chore(Config): Improve DynamicRates description (#21431)

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Andrew 2025-02-13 13:05:14 -03:00 committed by GitHub
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@ -4473,10 +4473,13 @@ Debug.Arena = 0
#
#
# Respawn.DynamicRateCreature
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
# Up to this number of players, the respawn rate is unchanged.
# Does not affect instanced creatures, bosses or quest givers.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Description: Controls how creature respawn times adjust based on player count in a zone.
# The respawn time is unchanged up to the configured number of players.
# As player count exceeds this value, respawn times decrease proportionally
# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
# Does not affect instanced creatures, bosses, or quest givers.
# Formula: adjustFactor = rate / playerCount
# RespawnTime = RespawnTime * adjustFactor
# Default: 1 (Disabled)
Respawn.DynamicRateCreature = 1
@ -4490,10 +4493,13 @@ Respawn.DynamicMinimumCreature = 10
#
# Respawn.DynamicRateGameObject
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
# Up to this number of players, the respawn rate is unchanged.
# Description: Controls how gameobject respawn times adjust based on player count in a zone.
# The respawn time is unchanged up to the configured number of players.
# As player count exceeds this value, respawn times decrease proportionally
# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
# Does not affect instanced objects or quest givers.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Formula: adjustFactor = rate / playerCount
# RespawnTime = RespawnTime * adjustFactor
# Default: 1 (Disabled)
Respawn.DynamicRateGameObject = 1