mirror of
https://github.com/azerothcore/azerothcore-wotlk.git
synced 2025-11-10 21:04:26 +08:00
2940 lines
99 KiB
C++
2940 lines
99 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Guild.h"
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#include "Bag.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "Config.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GuildMgr.h"
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#include "GuildPackets.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <boost/iterator/counting_iterator.hpp>
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#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
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#define EMBLEM_PRICE 10 * GOLD
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std::string _GetGuildEventString(GuildEvents event)
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{
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switch (event)
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{
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case GE_PROMOTION:
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return "Member promotion";
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case GE_DEMOTION:
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return "Member demotion";
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case GE_MOTD:
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return "Guild MOTD";
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case GE_JOINED:
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return "Member joined";
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case GE_LEFT:
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return "Member left";
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case GE_REMOVED:
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return "Member removed";
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case GE_LEADER_IS:
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return "Leader is";
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case GE_LEADER_CHANGED:
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return "Leader changed";
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case GE_DISBANDED:
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return "Guild disbanded";
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case GE_TABARDCHANGE:
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return "Tabard change";
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case GE_RANK_UPDATED:
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return "Rank updated";
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case GE_RANK_DELETED:
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return "Rank deleted";
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case GE_SIGNED_ON:
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return "Member signed on";
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case GE_SIGNED_OFF:
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return "Member signed off";
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case GE_GUILDBANKBAGSLOTS_CHANGED:
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return "Bank bag slots changed";
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case GE_BANK_TAB_PURCHASED:
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return "Bank tab purchased";
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case GE_BANK_TAB_UPDATED:
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return "Bank tab updated";
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case GE_BANK_MONEY_SET:
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return "Bank money set";
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case GE_BANK_TAB_AND_MONEY_UPDATED:
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return "Bank and money updated";
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case GE_BANK_TEXT_CHANGED:
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return "Bank tab text changed";
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default:
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break;
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}
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return "<None>";
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}
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inline uint32 _GetGuildBankTabPrice(uint8 tabId)
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{
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switch (tabId)
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{
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case 0:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_0);
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case 1:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_1);
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case 2:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_2);
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case 3:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_3);
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case 4:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_4);
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case 5:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_5);
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default:
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return 0;
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}
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}
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void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string_view param)
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{
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WorldPackets::Guild::GuildCommandResult resultPacket;
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resultPacket.Command = type;
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resultPacket.Result = errCode;
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resultPacket.Name = param;
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session->SendPacket(resultPacket.Write());
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LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [{}]: Type: {}, code: {}, param: {}", session->GetPlayerInfo(), type, errCode, resultPacket.Name);
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}
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void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
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{
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WorldPackets::Guild::PlayerSaveGuildEmblem saveResponse;
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saveResponse.Error = int32(errCode);
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session->SendPacket(saveResponse.Write());
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LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}] Code: {}", session->GetPlayerInfo(), errCode);
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}
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// LogHolder
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template <typename Entry>
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Guild::LogHolder<Entry>::LogHolder()
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: m_maxRecords(sWorld->getIntConfig(std::is_same_v<Entry, BankEventLogEntry> ? CONFIG_GUILD_BANK_EVENT_LOG_COUNT : CONFIG_GUILD_EVENT_LOG_COUNT)), m_nextGUID(uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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{ }
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template <typename Entry> template <typename... Ts>
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void Guild::LogHolder<Entry>::LoadEvent(Ts&&... args)
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{
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Entry const& newEntry = m_log.emplace_front(std::forward<Ts>(args)...);
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = newEntry.GetGUID();
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}
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template <typename Entry> template <typename... Ts>
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void Guild::LogHolder<Entry>::AddEvent(CharacterDatabaseTransaction trans, Ts&&... args)
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{
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// Check max records limit
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if (!CanInsert())
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{
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m_log.pop_front();
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}
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// Add event to list
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Entry const& entry = m_log.emplace_back(std::forward<Ts>(args)...);
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// Save to DB
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entry.SaveToDB(trans);
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}
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template <typename Entry>
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inline uint32 Guild::LogHolder<Entry>::GetNextGUID()
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{
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// Next guid was not initialized. It means there are no records for this holder in DB yet.
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// Start from the beginning.
