feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411)
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@ -359,7 +359,7 @@ public:
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virtual void JustExitedCombat() { }
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/// @brief Called at any Damage to any victim (before damage apply)
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virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { }
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virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) {}
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/** @brief Called at any Damage from any attacker (before damage apply)
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*
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@ -893,7 +893,7 @@ void SmartAI::IsSummonedBy(WorldObject* summoner)
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GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner->ToUnit(), 0, 0, false, nullptr, summoner->ToGameObject());
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}
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void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/)
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void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, doneTo, damage);
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}
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@ -131,7 +131,7 @@ public:
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void IsSummonedBy(WorldObject* summoner) override;
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// Called at any Damage to any victim (before damage apply)
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType damagetyp) override;
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType damagetyp, SpellSchoolMask damageSchoolMask) override;
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// Called when a summoned creature dissapears (UnSommoned)
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void SummonedCreatureDespawn(Creature* unit) override;
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@ -819,7 +819,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
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if (attacker && attacker->IsAIEnabled)
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attacker->GetAI()->DamageDealt(victim, damage, damagetype);
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attacker->GetAI()->DamageDealt(victim, damage, damagetype, damageSchoolMask);
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}
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// Hook for OnDamage Event
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@ -173,7 +173,7 @@ struct boss_janalai : public BossAI
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BossAI::JustSummoned(summon);
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (_isFlameBreathing)
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{
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@ -294,7 +294,7 @@ public:
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}
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}
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (doneTo && doneTo == me->GetVictim())
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{
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@ -342,7 +342,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@ -612,7 +612,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@ -906,7 +906,7 @@ public:
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}
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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return;
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@ -1334,7 +1334,7 @@ public:
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me->DespawnOrUnsummon(1);
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!target->IsPlayer())
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{
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@ -630,7 +630,7 @@ public:
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uint32 _timer;
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bool _damaged, justSpawned;
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void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/) override
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void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (damage > 0 && !_damaged && me->GetInstanceScript())
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{
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