Merge 5c78a349443eb48508837bd5c1ff9ba5eaa8dbee into f6c4164765afe447476114e632ee3d70b04a1777
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commit
b046dd1c27
@ -588,16 +588,20 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (t_diff)
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_dynamicTree.update(t_diff);
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/// update worldsessions for existing players
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// Update world sessions and players
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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if (player && player->IsInWorld())
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{
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//player->Update(t_diff);
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// Update session
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WorldSession* session = player->GetSession();
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MapSessionFilter updater(session);
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session->Update(s_diff, updater);
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// update players at tick
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if (!t_diff)
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player->Update(s_diff);
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}
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}
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@ -605,17 +609,6 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (!t_diff)
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{
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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if (!player || !player->IsInWorld())
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continue;
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// update players at tick
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player->Update(s_diff);
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}
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HandleDelayedVisibility();
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return;
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}
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@ -624,36 +617,35 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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resetMarkedCells();
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resetMarkedCellsLarge();
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// Prepare object updaters
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Acore::ObjectUpdater updater(t_diff, false);
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// for creature
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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// For creature
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_object_update(updater);
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// for large creatures
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// For pets
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_object_update(updater);
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// For large creatures
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Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer> grid_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer> world_large_object_update(largeObjectUpdater);
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// pussywizard: container for far creatures in combat with players
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std::vector<Creature*> updateList;
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updateList.reserve(10);
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// non-player active objects, increasing iterator in the loop in case of object removal
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// Update non-player active objects
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for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
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{
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WorldObject* obj = *m_activeNonPlayersIter;
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++m_activeNonPlayersIter;
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if (!obj || !obj->IsInWorld())
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continue;
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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if (obj && obj->IsInWorld())
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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// the player iterator is stored in the map object
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// to make sure calls to Map::Remove don't invalidate it
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// Update players and their associated objects
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for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
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{
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Player* player = m_mapRefIter->GetSource();
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@ -661,12 +653,10 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (!player || !player->IsInWorld())
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continue;
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// update players at tick
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player->Update(s_diff);
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VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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// If player is using far sight, visit that object too
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// If player is using far sight, update viewpoint
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if (WorldObject* viewPoint = player->GetViewpoint())
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{
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if (Creature* viewCreature = viewPoint->ToCreature())
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@ -684,7 +674,8 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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{
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updateList.clear();
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float rangeSq = player->GetGridActivationRange() - 1.0f;
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rangeSq = rangeSq * rangeSq;
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rangeSq *= rangeSq;
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HostileReference* ref = player->getHostileRefMgr().getFirst();
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while (ref)
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{
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@ -694,20 +685,20 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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updateList.push_back(cre);
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ref = ref->next();
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}
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for (std::vector<Creature*>::const_iterator itr = updateList.begin(); itr != updateList.end(); ++itr)
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VisitNearbyCellsOf(*itr, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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for (Creature* cre : updateList)
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VisitNearbyCellsOf(cre, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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}
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for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) // pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
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// Update transports - pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
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for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
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{
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MotionTransport* transport = *_transportsUpdateIter;
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++_transportsUpdateIter;
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if (!transport->IsInWorld())
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continue;
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transport->Update(t_diff);
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if (transport->IsInWorld())
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transport->Update(t_diff);
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}
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SendObjectUpdates();
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@ -1674,14 +1665,16 @@ bool Map::IsUnderWater(uint32 phaseMask, float x, float y, float z, float collis
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bool Map::HasEnoughWater(WorldObject const* searcher, float x, float y, float z) const
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{
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
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return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0 && HasEnoughWater(searcher, liquidData);
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}
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LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(
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searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
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if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) == 0)
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return false;
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bool Map::HasEnoughWater(WorldObject const* searcher, LiquidData const& liquidData) const
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{
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float minHeightInWater = searcher->GetMinHeightInWater();
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return liquidData.Level > INVALID_HEIGHT && liquidData.Level > liquidData.DepthLevel && liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
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return liquidData.Level > INVALID_HEIGHT &&
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liquidData.Level > liquidData.DepthLevel &&
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liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
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}
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char const* Map::GetMapName() const
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