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = 0;
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else
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m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
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return m_nextGUID;
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}
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Guild::LogEntry::LogEntry(uint32 guildId, ObjectGuid::LowType guid) :
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m_guildId(guildId), m_guid(guid), m_timestamp(GameTime::GetGameTime().count()) { }
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// EventLogEntry
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void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->SetData(0, m_guildId);
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stmt->SetData(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
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stmt->SetData( index, m_guildId);
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stmt->SetData(++index, m_guid);
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stmt->SetData (++index, uint8(m_eventType));
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stmt->SetData(++index, m_playerGuid1.GetCounter());
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stmt->SetData(++index, m_playerGuid2.GetCounter());
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stmt->SetData (++index, m_newRank);
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stmt->SetData(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const
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{
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ObjectGuid playerGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid1.GetCounter());
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ObjectGuid otherGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid2.GetCounter());
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WorldPackets::Guild::GuildEventEntry eventEntry;
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eventEntry.PlayerGUID = playerGUID;
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eventEntry.OtherGUID = otherGUID;
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eventEntry.TransactionType = uint8(m_eventType);
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eventEntry.TransactionDate = uint32(GameTime::GetGameTime().count() - m_timestamp);
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eventEntry.RankID = uint8(m_newRank);
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packet.Entry.push_back(eventEntry);
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}
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// BankEventLogEntry
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void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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stmt->SetData( index, m_guildId);
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stmt->SetData(++index, m_guid);
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stmt->SetData (++index, m_bankTabId);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
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stmt->SetData( index, m_guildId);
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stmt->SetData(++index, m_guid);
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stmt->SetData (++index, m_bankTabId);
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stmt->SetData (++index, uint8(m_eventType));
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stmt->SetData(++index, m_playerGuid.GetCounter());
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stmt->SetData(++index, m_itemOrMoney);
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stmt->SetData(++index, m_itemStackCount);
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stmt->SetData (++index, m_destTabId);
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stmt->SetData(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild::GuildBankLogQueryResults& packet) const
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{
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WorldPackets::Guild::GuildBankLogEntry bankLogEntry;
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bankLogEntry.PlayerGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid.GetCounter());
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bankLogEntry.TimeOffset = int32(GameTime::GetGameTime().count() - m_timestamp);
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bankLogEntry.EntryType = int8(m_eventType);
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switch (m_eventType)
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{
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case GUILD_BANK_LOG_DEPOSIT_ITEM:
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case GUILD_BANK_LOG_WITHDRAW_ITEM:
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bankLogEntry.ItemID = int32(m_itemOrMoney);
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bankLogEntry.Count = int32(m_itemStackCount);
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break;
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case GUILD_BANK_LOG_MOVE_ITEM:
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case GUILD_BANK_LOG_MOVE_ITEM2:
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bankLogEntry.ItemID = int32(m_itemOrMoney);
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bankLogEntry.Count = int32(m_itemStackCount);
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bankLogEntry.OtherTab = int8(m_destTabId);
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break;
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default:
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bankLogEntry.Money = uint32(m_itemOrMoney);
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}
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packet.Entry.push_back(bankLogEntry);
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}
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// RankInfo
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void Guild::RankInfo::LoadFromDB(Field* fields)
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{
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m_rankId = fields[1].Get<uint8>();
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m_name = fields[2].Get<std::string>();
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m_rights = fields[3].Get<uint32>();
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m_bankMoneyPerDay = fields[4].Get<uint32>();
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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m_rights |= GR_RIGHT_ALL;
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}
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void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
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stmt->SetData(0, m_guildId);
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stmt->SetData (1, m_rankId);
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stmt->SetData(2, m_name);
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stmt->SetData(3, m_rights);
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stmt->SetData(4, m_bankMoneyPerDay);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction trans, bool logOnCreate /* = false */)
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{
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for (uint8 i = 0; i < tabs; ++i)
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{
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GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
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if (rightsAndSlots.GetTabId() == i)
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continue;
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rightsAndSlots.SetTabId(i);
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if (m_rankId == GR_GUILDMASTER)
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rightsAndSlots.SetGuildMasterValues();
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if (logOnCreate)
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LOG_ERROR("guild", "Guild {} has broken Tab {} for rank {}. Created default tab.", m_guildId, i, m_rankId);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->SetData(0, m_guildId);
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stmt->SetData(1, i);
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stmt->SetData(2, m_rankId);
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stmt->SetData(3, rightsAndSlots.GetRights());
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stmt->SetData(4, rightsAndSlots.GetSlots());
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trans->Append(stmt);
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}
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}
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void Guild::RankInfo::SetName(std::string_view name)
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{
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if (m_name == name)
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return;
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m_name = name;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
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stmt->SetData(0, m_name);
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stmt->SetData (1, m_rankId);
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stmt->SetData(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetRights(uint32 rights)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rights = GR_RIGHT_ALL;
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if (m_rights == rights)
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return;
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m_rights = rights;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
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stmt->SetData(0, m_rights);
