feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362)

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Andrew 2025-02-08 14:07:04 -03:00 committed by GitHub
parent 31529db282
commit 79cbb00075
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9 changed files with 35 additions and 57 deletions

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@ -525,7 +525,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, cinfo->HoverHeight);
SetCanDualWield(cinfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
SetCanDualWield(cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
// checked at loading
m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
@ -556,7 +556,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
uint32 npcflag, unit_flags, dynamicflags;
ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_WORLDEVENT))
ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
else
ReplaceAllNpcFlags(NPCFlags(npcflag));
@ -571,7 +571,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
ReplaceAllDynamicFlags(dynamicflags);
SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
SetCanDualWield(cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
@ -637,7 +637,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
InitializeReactState();
if (!IsPet() && cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
if (!IsPet() && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_TAUNT))
{
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
@ -1200,7 +1200,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
LastUsedScriptID = GetScriptId();
if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
if (IsSpiritHealer() || IsSpiritGuide() || HasFlagsExtra(CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
@ -1213,7 +1213,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
if (Entry == VISUAL_WAYPOINT)
SetVisible(false);
if (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING)
if (HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING))
AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
return true;
@ -2174,12 +2174,8 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
RemoveCorpse(true);
if (forceRespawnTimer > Seconds::zero())
{
if (GetMap())
{
GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
}
}
}
void Creature::DespawnOrUnsummon(Milliseconds msTimeToDespawn /*= 0*/, Seconds forcedRespawnTimer)
@ -3183,8 +3179,7 @@ bool Creature::IsDungeonBoss() const
if (GetOwnerGUID().IsPlayer())
return false;
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
return HasFlagsExtra(CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
}
bool Creature::IsImmuneToKnockback() const
@ -3192,8 +3187,7 @@ bool Creature::IsImmuneToKnockback() const
if (GetOwnerGUID().IsPlayer())
return false;
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
return HasFlagsExtra(CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
}
bool Creature::HasWeapon(WeaponAttackType type) const
@ -3463,7 +3457,7 @@ void Creature::UpdateMovementFlags()
return;
// Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
if (info->flags_extra & CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE)
if (info->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE))
return;
float ground = GetFloorZ();
@ -3819,7 +3813,7 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
bool Creature::IsDamageEnoughForLootingAndReward() const
{
return (m_creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
return m_creatureInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
}
void Creature::LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer /*= true*/)

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@ -70,10 +70,11 @@ public:
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
void SetCorpseRemoveTime(uint32 delay);
[[nodiscard]] uint32 GetCorpseDelay() const { return m_corpseDelay; }
[[nodiscard]] bool HasFlagsExtra(uint32 flag) const { return GetCreatureTemplate()->HasFlagsExtra(flag); }
[[nodiscard]] bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
[[nodiscard]] bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
[[nodiscard]] bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
[[nodiscard]] bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
[[nodiscard]] bool IsCivilian() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_CIVILIAN); }
[[nodiscard]] bool IsTrigger() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER); }
[[nodiscard]] bool IsGuard() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_GUARD); }
CreatureMovementData const& GetMovementTemplate() const;
[[nodiscard]] bool CanWalk() const { return GetMovementTemplate().IsGroundAllowed(); }
[[nodiscard]] bool CanSwim() const override;
@ -127,7 +128,7 @@ public:
[[nodiscard]] bool IsDungeonBoss() const;
[[nodiscard]] bool IsImmuneToKnockback() const;
[[nodiscard]] bool IsAvoidingAOE() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_AVOID_AOE; }
[[nodiscard]] bool IsAvoidingAOE() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_AVOID_AOE); }
uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
@ -272,7 +273,7 @@ public:
bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
bool CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction = true) const;
bool _IsTargetAcceptable(Unit const* target) const;
[[nodiscard]] bool CanIgnoreFeignDeath() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH) != 0; }
[[nodiscard]] bool CanIgnoreFeignDeath() const { return HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH); }
// pussywizard: Updated at faction change, disable move in line of sight if actual faction is not hostile to anyone
void UpdateMoveInLineOfSightState();

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@ -12710,17 +12710,11 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
// Victim level less gray level
if (v_level <= k_grey)
{
return false;
}
if (victim->IsCreature())
{
if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP))
{
if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP))
return false;
}
}
return true;
}

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@ -979,9 +979,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* ite
if (GetShapeshiftForm() == FORM_TREE)
return; // use weapon but not skill up
if (victim->IsCreature() &&
(victim->ToCreature()->GetCreatureTemplate()->flags_extra &
CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
if (victim->IsCreature() && victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
return;
uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);

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@ -2856,7 +2856,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
//LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
// Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
else if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_DODGE))
else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
{
// Reduce dodge chance by attacker expertise rating
if (IsPlayer())
@ -2898,7 +2898,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
else
parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
{
tmp = parry_chance;
@ -2915,7 +2915,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
}
}
if (victim->IsPlayer() || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
{
tmp = block_chance;
@ -2957,7 +2957,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
!IsControlledByPlayer() &&
!(IsCreature() && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS))
!(IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS)))
{
// when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
@ -2984,10 +2984,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
if (tmp > 0 && roll < (sum += tmp))
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
if (IsCreature() && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
{
if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
}
else
return MELEE_HIT_CRIT;
}
@ -3122,7 +3120,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac
{
// Check creatures flags_extra for disable block
if (victim->IsCreature() &&
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK))
return false;
float blockChance = victim->GetUnitBlockChance();
@ -10436,10 +10434,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE);
/// @todo: Implement aggro range, detection range and assistance range templates
if (!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE))
{
if (!(creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE)))
creature->CallAssistance();
}
creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
@ -15127,7 +15124,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
Unit const* source = casterOwner ? casterOwner : caster;
if ((target->IsPlayer()
|| target->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
|| target->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))
&& source->IsPlayer())
duration = limitduration;
}
@ -15136,7 +15133,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
if (group == DIMINISHING_TAUNT)
{
if (IsCreature() && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS))
if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS)))
{
DiminishingLevels diminish = Level;
switch (diminish)
@ -15163,7 +15160,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration,
// Some diminishings applies to mobs too (for example, Stun)
else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
&& ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
|| (IsCreature() && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
|| (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
|| GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
@ -18038,7 +18035,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (instanceMap->IsDungeon() && player)
if (instanceMap->IsRaidOrHeroicDungeon())
if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
if (creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND))
instanceMap->ToInstanceMap()->PermBindAllPlayers();
}
}
@ -20966,16 +20963,12 @@ void Unit::PatchValuesUpdate(ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPoi
break;
}
if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
if (cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER))
{
if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
{
displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
}
else
{
displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
}
}
}

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@ -1651,7 +1651,7 @@ CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, C
if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid))
return model;
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
if (!cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER))
if (CreatureModel const* model = cinfo->GetRandomValidModel())
return model;
@ -2233,7 +2233,7 @@ void ObjectMgr::LoadCreatures()
data.equipmentId = 0;
}
}
if ((cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id3 && cInfo3->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND))
if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND)) || (data.id3 && cInfo3->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND)))
{
if (!mapEntry->IsDungeon())
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with a `creature_template`.`flags_extra` in one or more entries including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",

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@ -743,7 +743,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
return;
}
if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0)
if (creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR))
{
_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, itemguid, 0);
return;

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@ -3723,9 +3723,7 @@ void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnT
_creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid](TaskContext)
{
if (Creature* creature = GetCreature(creatureGuid))
{
creature->Respawn();
}
});
}

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@ -74,7 +74,7 @@ uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false
uint32 gain = 0;
if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP)))
!creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP)))
{
float xpMod = 1.0f;