fix(Core/Spell): Reset insignia spell target when it is deleted. (#21437)
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@ -5586,6 +5586,10 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
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return;
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unitTarget->ToPlayer()->RemovedInsignia(m_caster->ToPlayer());
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// We have a corpse object as the target.
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// This target was deleted in RemovedInsignia() -> ConvertCorpseToBones().
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m_targets.RemoveObjectTarget();
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}
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void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
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