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stmt->SetData (1, m_rankId);
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stmt->SetData(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
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if (m_bankMoneyPerDay == money)
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return;
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m_bankMoneyPerDay = money;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
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stmt->SetData(0, money);
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stmt->SetData (1, m_rankId);
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stmt->SetData(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rightsAndSlots.SetGuildMasterValues();
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GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
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guildBR = rightsAndSlots;
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if (saveToDB)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->SetData(0, m_guildId);
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stmt->SetData (1, guildBR.GetTabId());
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stmt->SetData (2, m_rankId);
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stmt->SetData (3, guildBR.GetRights());
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stmt->SetData(4, guildBR.GetSlots());
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CharacterDatabase.Execute(stmt);
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}
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}
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// BankTab
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void Guild::BankTab::LoadFromDB(Field* fields)
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{
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m_name = fields[2].Get<std::string>();
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m_icon = fields[3].Get<std::string>();
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m_text = fields[4].Get<std::string>();
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}
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bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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uint8 slotId = fields[13].Get<uint8>();
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uint64 itemGuidDb = fields[14].Get<uint64>();
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uint32 itemEntry = fields[15].Get<uint32>();
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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{
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LOG_ERROR("guild", "Invalid slot for item (GUID: {}, id: {}) in guild bank, skipped.", itemGuidDb, itemEntry);
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return false;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
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if (!proto)
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{
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LOG_ERROR("guild", "Unknown item (GUID: {}, id: {}) in guild bank, skipped.", itemGuidDb, itemEntry);
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return false;
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}
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Item* pItem = NewItemOrBag(proto);
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bool ok = pItem->LoadFromDB64(itemGuidDb, ObjectGuid::Empty, fields, itemEntry);
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if (!ok)
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{
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LOG_ERROR("guild", "Item (GUID {}, id: {}) not found in item_instance, deleting from guild bank!", itemGuidDb, itemEntry);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->SetData(0, m_guildId);
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stmt->SetData (1, m_tabId);
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stmt->SetData (2, slotId);
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CharacterDatabase.Execute(stmt);
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delete pItem;
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return false;
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}
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pItem->AddToWorld();
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m_items[slotId] = pItem;
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return true;
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}
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// Deletes contents of the tab from the world (and from DB if necessary)
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void Guild::BankTab::Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
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{
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (Item* pItem = m_items[slotId])
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{
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pItem->RemoveFromWorld();
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if (removeItemsFromDB)
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pItem->DeleteFromDB(trans);
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delete pItem;
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pItem = nullptr;
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}
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}
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void Guild::BankTab::SetInfo(std::string_view name, std::string_view icon)
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{
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if ((m_name == name) && (m_icon == icon))
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return;
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m_name = name;
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m_icon = icon;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
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stmt->SetData(0, m_name);
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stmt->SetData(1, m_icon);
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stmt->SetData(2, m_guildId);
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stmt->SetData (3, m_tabId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::BankTab::SetText(std::string_view text)
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{
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if (m_text == text)
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return;
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m_text = text;
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utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
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stmt->SetData(0, m_text);
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stmt->SetData(1, m_guildId);
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stmt->SetData (2, m_tabId);
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CharacterDatabase.Execute(stmt);
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}
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// Sets/removes contents of specified slot.
|
|
// If pItem == nullptr contents are removed.
|
|
bool Guild::BankTab::SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* item)
|
|
{
|
|
if (slotId >= GUILD_BANK_MAX_SLOTS)
|
|
return false;
|
|
|
|
m_items[slotId] = item;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
|
|
stmt->SetData(0, m_guildId);
|
|
stmt->SetData (1, m_tabId);
|
|
stmt->SetData (2, slotId);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
if (item)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
|
|
stmt->SetData(0, m_guildId);
|
|
stmt->SetData (1, m_tabId);
|
|
stmt->SetData (2, slotId);
|
|
stmt->SetData(3, item->GetGUID().GetCounter());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
|
|
item->FSetState(ITEM_NEW);
|
|
item->SaveToDB(trans); // Not in inventory and can be saved standalone
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
|
|
{
|
|
WorldPackets::Guild::GuildBankTextQueryResult textQuery;
|
|
textQuery.Tab = m_tabId;
|
|
textQuery.Text = m_text;
|
|
|
|
if (session)
|
|
{
|
|
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: Tabid: {}, Text: {}"
|
|
, session->GetPlayerInfo(), m_tabId, m_text);
|
|
session->SendPacket(textQuery.Write());
|
|
}
|
|
else
|
|
{
|
|
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: {}, Text: {}", m_tabId, m_text);
|
|
guild->BroadcastPacket(textQuery.Write());
|
|
}
|
|
}
|
|
|
|
// Member
|
|
void Guild::Member::SetStats(Player* player)
|
|
{
|
|
m_name = player->GetName();
|
|
m_level = player->GetLevel();
|
|
m_class = player->getClass();
|
|
m_gender = player->getGender();
|
|
m_zoneId = player->GetZoneId();
|
|
m_accountId = player->GetSession()->GetAccountId();
|
|
}
|
|
|
|
void Guild::Member::SetStats(std::string_view name, uint8 level, uint8 _class, uint8 gender, uint32 zoneId, uint32 accountId)
|
|
{
|
|
m_name = name;
|
|
m_level = level;
|
|
m_class = _class;
|
|
m_gender = gender;
|
|
m_zoneId = zoneId;
|
|
m_accountId = accountId;
|
|
}
|
|
|
|
void Guild::Member::SetPublicNote(std::string_view publicNote)
|
|
{
|
|
if (m_publicNote == publicNote)
|
|
return;
|
|
|
|
m_publicNote = publicNote;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
|
|
stmt->SetData(0, m_publicNote);
|
|
stmt->SetData(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::SetOfficerNote(std::string_view officerNote)
|
|
{
|
|
if (m_officerNote == officerNote)
|
|
return;
|
|
|
|
m_officerNote = officerNote;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
|
|
stmt->SetData(0, m_officerNote);
|
|
stmt->SetData(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::ChangeRank(uint8 newRank)
|
|
{
|
|
m_rankId = newRank;
|
|
|
|
// Update rank information in player's field, if he is online.
