfathom Deeps
|
||||
case 48:
|
||||
// Reduce the chance to have underground levels
|
||||
config.ch *= 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -26,6 +26,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "IntermediateValues.h"
|
||||
#include "Optional.h"
|
||||
#include "TerrainBuilder.h"
|
||||
|
||||
#include "DetourNavMesh.h"
|
||||
@ -96,7 +97,8 @@ namespace MMAP
|
||||
class MapBuilder
|
||||
{
|
||||
public:
|
||||
MapBuilder(float maxWalkableAngle = 60.f,
|
||||
MapBuilder(Optional<float> maxWalkableAngle,
|
||||
Optional<float> maxWalkableAngleNotSteep,
|
||||
bool skipLiquid = false,
|
||||
bool skipContinents = false,
|
||||
bool skipJunkMaps = true,
|
||||
@ -161,7 +163,8 @@ namespace MMAP
|
||||
bool m_skipJunkMaps;
|
||||
bool m_skipBattlegrounds;
|
||||
|
||||
float m_maxWalkableAngle;
|
||||
Optional<float> m_maxWalkableAngle;
|
||||
Optional<float> m_maxWalkableAngleNotSteep;
|
||||
bool m_bigBaseUnit;
|
||||
int32 m_mapid;
|
||||
|
||||
|
||||
@ -105,7 +105,7 @@ namespace MMAP
|
||||
errno = 0;
|
||||
if ((dp = readdir(dirp)) != nullptr)
|
||||
{
|
||||
if (matchWildcardFilter(filter.c_str(), dp->d_name))
|
||||
if (strcmp(dp->d_name, ".") != 0 && strcmp(dp->d_name, "..") != 0 && matchWildcardFilter(filter.c_str(), dp->d_name))
|
||||
fileList.emplace_back(dp->d_name);
|
||||
}
|
||||
else
|
||||
|
||||
@ -18,9 +18,24 @@
|
||||
#include "MapBuilder.h"
|
||||
#include "PathCommon.h"
|
||||
#include "Timer.h"
|
||||
#include "DBCFileLoader.h"
|
||||
#include "PathCommon.h"
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
using namespace MMAP;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<uint32, uint8> _liquidTypes;
|
||||
}
|
||||
|
||||
uint32 GetLiquidFlags(uint32 liquidId)
|
||||
{
|
||||
auto itr = _liquidTypes.find(liquidId);
|
||||
return itr != _liquidTypes.end() ? (1 << itr->second) : 0;
|
||||
}
|
||||
|
||||
bool checkDirectories(bool debugOutput)
|
||||
{
|
||||
std::vector<std::string> dirFiles;
|
||||
@ -62,7 +77,8 @@ bool handleArgs(int argc, char** argv,
|
||||
int& mapnum,
|
||||
int& tileX,
|
||||
int& tileY,
|
||||
float& maxAngle,
|
||||
Optional<float>& maxAngle,
|
||||
Optional<float>& maxAngleNotSteep,
|
||||
bool& skipLiquid,
|
||||
bool& skipContinents,
|
||||
bool& skipJunkMaps,
|
||||
@ -84,11 +100,23 @@ bool handleArgs(int argc, char** argv,
|
||||
return false;
|
||||
|
||||
float maxangle = atof(param);
|
||||
if (maxangle <= 90.f && maxangle >= 45.f)
|
||||
if (maxangle <= 90.f && maxangle >= 0.f)
|
||||
maxAngle = maxangle;
|
||||
else
|
||||
printf("invalid option for '--maxAngle', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--maxAngleNotSteep") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
float maxangle = atof(param);
|
||||
if (maxangle <= 90.f && maxangle >= 0.f)
|
||||
maxAngleNotSteep = maxangle;
|
||||
else
|
||||
printf("invalid option for '--maxAngleNotSteep', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--threads") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
@ -238,12 +266,29 @@ int finish(const char* message, int returnValue)
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
std::unordered_map<uint32, uint8> LoadLiquid()
|
||||
{
|
||||
DBCFileLoader liquidDbc;
|
||||
std::unordered_map<uint32, uint8> liquidData;
|
||||
// format string doesnt matter as long as it has correct length (only used for mapping to structures in worldserver)
|
||||
if (liquidDbc.Load((boost::filesystem::path("dbc") / "LiquidType.dbc").string().c_str(), "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"))
|
||||
{
|
||||
for (uint32 x = 0; x < liquidDbc.GetNumRows(); ++x)
|
||||
{
|
||||
DBCFileLoader::Record record = liquidDbc.getRecord(x);
|
||||
liquidData[record.getUInt(0)] = record.getUInt(3);
|
||||
}
|
||||
}
|
||||
|
||||
return liquidData;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
