fix(Scripts/BlackTemple): Illidan buffer overflow (#21441)
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062f9c4341
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@ -207,7 +207,7 @@ struct boss_illidan_stormrage : public BossAI
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_canTalk = true;
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_canTalk = true;
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_dying = false;
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_dying = false;
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_inCutscene = false;
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_inCutscene = false;
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beamPosId = urand(0, MAX_EYE_BEAM_POS);
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beamPosId = urand(0, MAX_EYE_BEAM_POS - 1);
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me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetDisableGravity(false);
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me->SetDisableGravity(false);
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me->SetHover(false);
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me->SetHover(false);
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@ -696,11 +696,11 @@ private:
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void CycleBeamPos(uint8 &beamPosId)
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void CycleBeamPos(uint8 &beamPosId)
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{
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{
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uint8 _incumbentBeamPos = urand(0, MAX_EYE_BEAM_POS);
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uint8 newPos;
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if (_incumbentBeamPos == beamPosId)
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do {
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CycleBeamPos(beamPosId);
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newPos = urand(0, MAX_EYE_BEAM_POS - 1);
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else
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} while (newPos == beamPosId);
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beamPosId = _incumbentBeamPos;
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beamPosId = newPos;
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}
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}
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};
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};
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