|
|
if (Player* player = FindPlayer())
|
|
player->SetRank(newRank);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
|
|
stmt->SetData (0, newRank);
|
|
stmt->SetData(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::UpdateLogoutTime()
|
|
{
|
|
m_logoutTime = GameTime::GetGameTime().count();
|
|
}
|
|
|
|
void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
|
|
stmt->SetData(0, m_guildId);
|
|
stmt->SetData(1, m_guid.GetCounter());
|
|
stmt->SetData (2, m_rankId);
|
|
stmt->SetData(3, m_publicNote);
|
|
stmt->SetData(4, m_officerNote);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
// Loads member's data from database.
|
|
// If member has broken fields (level, class) returns false.
|
|
// In this case member has to be removed from guild.
|
|
bool Guild::Member::LoadFromDB(Field* fields)
|
|
{
|
|
m_publicNote = fields[3].Get<std::string>();
|
|
m_officerNote = fields[4].Get<std::string>();
|
|
|
|
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
|
|
m_bankWithdraw[i] = fields[5 + i].Get<uint32>();
|
|
|
|
SetStats(fields[12].Get<std::string>(),
|
|
fields[13].Get<uint8>(), // characters.level
|
|
fields[14].Get<uint8>(), // characters.class
|
|
fields[15].Get<uint8>(), // characters.gender
|
|
fields[16].Get<uint16>(), // characters.zone
|
|
fields[17].Get<uint32>()); // characters.account
|
|
m_logoutTime = fields[18].Get<uint32>(); // characters.logout_time
|
|
|
|
if (!CheckStats())
|
|
return false;
|
|
|
|
if (!m_zoneId)
|
|
{
|
|
LOG_ERROR("guild", "Player ({}) has broken zone-data", m_guid.ToString());
|
|
m_zoneId = Player::GetZoneIdFromDB(m_guid);
|
|
}
|
|
ResetFlags();
|
|
return true;
|
|
}
|
|
|
|
// Validate player fields. Returns false if corrupted fields are found.
|
|
bool Guild::Member::CheckStats() const
|
|
{
|
|
if (m_level < 1)
|
|
{
|
|
LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString());
|
|
return false;
|
|
}
|
|
|
|
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
|
|
{
|
|
LOG_ERROR("guild", "Player ({}) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Decreases amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
|
|
// Otherwise decrease remaining items amount for specified tab.
|
|
void Guild::Member::UpdateBankWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount)
|
|
{
|
|
m_bankWithdraw[tabId] += amount;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
|
|
stmt->SetData(0, m_guid.GetCounter());
|
|
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
|
|
{
|
|
uint32 withdraw = m_bankWithdraw[i++];
|
|
stmt->SetData(i, withdraw);
|
|
}
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Guild::Member::ResetValues()
|
|
{
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
m_bankWithdraw[tabId] = 0;
|
|
}
|
|
|
|
// Get amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
|
|
// Otherwise return remaining items amount for specified tab.
|
|
int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const
|
|
{
|
|
// Guild master has unlimited amount.
|
|
if (IsRank(GR_GUILDMASTER))
|
|
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
|
|
|
|
return m_bankWithdraw[tabId];
|
|
}
|
|
|
|
// EmblemInfo
|
|
void EmblemInfo::ReadPacket(WorldPackets::Guild::SaveGuildEmblem& packet)
|
|
{
|
|
m_style = packet.EStyle;
|
|
m_color = packet.EColor;
|
|
m_borderStyle = packet.BStyle;
|
|
m_borderColor = packet.BColor;
|
|
m_backgroundColor = packet.Bg;
|
|
}
|
|
|
|
void EmblemInfo::LoadFromDB(Field* fields)
|
|
{
|
|
m_style = fields[3].Get<uint8>();
|
|
m_color = fields[4].Get<uint8>();
|
|
m_borderStyle = fields[5].Get<uint8>();
|
|
m_borderColor = fields[6].Get<uint8>();
|
|
m_backgroundColor = fields[7].Get<uint8>();
|
|
}
|
|
|
|
void EmblemInfo::SaveToDB(uint32 guildId) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
|
|
stmt->SetData(0, m_style);
|
|
stmt->SetData(1, m_color);
|
|
stmt->SetData(2, m_borderStyle);
|
|
stmt->SetData(3, m_borderColor);
|
|
stmt->SetData(4, m_backgroundColor);
|
|
stmt->SetData(5, guildId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// MoveItemData
|
|
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount > m_pItem->GetCount())
|
|
return false;
|
|
if (splitedAmount == m_pItem->GetCount())
|
|
splitedAmount = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
|
|
{
|
|
m_vec.clear();
|
|
InventoryResult msg = CanStore(pItem, swap);
|
|
if (sendError && msg != EQUIP_ERR_OK)
|
|
m_pPlayer->SendEquipError(msg, pItem);
|
|
return (msg == EQUIP_ERR_OK);
|
|
}
|
|
|
|
bool Guild::MoveItemData::CloneItem(uint32 count)
|
|
{
|
|
ASSERT(m_pItem);
|
|
m_pClonedItem = m_pItem->CloneItem(count);
|
|
if (!m_pClonedItem)
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
|
|
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
|
|
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
|
|
IsBank(), GetContainer(), GetSlotId());
|
|
}
|
|
|
|
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
|
|
ids.insert(uint8(itr->pos));
|
|
}
|
|
|
|
// PlayerMoveItemData
|
|
bool Guild::PlayerMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
|
|
if (m_pItem)
|
|
{
|
|
// Anti-WPE protection. Do not move non-empty bags to bank.
