feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362)
This commit is contained in:
parent
31529db282
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79cbb00075
@ -525,7 +525,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, cinfo->HoverHeight);
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SetCanDualWield(cinfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
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SetCanDualWield(cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
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// checked at loading
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m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
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@ -556,7 +556,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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uint32 npcflag, unit_flags, dynamicflags;
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ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
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if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_WORLDEVENT))
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ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
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else
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ReplaceAllNpcFlags(NPCFlags(npcflag));
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@ -571,7 +571,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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ReplaceAllDynamicFlags(dynamicflags);
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SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
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SetCanDualWield(cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
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SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
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SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
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@ -637,7 +637,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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InitializeReactState();
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if (!IsPet() && cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
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if (!IsPet() && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_TAUNT))
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{
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ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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@ -1200,7 +1200,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
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LastUsedScriptID = GetScriptId();
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if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
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if (IsSpiritHealer() || IsSpiritGuide() || HasFlagsExtra(CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
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{
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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@ -1213,7 +1213,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
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if (Entry == VISUAL_WAYPOINT)
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SetVisible(false);
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if (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING)
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if (HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING))
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AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
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return true;
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@ -2174,12 +2174,8 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
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RemoveCorpse(true);
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if (forceRespawnTimer > Seconds::zero())
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{
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if (GetMap())
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{
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GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
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}
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}
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}
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void Creature::DespawnOrUnsummon(Milliseconds msTimeToDespawn /*= 0*/, Seconds forcedRespawnTimer)
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@ -3183,8 +3179,7 @@ bool Creature::IsDungeonBoss() const
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if (GetOwnerGUID().IsPlayer())
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return false;
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
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return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
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return HasFlagsExtra(CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
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}
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bool Creature::IsImmuneToKnockback() const
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@ -3192,8 +3187,7 @@ bool Creature::IsImmuneToKnockback() const
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if (GetOwnerGUID().IsPlayer())
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return false;
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
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return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
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return HasFlagsExtra(CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
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}
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bool Creature::HasWeapon(WeaponAttackType type) const
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@ -3463,7 +3457,7 @@ void Creature::UpdateMovementFlags()
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return;
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// Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
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if (info->flags_extra & CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE)
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if (info->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE))
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return;
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float ground = GetFloorZ();
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@ -3819,7 +3813,7 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
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bool Creature::IsDamageEnoughForLootingAndReward() const
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{
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return (m_creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
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return m_creatureInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
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}
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void Creature::LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer /*= true*/)
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@ -70,10 +70,11 @@ public:
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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void SetCorpseRemoveTime(uint32 delay);
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[[nodiscard]] uint32 GetCorpseDelay() const { return m_corpseDelay; }
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[[nodiscard]] bool HasFlagsExtra(uint32 flag) const { return GetCreatureTemplate()->HasFlagsExtra(flag); }
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[[nodiscard]] bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
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[[nodiscard]] bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
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[[nodiscard]] bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
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[[nodiscard]] bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
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[[nodiscard]] bool IsCivilian() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_CIVILIAN); }
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[[nodiscard]] bool IsTrigger() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER); }
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[[nodiscard]] bool IsGuard() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_GUARD); }
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CreatureMovementData const& GetMovementTemplate() const;
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[[nodiscard]] bool CanWalk() const { return GetMovementTemplate().IsGroundAllowed(); }
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[[nodiscard]] bool CanSwim() const override;
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@ -127,7 +128,7 @@ public:
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[[nodiscard]] bool IsDungeonBoss() const;
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[[nodiscard]] bool IsImmuneToKnockback() const;
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[[nodiscard]] bool IsAvoidingAOE() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_AVOID_AOE; }
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[[nodiscard]] bool IsAvoidingAOE() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_AVOID_AOE); }
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uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
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@ -272,7 +273,7 @@ public:
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bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
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bool CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction = true) const;
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bool _IsTargetAcceptable(Unit const* target) const;
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[[nodiscard]] bool CanIgnoreFeignDeath() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH) != 0; }
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[[nodiscard]] bool CanIgnoreFeignDeath() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH); }
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// pussywizard: Updated at faction change, disable move in line of sight if actual faction is not hostile to anyone
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void UpdateMoveInLineOfSightState();
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@ -12710,17 +12710,11 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
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// Victim level less gray level
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if (v_level <= k_grey)
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{
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return false;
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}
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if (victim->IsCreature())
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{
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if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP))
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{
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if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP))
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return false;
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}
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}
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return true;
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}
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@ -979,9 +979,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* ite
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if (GetShapeshiftForm() == FORM_TREE)
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return; // use weapon but not skill up
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if (victim->IsCreature() &&
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(victim->ToCreature()->GetCreatureTemplate()->flags_extra &
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CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
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if (victim->IsCreature() && victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
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return;
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uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
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@ -2856,7 +2856,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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//LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
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}
