+ Implemented new dashboard menu + some fixes for db_assembler + new module installation process with version check via json files + some fixes to modules installer + implemented simple crossplatform worldserver and authserver restarters + new compiler script + client data downloader (beta) + various other fixes
AzerothCore
Introduction
AzerothCore is an open source game-server application for World of Warcraft, currently supporting the 3.3.5a game version.
It is written in C++ and based on MaNGOS, TrinityCore and SunwellCore.
Why AzerothCore?
Our main goal is to create a playable game server, offering a fully working game experience. In short, we focus on the user experience (UX).
We also believe in software modularity, because the more the software is modular, and the more it will be easy to be maintained, understood, developed, etc... So we organized the structure of AzerothCore as modular as possible, giving the possibility to create new modules to add custom features (instead of patching the core).
Learning project
AzerothCore is a learning project. If you want to learn how to use C++, SQL, git, etc... you came to the right place! We will gladly to help you: programming is our passion.
If you want to contribute, in our wiki you fill find a lot of resources that will guide you. Also you can poke us in our discord chat server.
Authors & Contributors
This project is brought to you thanks to:
- The AzerothCore developers and contributors
- The SunwellCore developers xinef and pussywizard
- All the TrinityCore developers and contributors
- All the MaNGOS, ScriptDev2 and UDB developers and contributors
License
- The new AzerothCore source components are released under the GNU AGPL v3
- The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2