|
|
if (m_pItem->IsNotEmptyBag())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
|
|
m_pItem = nullptr;
|
|
}
|
|
// Bound items cannot be put into bank.
|
|
else if (!m_pItem->CanBeTraded())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
|
|
m_pItem = nullptr;
|
|
}
|
|
}
|
|
return (m_pItem != nullptr);
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
|
|
{
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
|
|
m_pItem->DeleteFromInventoryDB(trans);
|
|
m_pItem = nullptr;
|
|
}
|
|
}
|
|
|
|
Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
|
|
{
|
|
ASSERT(pItem);
|
|
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
return pItem;
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom);
|
|
// Bank -> Char
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
|
|
}
|
|
|
|
// BankMoveItemData
|
|
bool Guild::BankMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
|
|
return (m_pItem != nullptr);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
|
|
int32 slots = 0;
|
|
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
|
|
slots = m_pGuild->_GetMemberRemainingSlots(*member, m_container);
|
|
|
|
return slots != 0;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->FSetState(ITEM_CHANGED);
|
|
m_pItem->SaveToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
|
|
m_pItem = nullptr;
|
|
}
|
|
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
|
|
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
|
|
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
BankTab* pTab = m_pGuild->GetBankTab(m_container);
|
|
if (!pTab)
|
|
return nullptr;
|
|
|
|
Item* pLastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
|
|
{
|
|
ItemPosCount pos(*itr);
|
|
++itr;
|
|
|
|
LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = {}, slot = {}, item = {}, count = {}",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
|
|
}
|
|
return pLastItem;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
if (pFrom->IsBank())
|
|
// Bank -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count, m_container);
|
|
else
|
|
// Char -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
MoveItemData::LogAction(pFrom);
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
|
|
{
|
|
uint8 slotId = uint8(pos.pos);
|
|
uint32 count = pos.count;
|
|
if (Item* pItemDest = pTab->GetItem(slotId))
|
|
{
|
|
pItemDest->SetCount(pItemDest->GetCount() + count);
|
|
pItemDest->FSetState(ITEM_CHANGED);
|
|
pItemDest->SaveToDB(trans);
|
|
if (!clone)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DeleteFromDB(trans);
|
|
delete pItem;
|
|
}
|
|
return pItemDest;
|
|
}
|
|
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (pItem && pTab->SetItem(trans, slotId, pItem))
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// Tries to reserve space for source item.
|
|
// If item in destination slot exists it must be the item of the same entry
|
|
// and stack must have enough space to take at least one item.
|
|
// Returns false if destination item specified and it cannot be used to reserve space.
|
|
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
|
|
{
|
|
uint32 requiredSpace = pItem->GetMaxStackCount();
|
|
if (pItemDest)
|
|
{
|
|
// Make sure source and destination items match and destination item has space for more stacks.
|
|
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
|
|
return false;
|
|
requiredSpace -= pItemDest->GetCount();
|
|
}
|
|
// Let's not be greedy, reserve only required space
|
|
requiredSpace = std::min(requiredSpace, count);
|
|
|
|
// Reserve space
|
|
ItemPosCount pos(slotId, requiredSpace);
|
|
if (!pos.isContainedIn(m_vec))
|
|
{
|
|
m_vec.push_back(pos);
|
|
count -= requiredSpace;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
|
|
{
|
|
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
|
|
{
|
|
// Skip slot already processed in CanStore (when destination slot was specified)
|
|
if (slotId == skipSlotId)
|
|
continue;
|
|
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
|
|
if (pItemDest == pItem)
|
|
pItemDest = nullptr;
|
|
|
|
// If merge skip empty, if not merge skip non-empty
|
|
if ((pItemDest != nullptr) != merge)
|
|
continue;
|
|
|
|
_ReserveSpace(slotId, pItem, pItemDest, count);
|
|
}
|
|
}
|
|
|
|
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = {}, slot = {}, item = {}, count = {}",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
uint32 count = pItem->GetCount();
|
|
// Soulbound items cannot be moved
|
|
if (pItem->IsSoulBound())
|
|
return EQUIP_ERR_CANT_DROP_SOULBOUND;
|
|
|
|
// Prevent swapping limited duration items into guild bank
|
|
if (pItem->GetTemplate()->Duration > 0)
|
|
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
|
|
// Make sure destination bank tab exists
|
|
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// Slot explicitely specified. Check it.