unsigned int threads = std::thread::hardware_concurrency();
|
||||
int mapnum = -1;
|
||||
float maxAngle = 60.0f;
|
||||
int tileX = -1, tileY = -1;
|
||||
Optional<float> maxAngle, maxAngleNotSteep;
|
||||
bool skipLiquid = false,
|
||||
skipContinents = false,
|
||||
skipJunkMaps = true,
|
||||
@ -255,7 +300,7 @@ int main(int argc, char** argv)
|
||||
char* file = nullptr;
|
||||
|
||||
bool validParam = handleArgs(argc, argv, mapnum,
|
||||
tileX, tileY, maxAngle,
|
||||
tileX, tileY, maxAngle, maxAngleNotSteep,
|
||||
skipLiquid, skipContinents, skipJunkMaps, skipBattlegrounds,
|
||||
debugOutput, silent, bigBaseUnit, offMeshInputPath, file, threads);
|
||||
|
||||
@ -277,7 +322,13 @@ int main(int argc, char** argv)
|
||||
if (!checkDirectories(debugOutput))
|
||||
return silent ? -3 : finish("Press ENTER to close...", -3);
|
||||
|
||||
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
|
||||
_liquidTypes = LoadLiquid();
|
||||
if (_liquidTypes.empty())
|
||||
{
|
||||
return silent ? -5 : finish("Failed to load LiquidType.dbc", -5);
|
||||
}
|
||||
|
||||
MapBuilder builder(maxAngle, maxAngleNotSteep, skipLiquid, skipContinents, skipJunkMaps,
|
||||
skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath);
|
||||
|
||||
uint32 start = getMSTime();
|
||||
|
||||
@ -77,6 +77,8 @@ struct map_liquidHeader
|
||||
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
|
||||
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
|
||||
|
||||
uint32 GetLiquidFlags(uint32 liquidId);
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
|
||||
@ -392,31 +394,29 @@ namespace MMAP
|
||||
|
||||
// if there is no liquid, don't use liquid
|
||||
if (!meshData.liquidVerts.size() || !ltriangles.size())
|
||||
{
|
||||
useLiquid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
liquidType = getLiquidType(i, liquid_type);
|
||||
switch (liquidType)
|
||||
if (liquidType & MAP_LIQUID_TYPE_DARK_WATER)
|
||||
{
|
||||
default:
|
||||
useLiquid = false;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_WATER:
|
||||
case MAP_LIQUID_TYPE_OCEAN:
|
||||
// merge different types of water
|
||||
liquidType = NAV_WATER;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_MAGMA:
|
||||
liquidType = NAV_MAGMA;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_SLIME:
|
||||
liquidType = NAV_SLIME;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_DARK_WATER:
|
||||
// players should not be here, so logically neither should creatures
|
||||
useTerrain = false;
|
||||
useLiquid = false;
|
||||
break;
|
||||
// players should not be here, so logically neither should creatures
|
||||
useTerrain = false;
|
||||
useLiquid = false;
|
||||
}
|
||||
else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
|
||||
{
|
||||
liquidType = NAV_AREA_WATER;
|
||||
}
|
||||
else if ((liquidType & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
|
||||
{
|
||||
liquidType = NAV_AREA_MAGMA_SLIME;
|
||||
}
|
||||
else
|
||||
{
|
||||
useLiquid = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -719,21 +719,17 @@ namespace MMAP
|
||||
vertsY = tilesY + 1;
|
||||
uint8* flags = liquid->GetFlagsStorage();
|
||||
float* data = liquid->GetHeightStorage();
|
||||
uint8 type = NAV_EMPTY;
|
||||
uint8 type = NAV_AREA_EMPTY;
|
||||
|
||||
// convert liquid type to NavTerrain
|
||||
switch (liquid->GetType() & 3)
|
||||
uint32 liquidFlags = GetLiquidFlags(liquid->GetType());
|
||||
if ((liquidFlags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
type = NAV_WATER;
|
||||
break;
|
||||
case 2:
|
||||
type = NAV_MAGMA;
|
||||
break;
|
||||
case 3:
|
||||
type = NAV_SLIME;
|
||||
break;
|
||||
type = NAV_AREA_WATER;
|
||||
}
|
||||
else if ((liquidFlags & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
|
||||
{
|
||||
type = NAV_AREA_MAGMA_SLIME;
|
||||
}
|
||||
|
||||
// indexing is weird...
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user