299 lines
11 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Mail.h"
#include "AuctionHouseMgr.h"
#include "BattlegroundMgr.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
switch (sender->GetTypeId())
{
case TYPEID_UNIT:
m_messageType = MAIL_CREATURE;
m_senderId = sender->GetEntry();
break;
case TYPEID_GAMEOBJECT:
m_messageType = MAIL_GAMEOBJECT;
m_senderId = sender->GetEntry();
break;
/*case TYPEID_ITEM:
m_messageType = MAIL_ITEM;
m_senderId = sender->GetEntry();
break;*/
case TYPEID_PLAYER:
m_messageType = MAIL_NORMAL;
m_senderId = sender->GetGUID().GetCounter();
break;
default:
m_messageType = MAIL_NORMAL;
m_senderId = 0; // will show mail from not existed player
LOG_ERROR("mail", "MailSender::MailSender - Mail have unexpected sender typeid ({})", sender->GetTypeId());
break;
}
}
MailSender::MailSender(CalendarEvent* sender)
: m_messageType(MAIL_CALENDAR), m_senderId(sender->GetEventId()), m_stationery(MAIL_STATIONERY_DEFAULT) // what stationery we should use here?
{
}
MailSender::MailSender(AuctionEntry* sender)
: m_messageType(MAIL_AUCTION), m_senderId(uint32(sender->GetHouseId())), m_stationery(MAIL_STATIONERY_AUCTION)
{
}
MailSender::MailSender(Player* sender)
{
m_messageType = MAIL_NORMAL;
m_stationery = sender->IsGameMaster() ? MAIL_STATIONERY_GM : MAIL_STATIONERY_DEFAULT;
m_senderId = sender->GetGUID().GetCounter();
}
MailSender::MailSender(uint32 senderEntry)
{
m_messageType = MAIL_CREATURE;
m_senderId = senderEntry;
m_stationery = MAIL_STATIONERY_DEFAULT;
}
MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUID().GetCounter())
{
}
MailReceiver::MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
ASSERT(!receiver || receiver->GetGUID().GetCounter() == receiver_lowguid);
}
MailDraft& MailDraft::AddItem(Item* item)
{
m_items[item->GetGUID()] = item;
return *this;
}
void MailDraft::prepareItems(Player* receiver, CharacterDatabaseTransaction trans)
{
if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
return;
m_mailTemplateItemsNeed = false;
// The mail sent after turning in the quest The Wrath of Neptulon contains 100g
// Only quest in the game up to BFA which sends raw gold through mail. So would just be overkill to introduce a new column in the database.
if (m_mailTemplateId == 123)
{
m_money = 1000000;
}
Loot mailLoot;
// can be empty
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
{
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
AddItem(item);
}
}
}
}
void MailDraft::deleteIncludedItems(CharacterDatabaseTransaction trans, bool inDB /*= false*/ )
{
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
if (inDB)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->SetData(0, item->GetGUID().GetCounter());
trans->Append(stmt);
}
delete item;
}
m_items.clear();
}
void MailDraft::SendReturnToSender(uint32 /*sender_acc*/, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, CharacterDatabaseTransaction trans)
{
Player* receiver = ObjectAccessor::FindPlayerByLowGUID(receiver_guid);
if (!receiver && !sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, receiver_guid)))
{
deleteIncludedItems(trans, true);
return;
}
if (!m_items.empty())
{
// if item send to character at another account, then apply item delivery delay
//needItemDelay = sender_acc != rc_account;
// set owner to new receiver (to prevent delete item with sender char deleting)
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
item->SaveToDB(trans); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->SetData(0, receiver_guid);
stmt->SetData(1, item->GetGUID().GetCounter());
trans->Append(stmt);
}
}
// xinef: WowWiki: "Return mail arrives immediately."
// will delete item or place to receiver mail list
SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, 0);
}
void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay, uint32 custom_expiration, bool deleteMailItemsFromDB, bool sendMail)
{
sScriptMgr->OnBeforeMailDraftSendMailTo(this, receiver, sender, checked, deliver_delay, custom_expiration, deleteMailItemsFromDB, sendMail);
if (deleteMailItemsFromDB) // can be changed in the hook
deleteIncludedItems(trans, true);
if (!sendMail) // can be changed in the hook
return;
Player* pReceiver = receiver.GetPlayer(); // can be nullptr
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items
uint32 mailId = sObjectMgr->GenerateMailID();
time_t deliver_time = GameTime::GetGameTime().count() + deliver_delay;
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
uint32 expire_delay;
// auction mail without any items and money
if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
// mail from battlemaster (rewardmarks) should last only one day
else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
expire_delay = DAY;
// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
else if (m_COD)
expire_delay = 3 * DAY;
else if (custom_expiration > 0)
expire_delay = custom_expiration * DAY;
else
{
Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
}
time_t expire_time = deliver_time + expire_delay;
// Add to DB
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->SetData( index, mailId);
stmt->SetData(++index, uint8(sender.GetMailMessageType()));
stmt->SetData(++index, int8(sender.GetStationery()));
stmt->SetData(++index, GetMailTemplateId());
stmt->SetData(++index, sender.GetSenderId());
stmt->SetData(++index, receiver.GetPlayerGUIDLow());
stmt->SetData(++index, GetSubject());
stmt->SetData(++index, GetBody());
stmt->SetData(++index, !m_items.empty());
stmt->SetData(++index, uint32(expire_time));
stmt->SetData(++index, uint32(deliver_time));
stmt->SetData(++index, m_money);
stmt->SetData(++index, m_COD);
stmt->SetData(++index, uint8(checked));
trans->Append(stmt);
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
stmt->SetData(0, mailId);
stmt->SetData(1, static_cast<uint64>(mailItemIter->second->GetDbGuid()));
stmt->SetData(2, receiver.GetPlayerGUIDLow());
trans->Append(stmt);
}
sCharacterCache->IncreaseCharacterMailCount(ObjectGuid(HighGuid::Player, receiver.GetPlayerGUIDLow()));
// For online receiver update in game mail status and data
if (pReceiver)
{
pReceiver->AddNewMailDeliverTime(deliver_time);
Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
m->body = GetBody();
m->money = GetMoney();
m->COD = GetCOD();
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
}
m->messageType = sender.GetMailMessageType();
m->stationery = sender.GetStationery();
m->sender = sender.GetSenderId();
m->receiver = receiver.GetPlayerGUIDLow();
m->expire_time = expire_time;
m->deliver_time = deliver_time;
m->checked = checked;
m->state = MAIL_STATE_UNCHANGED;
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
if (!m_items.empty())
{
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
pReceiver->AddMItem(mailItemIter->second);
}
}
}
else if (!m_items.empty())
{
deleteIncludedItems(CharacterDatabaseTransaction(nullptr));
}
}