fix(Core/Scripts): Fix buffer-overflow errors in scripts. (#21419)
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@ -62,7 +62,8 @@ enum Texts
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MinionData const minionData[] =
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{
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{ NPC_CHROMATIC_ELITE_GUARD, DATA_GENERAL_DRAKKISATH }
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{ NPC_CHROMATIC_ELITE_GUARD, DATA_GENERAL_DRAKKISATH },
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{ 0, 0, }
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};
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DoorData const doorData[] =
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@ -53,8 +53,9 @@ ObjectData const creatureData[] =
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ObjectData const objectData[] =
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{
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{ GO_PORTCULLIS_CHROMAGGUS, DATA_GO_CHROMAGGUS_DOOR },
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{ GO_PORTCULLIS_CHROMAGGUS_EXIT, DATA_GO_CHROMAGGUS_DOOR_EXIT }
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{ GO_PORTCULLIS_CHROMAGGUS, DATA_GO_CHROMAGGUS_DOOR },
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{ GO_PORTCULLIS_CHROMAGGUS_EXIT, DATA_GO_CHROMAGGUS_DOOR_EXIT },
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{ 0, 0 }
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};
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Position const SummonPosition[8] =
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@ -80,12 +80,16 @@ float summons[3][4] =
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{NPC_PHANTASMAL_CLOUDSCRAPER, NPC_PHANTASMAL_CLOUDSCRAPER, NPC_PHANTASMAL_MAMMOTH, NPC_PHANTASMAL_WOLF}
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};
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float cords[4][4] =
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float cords[5][4] =
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{
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{1177.47f, 937.722f, 527.405f, 2.21657f},
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{968.66f, 1042.53f, 527.32f, 0.077f},
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{1164.02f, 1170.85f, 527.321f, 3.66f},
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{1118.31f, 1080.377f, 508.361f, 4.25f}
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{1118.31f, 1080.377f, 508.361f, 4.25f},
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// There are 4 phases but with the code like this:
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// me->SetHomePosition(cords[phase + 1][0], cords[phase + 1][1], cords[phase + 1][2], cords[phase + 1][3]);
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// lets provide fallback position.
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{1177.47f, 937.722f, 527.405f, 2.21657f}
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};
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class boss_urom : public CreatureScript
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