|
|
if (m_slotId != NULL_SLOT)
|
|
{
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
|
|
// Ignore swapped item (this slot will be empty after move)
|
|
if ((pItemDest == pItem) || swap)
|
|
pItemDest = nullptr;
|
|
|
|
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Slot was not specified or it has not enough space for all the items in stack
|
|
// Search for stacks to merge with
|
|
if (pItem->GetMaxStackCount() > 1)
|
|
{
|
|
CanStoreItemInTab(pItem, m_slotId, true, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Search free slot for item
|
|
CanStoreItemInTab(pItem, m_slotId, false, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
// Guild
|
|
Guild::Guild():
|
|
m_id(0),
|
|
m_createdDate(0),
|
|
m_accountsNumber(0),
|
|
m_bankMoney(0)
|
|
{
|
|
}
|
|
|
|
Guild::~Guild()
|
|
{
|
|
CharacterDatabaseTransaction temp(nullptr);
|
|
_DeleteBankItems(temp);
|
|
}
|
|
|
|
// Creates new guild with default data and saves it to database.
|
|
bool Guild::Create(Player* pLeader, std::string_view name)
|
|
{
|
|
// Check if guild with such name already exists
|
|
if (sGuildMgr->GetGuildByName(name))
|
|
return false;
|
|
|
|
WorldSession* pLeaderSession = pLeader->GetSession();
|
|
if (!pLeaderSession)
|
|
return false;
|
|
|
|
m_id = sGuildMgr->GenerateGuildId();
|
|
m_leaderGuid = pLeader->GetGUID();
|
|
m_name = name;
|
|
m_info = "";
|
|
m_motd = "No message set.";
|
|
m_bankMoney = 0;
|
|
m_createdDate = GameTime::GetGameTime().count();
|
|
|
|
LOG_DEBUG("guild", "GUILD: creating guild [{}] for leader {} ({})",
|
|
m_name, pLeader->GetName(), m_leaderGuid.ToString());
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
|
|
stmt->SetData( index, m_id);
|
|
stmt->SetData(++index, m_name);
|
|
stmt->SetData(++index, m_leaderGuid.GetCounter());
|
|
stmt->SetData(++index, m_info);
|
|
stmt->SetData(++index, m_motd);
|
|
stmt->SetData(++index, uint32(m_createdDate));
|
|
stmt->SetData(++index, m_emblemInfo.GetStyle());
|
|
stmt->SetData(++index, m_emblemInfo.GetColor());
|
|
stmt->SetData(++index, m_emblemInfo.GetBorderStyle());
|
|
stmt->SetData(++index, m_emblemInfo.GetBorderColor());
|
|
stmt->SetData(++index, m_emblemInfo.GetBackgroundColor());
|
|
stmt->SetData(++index, m_bankMoney);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
|
|
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
|
|
|
|
for (short i = 0; i < static_cast<short>(sWorld->getIntConfig(CONFIG_GUILD_BANK_INITIAL_TABS)); i++)
|
|
{
|
|
_CreateNewBankTab();
|
|
}
|
|
|
|
if (ret)
|
|
sScriptMgr->OnGuildCreate(this, pLeader, m_name);
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Disbands guild and deletes all related data from database
|
|
void Guild::Disband()
|
|
{
|
|
// Call scripts before guild data removed from database
|
|
sScriptMgr->OnGuildDisband(this);
|
|
|
|
_BroadcastEvent(GE_DISBANDED);
|
|
// Remove all members
|
|
while (!m_members.empty())
|
|
{
|
|
auto itr = m_members.begin();
|
|
DeleteMember(itr->second.GetGUID(), true);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
// Free bank tab used memory and delete items stored in them
|
|
_DeleteBankItems(trans, true);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
|
|
stmt->SetData(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
sGuildMgr->RemoveGuild(m_id);
|
|
}
|
|
|
|
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
|
|
{
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
switch (dataid)
|
|
{
|
|
case GUILD_MEMBER_DATA_ZONEID:
|
|
member->SetZoneID(value);
|
|
break;
|
|
case GUILD_MEMBER_DATA_LEVEL:
|
|
member->SetLevel(value);
|
|
break;
|
|
default:
|
|
LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID {} (value {})", dataid, value);
|
|
return;
|
|
}
|
|
//HandleRoster();
|
|
}
|
|
}
|
|
|
|
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
|
|
{
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
if (state)
|
|
member->AddFlag(flag);
|
|
else member->RemFlag(flag);
|
|
}
|
|
}
|
|
|
|
bool Guild::SetName(std::string_view const& name)
|
|
{
|
|
if (m_name == name || name.empty() || name.length() > 24 || !ObjectMgr::IsValidCharterName(name))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_name = name;
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
|
|
stmt->SetData(0, m_name);
|
|
stmt->SetData(1, GetId());
|
|
CharacterDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
void Guild::HandleRoster(WorldSession* session)
|
|
{
|
|
WorldPackets::Guild::GuildRoster roster;
|
|
|
|
roster.RankData.reserve(m_ranks.size());
|
|
for (RankInfo const& rank : m_ranks)
|
|
{
|
|
WorldPackets::Guild::GuildRankData& rankData = roster.RankData.emplace_back();
|
|
|
|
rankData.Flags = rank.GetRights();
|
|
rankData.WithdrawGoldLimit = rank.GetBankMoneyPerDay();
|
|
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
rankData.TabFlags[i] = rank.GetBankTabRights(i);
|
|
rankData.TabWithdrawItemLimit[i] = rank.GetBankTabSlotsPerDay(i);
|
|
}
|
|
}
|
|
|
|
bool sendOfficerNote = _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE);
|
|
roster.MemberData.reserve(m_members.size());
|
|
for (auto const& [guid, member] : m_members)