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// Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
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else if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_DODGE))
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else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
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{
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// Reduce dodge chance by attacker expertise rating
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if (IsPlayer())
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@ -2898,7 +2898,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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else
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parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
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if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
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if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
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{
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tmp = parry_chance;
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@ -2915,7 +2915,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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}
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}
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if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
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if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
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{
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tmp = block_chance;
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@ -2957,7 +2957,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
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// can be from by creature (if can) or from controlled player that considered as creature
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!IsControlledByPlayer() &&
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!(IsCreature() && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS))
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!(IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS)))
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{
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// when their weapon skill is 15 or more above victim's defense skill
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tmp = victimDefenseSkill;
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@ -2984,10 +2984,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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if (tmp > 0 && roll < (sum += tmp))
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{
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LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
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if (IsCreature() && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
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{
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if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
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LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
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}
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else
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return MELEE_HIT_CRIT;
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}
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@ -3122,7 +3120,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac
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{
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// Check creatures flags_extra for disable block
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if (victim->IsCreature() &&
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victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
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victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK))
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return false;
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float blockChance = victim->GetUnitBlockChance();
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@ -10436,10 +10434,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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creature->SendAIReaction(AI_REACTION_HOSTILE);
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/// @todo: Implement aggro range, detection range and assistance range templates
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if (!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE))
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{
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if (!(creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE)))
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creature->CallAssistance();
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}
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creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
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SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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@ -15127,7 +15124,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
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Unit const* source = casterOwner ? casterOwner : caster;
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if ((target->IsPlayer()
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|| target->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
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|| target->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))
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&& source->IsPlayer())
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duration = limitduration;
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}
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@ -15136,7 +15133,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
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if (group == DIMINISHING_TAUNT)
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{
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if (IsCreature() && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS))
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if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS)))
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{
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DiminishingLevels diminish = Level;
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switch (diminish)
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@ -15163,7 +15160,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
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// Some diminishings applies to mobs too (for example, Stun)
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else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
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&& ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
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|| (IsCreature() && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
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|| (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
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|| GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
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{
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DiminishingLevels diminish = Level;
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@ -18038,7 +18035,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
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if (instanceMap->IsDungeon() && player)
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if (instanceMap->IsRaidOrHeroicDungeon())
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if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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if (creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND))
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instanceMap->ToInstanceMap()->PermBindAllPlayers();
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}
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}
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@ -20966,16 +20963,12 @@ void Unit::PatchValuesUpdate(ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPoi
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break;
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}
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if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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if (cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER))
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{
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if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
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{
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displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
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}
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else
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{
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displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
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}
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}
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}
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@ -1651,7 +1651,7 @@ CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, C
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if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid))
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return model;
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if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
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if (!cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER))
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if (CreatureModel const* model = cinfo->GetRandomValidModel())
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return model;
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@ -2233,7 +2233,7 @@ void ObjectMgr::LoadCreatures()
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data.equipmentId = 0;
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}
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}
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if ((cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id3 && cInfo3->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND))
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if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND)) || (data.id3 && cInfo3->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND)))
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{
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if (!mapEntry->IsDungeon())
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with a `creature_template`.`flags_extra` in one or more entries including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
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@ -743,7 +743,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
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return;
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}
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if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0)
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if (creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR))
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, itemguid, 0);
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return;
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@ -3723,9 +3723,7 @@ void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnT
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_creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid](TaskContext)
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{
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if (Creature* creature = GetCreature(creatureGuid))
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{
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creature->Respawn();
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}
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});
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}
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@ -74,7 +74,7 @@ uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false
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uint32 gain = 0;
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if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
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!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP)))
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!creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP)))
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{
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float xpMod = 1.0f;
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