527 lines
16 KiB
C++
527 lines
16 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DBUpdater.h"
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#include "BuiltInConfig.h"
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#include "Config.h"
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#include "DatabaseEnv.h"
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#include "DatabaseLoader.h"
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#include "GitRevision.h"
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#include "Log.h"
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#include "StartProcess.h"
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#include "UpdateFetcher.h"
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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std::string DBUpdaterUtil::GetCorrectedMySQLExecutable()
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{
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if (!corrected_path().empty())
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return corrected_path();
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else
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return BuiltInConfig::GetMySQLExecutable();
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}
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bool DBUpdaterUtil::CheckExecutable()
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{
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std::filesystem::path exe(GetCorrectedMySQLExecutable());
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if (!is_regular_file(exe))
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{
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exe = Acore::SearchExecutableInPath("mysql");
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if (!exe.empty() && is_regular_file(exe))
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{
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// Correct the path to the cli
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corrected_path() = absolute(exe).generic_string();
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return true;
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}
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LOG_FATAL("sql.updates", "Didn't find any executable MySQL binary at \'{}\' or in path, correct the path in the *.conf (\"MySQLExecutable\").",
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absolute(exe).generic_string());
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return false;
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}
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return true;
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}
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std::string& DBUpdaterUtil::corrected_path()
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{
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static std::string path;
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return path;
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}
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// Auth Database
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetConfigEntry()
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{
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return "Updates.Auth";
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}
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetTableName()
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{
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return "Auth";
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}
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_auth/";
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}
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template<>
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bool DBUpdater<LoginDatabaseConnection>::IsEnabled(uint32 const updateMask)
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{
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// This way silences warnings under msvc
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return (updateMask & DatabaseLoader::DATABASE_LOGIN) ? true : false;
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}
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetDBModuleName()
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{
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return "db-auth";
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}
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// World Database
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetConfigEntry()
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{
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return "Updates.World";
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}
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetTableName()
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{
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return "World";
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}
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_world/";
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}
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template<>
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bool DBUpdater<WorldDatabaseConnection>::IsEnabled(uint32 const updateMask)
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{
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// This way silences warnings under msvc
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return (updateMask & DatabaseLoader::DATABASE_WORLD) ? true : false;
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}
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetDBModuleName()
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{
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return "db-world";
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}
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// Character Database
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetConfigEntry()
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{
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return "Updates.Character";
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}
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetTableName()
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{
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return "Character";
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}
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_characters/";
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}
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template<>
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bool DBUpdater<CharacterDatabaseConnection>::IsEnabled(uint32 const updateMask)
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{
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// This way silences warnings under msvc
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return (updateMask & DatabaseLoader::DATABASE_CHARACTER) ? true : false;
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}
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetDBModuleName()
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{
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return "db-characters";
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}
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// All
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template<class T>
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BaseLocation DBUpdater<T>::GetBaseLocationType()
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{
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return LOCATION_REPOSITORY;
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}
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template<class T>
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bool DBUpdater<T>::Create(DatabaseWorkerPool<T>& pool)
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{
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LOG_WARN("sql.updates", "Database \"{}\" does not exist", pool.GetConnectionInfo()->database);