|
|
{
|
|
WorldPackets::Guild::GuildRosterMemberData& memberData = roster.MemberData.emplace_back();
|
|
|
|
memberData.Guid = member.GetGUID();
|
|
memberData.RankID = int32(member.GetRankId());
|
|
memberData.AreaID = int32(member.GetZoneId());
|
|
memberData.LastSave = float(float(GameTime::GetGameTime().count() - member.GetLogoutTime()) / DAY);
|
|
|
|
memberData.Status = member.GetFlags();
|
|
memberData.Level = member.GetLevel();
|
|
memberData.ClassID = member.GetClass();
|
|
memberData.Gender = member.GetGender();
|
|
|
|
memberData.Name = member.GetName();
|
|
memberData.Note = member.GetPublicNote();
|
|
if (sendOfficerNote)
|
|
memberData.OfficerNote = member.GetOfficerNote();
|
|
}
|
|
|
|
roster.WelcomeText = m_motd;
|
|
roster.InfoText = m_info;
|
|
|
|
LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [{}]", session->GetPlayerInfo());
|
|
session->SendPacket(roster.Write());
|
|
}
|
|
|
|
void Guild::HandleQuery(WorldSession* session)
|
|
{
|
|
WorldPackets::Guild::QueryGuildInfoResponse response;
|
|
response.GuildId = m_id;
|
|
|
|
response.Info.EmblemStyle = m_emblemInfo.GetStyle();
|
|
response.Info.EmblemColor = m_emblemInfo.GetColor();
|
|
response.Info.BorderStyle = m_emblemInfo.GetBorderStyle();
|
|
response.Info.BorderColor = m_emblemInfo.GetBorderColor();
|
|
response.Info.BackgroundColor = m_emblemInfo.GetBackgroundColor();
|
|
|
|
for (uint8 i = 0; i < _GetRanksSize(); ++i)
|
|
response.Info.Ranks[i] = m_ranks[i].GetName();
|
|
|
|
response.Info.RankCount = _GetRanksSize();
|
|
|
|
response.Info.GuildName = m_name;
|
|
|
|
session->SendPacket(response.Write());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [{}]", session->GetPlayerInfo());
|
|
}
|
|
|
|
void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
|
|
{
|
|
if (m_motd == motd)
|
|
return;
|
|
|
|
// Player must have rights to set MOTD
|
|
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
|
|
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
m_motd = motd;
|
|
|
|
sScriptMgr->OnGuildMOTDChanged(this, m_motd);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
|
|
stmt->SetData(0, m_motd);
|
|
stmt->SetData(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, m_motd);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetInfo(WorldSession* session, std::string_view info)
|
|
{
|
|
if (m_info == info)
|
|
return;
|
|
|
|
// Player must have rights to set guild's info
|
|
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
|
|
{
|
|
m_info = info;
|
|
|
|
sScriptMgr->OnGuildInfoChanged(this, m_info);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
|
|
stmt->SetData(0, m_info);
|
|
stmt->SetData(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!_IsLeader(player))
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
|
|
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
|
|
else
|
|
{
|
|
player->ModifyMoney(-int32(EMBLEM_PRICE));
|
|
|
|
m_emblemInfo = emblemInfo;
|
|
m_emblemInfo.SaveToDB(m_id);
|
|
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
|
|
|
|
HandleQuery(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetLeader(WorldSession* session, std::string_view name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Only leader can assign new leader
|
|
if (!_IsLeader(player))
|
|
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
|
|
// Old leader must be a member of guild
|
|
else if (Member* pOldLeader = GetMember(player->GetGUID()))
|
|
{
|
|
// New leader must be a member of guild
|
|
if (Member* pNewLeader = GetMember(name))
|
|
{
|
|
_SetLeaderGUID(*pNewLeader);
|
|
pOldLeader->ChangeRank(GR_OFFICER);
|
|
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName(), pNewLeader->GetName());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string_view name, std::string_view icon)
|
|
{
|
|
BankTab* tab = GetBankTab(tabId);
|
|
if (!tab)
|
|
{
|
|
LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player {} trying to change bank tab info from unexisting tab {}.",
|
|
session->GetPlayerInfo(), tabId);
|
|
return;
|
|
}
|
|
|
|
tab->SetInfo(name, icon);
|
|
_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, std::to_string(tabId), tab->GetName(), tab->GetIcon());
|
|
}
|
|
|
|
void Guild::HandleSetMemberNote(WorldSession* session, std::string_view name, std::string_view note, bool isPublic)
|
|
{
|
|
// Player must have rights to set public/officer note
|
|
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
|
|
SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
if (isPublic)
|
|
member->SetPublicNote(note);
|
|
else
|
|
member->SetOfficerNote(note);
|
|
|
|
HandleRoster(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> const& rightsAndSlots)
|
|
{
|
|
// Only leader can modify ranks
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
|
|
else if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
{
|
|
rankInfo->SetName(name);
|
|
rankInfo->SetRights(rights);
|
|
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
|
|
|
|
for (auto& rightsAndSlot : rightsAndSlots)
|
|
_SetRankBankTabRightsAndSlots(rankId, rightsAndSlot);
|
|
|
|
