1V1 模块在新版的AZ中部分有变化,所以使用了官方的模块部分代码,后续我觉得应该取消内部1V1,直接改用官方1V1模块算求了
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@ -95,37 +95,20 @@ public:
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ChatHandler(pPlayer->GetSession()).SendSysMessage("这个服务器正在运行 |cff4CFF00竞技场1v1 |r 模块。");
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}
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void GetCustomGetArenaTeamId(const Player* player, uint8 slot, uint32& id) const override
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{
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if (slot == sConfigMgr->GetOption<uint32>("Arena1v1.ArenaSlotID", 3))
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{
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if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamByCaptain(player->GetGUID(), ARENA_TEAM_1V1))
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{
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id = at->GetId();
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}
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}
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}
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void GetCustomArenaPersonalRating(const Player* player, uint8 slot, uint32& rating) const override
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{
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if (slot == sConfigMgr->GetOption<uint32>("Arena1v1.ArenaSlotID", 3))
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{
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if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamByCaptain(player->GetGUID(), ARENA_TEAM_1V1))
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{
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rating = at->GetRating();
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}
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}
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}
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void OnGetMaxPersonalArenaRatingRequirement(const Player* player, uint32 minslot, uint32& maxArenaRating) const override
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{
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if (sConfigMgr->GetOption<bool>("Arena1v1.VendorRating", false) && minslot < (uint32)sConfigMgr->GetOption<uint32>("Arena1v1.ArenaSlotID", 3))
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{
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if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamByCaptain(player->GetGUID(), ARENA_TEAM_1V1))
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{
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maxArenaRating = std::max(at->GetRating(), maxArenaRating);
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}
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}
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void OnGetArenaTeamId(Player* player, uint8 slot, uint32& result) override
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{
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if (!player)
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return;
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if (slot == ARENA_SLOT_1V1)
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result = player->GetArenaTeamIdFromDB(player->GetGUID(), ARENA_TYPE_1V1);
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}
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};
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