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const char* disableInteractive = std::getenv("AC_DISABLE_INTERACTIVE");
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if (!sConfigMgr->isDryRun() && (disableInteractive == nullptr || std::strcmp(disableInteractive, "1") != 0))
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{
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std::cout << "Do you want to create it? [yes (default) / no]:" << std::endl;
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std::string answer;
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std::getline(std::cin, answer);
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if (!answer.empty() && !(answer.substr(0, 1) == "y"))
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return false;
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}
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LOG_INFO("sql.updates", "Creating database \"{}\"...", pool.GetConnectionInfo()->database);
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// Path of temp file
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static Path const temp("create_table.sql");
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// Create temporary query to use external MySQL CLi
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std::ofstream file(temp.generic_string());
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if (!file.is_open())
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{
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LOG_FATAL("sql.updates", "Failed to create temporary query file \"{}\"!", temp.generic_string());
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return false;
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}
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file << "CREATE DATABASE `" << pool.GetConnectionInfo()->database << "` DEFAULT CHARACTER SET UTF8MB4 COLLATE utf8mb4_general_ci;\n\n";
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file.close();
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try
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{
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DBUpdater<T>::ApplyFile(pool, pool.GetConnectionInfo()->host, pool.GetConnectionInfo()->user, pool.GetConnectionInfo()->password,
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pool.GetConnectionInfo()->port_or_socket, "", pool.GetConnectionInfo()->ssl, temp);
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}
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catch (UpdateException&)
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{
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LOG_FATAL("sql.updates", "Failed to create database {}! Does the user (named in *.conf) have `CREATE`, `ALTER`, `DROP`, `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database);
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std::filesystem::remove(temp);
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return false;
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}
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LOG_INFO("sql.updates", "Done.");
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LOG_INFO("sql.updates", " ");
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std::filesystem::remove(temp);
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return true;
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}
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template<class T>
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bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::string_view modulesList /*= {}*/)
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{
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if (!DBUpdaterUtil::CheckExecutable())
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return false;
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LOG_INFO("sql.updates", "Updating {} database...", DBUpdater<T>::GetTableName());
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Path const sourceDirectory(BuiltInConfig::GetSourceDirectory());
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if (!is_directory(sourceDirectory))
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{
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LOG_ERROR("sql.updates", "DBUpdater: The given source directory {} does not exist, change the path to the directory where your sql directory exists (for example c:\\source\\azerothcore). Shutting down.",
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sourceDirectory.generic_string());
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return false;
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}
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auto CheckUpdateTable = [&](std::string const& tableName)
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{
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormat("SHOW TABLES LIKE '{}'", tableName));
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if (!checkTable)
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{
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LOG_WARN("sql.updates", "> Table '{}' not exist! Try add based table", tableName);
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Path const temp(GetBaseFilesDirectory() + tableName + ".sql");
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try
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{
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DBUpdater<T>::ApplyFile(pool, temp);
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}
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catch (UpdateException&)
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{
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LOG_FATAL("sql.updates", "Failed apply file to database {}! Does the user (named in *.conf) have `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database);
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return false;
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}
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return true;
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}
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return true;
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};
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if (!CheckUpdateTable("updates") || !CheckUpdateTable("updates_include"))
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return false;
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UpdateFetcher updateFetcher(sourceDirectory, [&](std::string const & query) { DBUpdater<T>::Apply(pool, query); },
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[&](Path const & file) { DBUpdater<T>::ApplyFile(pool, file); },
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[&](std::string const & query) -> QueryResult { return DBUpdater<T>::Retrieve(pool, query); }, DBUpdater<T>::GetDBModuleName(), modulesList);
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UpdateResult result;
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try
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{
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result = updateFetcher.Update(
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sConfigMgr->GetOption<bool>("Updates.Redundancy", true),
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sConfigMgr->GetOption<bool>("Updates.AllowRehash", true),
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sConfigMgr->GetOption<bool>("Updates.ArchivedRedundancy", false),
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sConfigMgr->GetOption<int32>("Updates.CleanDeadRefMaxCount", 3));
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}
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catch (UpdateException&)
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{
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return false;
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}
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std::string const info = Acore::StringFormat("Containing {} new and {} archived updates.", result.recent, result.archived);
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if (!result.updated)
