fix(Core/Worldstate): fix Sanctums Wards triggering phase transition too early (#21430)
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@ -431,7 +431,7 @@ void WorldState::AddSunsReachProgress(uint32 questId)
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break;
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case QUEST_SANCTUM_WARDS:
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counter = COUNTER_SANCTUM_WARDS;
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otherCounter = COUNTER_SANCTUM_WARDS;
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otherCounter = COUNTER_ERRATIC_BEHAVIOR;
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worldState = WORLD_STATE_QUEL_DANAS_SANCTUM;
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break;
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case QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
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