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LOG_INFO("sql.updates", ">> {} database is up-to-date! {}", DBUpdater<T>::GetTableName(), info);
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else
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LOG_INFO("sql.updates", ">> Applied {} {}. {}", result.updated, result.updated == 1 ? "query" : "queries", info);
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LOG_INFO("sql.updates", " ");
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return true;
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}
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template<class T>
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bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::vector<std::string> const* setDirectories)
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{
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if (!DBUpdaterUtil::CheckExecutable())
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{
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return false;
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}
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Path const sourceDirectory(BuiltInConfig::GetSourceDirectory());
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if (!is_directory(sourceDirectory))
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{
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return false;
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}
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auto CheckUpdateTable = [&](std::string const& tableName)
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{
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormat("SHOW TABLES LIKE '{}'", tableName));
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if (!checkTable)
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{
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Path const temp(GetBaseFilesDirectory() + tableName + ".sql");
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try
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{
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DBUpdater<T>::ApplyFile(pool, temp);
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}
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catch (UpdateException&)
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{
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return false;
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}
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return true;
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}
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return true;
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};
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if (!CheckUpdateTable("updates") || !CheckUpdateTable("updates_include"))
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{
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return false;
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}
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UpdateFetcher updateFetcher(sourceDirectory, [&](std::string const & query) { DBUpdater<T>::Apply(pool, query); },
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[&](Path const & file) { DBUpdater<T>::ApplyFile(pool, file); },
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[&](std::string const & query) -> QueryResult { return DBUpdater<T>::Retrieve(pool, query); }, DBUpdater<T>::GetDBModuleName(), setDirectories);
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UpdateResult result;
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try
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{
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result = updateFetcher.Update(
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sConfigMgr->GetOption<bool>("Updates.Redundancy", true),
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sConfigMgr->GetOption<bool>("Updates.AllowRehash", true),
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sConfigMgr->GetOption<bool>("Updates.ArchivedRedundancy", false),
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sConfigMgr->GetOption<int32>("Updates.CleanDeadRefMaxCount", 3));
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}
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catch (UpdateException&)
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{
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return false;
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}
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return true;
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}
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template<class T>
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bool DBUpdater<T>::Populate(DatabaseWorkerPool<T>& pool)
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{
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{
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QueryResult const result = Retrieve(pool, "SHOW TABLES");
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if (result && (result->GetRowCount() > 0))
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return true;
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}
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if (!DBUpdaterUtil::CheckExecutable())
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return false;
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LOG_INFO("sql.updates", "Database {} is empty, auto populating it...", DBUpdater<T>::GetTableName());
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std::string const DirPathStr = DBUpdater<T>::GetBaseFilesDirectory();
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Path const DirPath(DirPathStr);
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if (!std::filesystem::is_directory(DirPath))
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{
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LOG_ERROR("sql.updates", ">> Directory \"{}\" not exist", DirPath.generic_string());
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return false;
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}
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if (DirPath.empty())
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{
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LOG_ERROR("sql.updates", ">> Directory \"{}\" is empty", DirPath.generic_string());
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return false;
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}
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std::filesystem::directory_iterator const DirItr;
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uint32 FilesCount = 0;
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for (std::filesystem::directory_iterator itr(DirPath); itr != DirItr; ++itr)
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{
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if (itr->path().extension() == ".sql")
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FilesCount++;
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}
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if (!FilesCount)
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{
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LOG_ERROR("sql.updates", ">> In directory \"{}\" not exist '*.sql' files", DirPath.generic_string());
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return false;
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}
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for (std::filesystem::directory_iterator itr(DirPath); itr != DirItr; ++itr)
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{
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if (itr->path().extension() != ".sql")
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continue;
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LOG_INFO("sql.updates", ">> Applying \'{}\'...", itr->path().filename().generic_string());
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try
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{
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ApplyFile(pool, itr->path());
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}
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catch (UpdateException&)
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{
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return false;
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}
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}
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LOG_INFO("sql.updates", ">> Done!");
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LOG_INFO("sql.updates", " ");
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return true;
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}
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template<class T>
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QueryResult DBUpdater<T>::Retrieve(DatabaseWorkerPool<T>& pool, std::string const& query)
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{
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return pool.Query(query.c_str());
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}
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template<class T>
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void DBUpdater<T>::Apply(DatabaseWorkerPool<T>& pool, std::string const& query)
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{
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pool.DirectExecute(query.c_str());
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}
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template<class T>
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void DBUpdater<T>::ApplyFile(DatabaseWorkerPool<T>& pool, Path const& path)
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{
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DBUpdater<T>::ApplyFile(pool, pool.GetConnectionInfo()->host, pool.GetConnectionInfo()->user, pool.GetConnectionInfo()->password,
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pool.GetConnectionInfo()->port_or_socket, pool.GetConnectionInfo()->database, pool.GetConnectionInfo()->ssl, path);
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}
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template<class T>
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void DBUpdater<T>::ApplyFile(DatabaseWorkerPool<T>& pool, std::string const& host, std::string const& user,
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std::string const& password, std::string const& port_or_socket, std::string const& database, std::string const& ssl, Path const& path)
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{
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std::string configTempDir = sConfigMgr->GetOption<std::string>("TempDir", "");
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auto tempDir = configTempDir.empty() ? std::filesystem::temp_directory_path().string() : configTempDir;
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tempDir = Acore::String::AddSuffixIfNotExists(tempDir, std::filesystem::path::preferred_separator);
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std::string confFileName = "mysql_ac.conf";
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std::ofstream outfile (tempDir + confFileName);
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outfile << "[client]\npassword = \"" << password << '"' << std::endl;
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outfile.close();
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std::vector<std::string> args;
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args.reserve(9);
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args.emplace_back("--defaults-extra-file="+tempDir + confFileName+"");
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// CLI Client connection info
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args.emplace_back("-h" + host);
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args.emplace_back("-u" + user);
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// Check if we want to connect through ip or socket (Unix only)
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#ifdef _WIN32
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if (host == ".")
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args.emplace_back("--protocol=PIPE");
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else
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args.emplace_back("-P" + port_or_socket);
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#else
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if (!std::isdigit(port_or_socket[0]))
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{
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// We can't check if host == "." here, because it is named localhost if socket option is enabled
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args.emplace_back("-P0");
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args.emplace_back("--protocol=SOCKET");
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args.emplace_back("-S" + port_or_socket);
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}
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else
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// generic case
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args.emplace_back("-P" + port_or_socket);
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#endif
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// Set the default charset to utf8
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args.emplace_back("--default-character-set=utf8");
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// Set max allowed packet to 1 GB
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args.emplace_back("--max-allowed-packet=1GB");
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if (ssl == "ssl")
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args.emplace_back("--ssl-mode=REQUIRED");
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// Execute sql file
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args.emplace_back("-e");
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args.emplace_back(Acore::StringFormat("BEGIN; SOURCE {}; COMMIT;", path.generic_string()));
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// Database
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if (!database.empty())
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args.emplace_back(database);
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// Invokes a mysql process which doesn't leak credentials to logs
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int const ret = Acore::StartProcess(DBUpdaterUtil::GetCorrectedMySQLExecutable(), args,
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"sql.updates", "", true);
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if (ret != EXIT_SUCCESS)
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{
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LOG_FATAL("sql.updates", "Applying of file \'{}\' to database \'{}\' failed!" \
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" If you are a user, please pull the latest revision from the repository. "
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"Also make sure you have not applied any of the databases with your sql client. "
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"You cannot use auto-update system and import sql files from AzerothCore repository with your sql client. "
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"If you are a developer, please fix your sql query.",
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path.generic_string(), pool.GetConnectionInfo()->database);
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throw UpdateException("update failed");
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}
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}
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template class AC_DATABASE_API DBUpdater<LoginDatabaseConnection>;
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template class AC_DATABASE_API DBUpdater<WorldDatabaseConnection>;
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template class AC_DATABASE_API DBUpdater<CharacterDatabaseConnection>;
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