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId), rankInfo->GetName(), std::to_string(m_ranks.size()));
|
|
|
|
LOG_DEBUG("guild", "Changed RankName to '{}', rights to 0x{:08X}", rankInfo->GetName(), rights);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
Member const* member = GetMember(player->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
if (tabId != _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
uint32 tabCost = _GetGuildBankTabPrice(tabId);
|
|
if (!tabCost)
|
|
return;
|
|
|
|
if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
|
|
return;
|
|
|
|
player->ModifyMoney(-int32(tabCost));
|
|
|
|
_CreateNewBankTab();
|
|
_BroadcastEvent(GE_BANK_TAB_PURCHASED);
|
|
SendPermissions(session); /// Hack to force client to update permissions
|
|
}
|
|
|
|
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
|
|
{
|
|
Player* pInvitee = ObjectAccessor::FindPlayerByName(name, false);
|
|
if (!pInvitee)
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
|
|
return;
|
|
}
|
|
|
|
Player* player = session->GetPlayer();
|
|
// Do not show invitations from ignored players
|
|
if (pInvitee->GetSocial()->HasIgnore(player->GetGUID()))
|
|
return;
|
|
|
|
uint32 memberLimit = sWorld->getIntConfig(CONFIG_GUILD_MEMBER_LIMIT);
|
|
if (memberLimit > 0 && player->GetGuild()->GetMemberCount() >= memberLimit)
|
|
{
|
|
ChatHandler(player->GetSession()).PSendSysMessage("Your guild has reached the maximum amount of members ({}). You cannot send another invite until the guild member count is lower.", memberLimit);
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_INTERNAL, name);
|
|
return;
|
|
}
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeamId(true) != player->GetTeamId(true))
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
|
|
return;
|
|
}
|
|
// Invited player cannot be in another guild
|
|
if (pInvitee->GetGuildId())
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Invited player cannot be invited
|
|
if (pInvitee->GetGuildIdInvited())
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Inviting player must have rights to invite
|
|
if (!_HasRankRight(player, GR_RIGHT_INVITE))
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
|
|
|
|
LOG_DEBUG("guild", "Player {} invited {} to join his Guild", player->GetName(), pInvitee->GetName());
|
|
|
|
pInvitee->SetGuildIdInvited(m_id);
|
|
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID(), pInvitee->GetGUID());
|
|
|
|
WorldPackets::Guild::GuildInvite invite;
|
|
|
|
invite.InviterName = player->GetName();
|
|
invite.GuildName = GetName();
|
|
|
|
pInvitee->SendDirectMessage(invite.Write());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_INVITE [{}]", pInvitee->GetName());
|
|
}
|
|
|
|
void Guild::HandleAcceptMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
AddMember(player->GetGUID());
|
|
}
|
|
|
|
void Guild::HandleLeaveMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
bool disband = false;
|
|
|
|
// If leader is leaving
|
|
if (_IsLeader(player))
|
|
{
|
|
if (m_members.size() > 1)
|
|
// Leader cannot leave if he is not the last member
|
|
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE);
|
|
else
|
|
{
|
|
// Guild is disbanded if leader leaves.
|
|
Disband();
|
|
disband = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DeleteMember(player->GetGUID(), false, false);
|
|
|
|
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID());
|
|
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
|
|
|
|
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
|
|
}
|
|
|
|
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
|
|
|
|
if (disband)
|
|
delete this;
|
|
}
|
|
|
|
void Guild::HandleRemoveMember(WorldSession* session, std::string_view name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Player must have rights to remove members
|
|
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
// Guild masters cannot be removed
|
|
if (member->IsRank(GR_GUILDMASTER))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE);
|
|
// Do not allow to remove player with the same rank or higher
|
|
else
|
|
{
|
|
Member const* memberMe = GetMember(player->GetGUID());
|
|
if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
else
|
|
{
|
|
// Copy values since everything will be deleted in DeleteMember().
|
|
ObjectGuid guid = member->GetGUID();
|
|
std::string memberName = member->GetName();
|
|
|
|
// After call to DeleteMember pointer to member becomes invalid
|
|
DeleteMember(guid, false, true);
|
|
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID(), guid);
|
|
_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, memberName, player->GetName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::HandleUpdateMemberRank(WorldSession* session, std::string_view name, bool demote)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
|
|
// Player must have rights to promote
|
|
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
|
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
|
|
// Promoted player must be a member of guild
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
// Player cannot promote himself
|
|
if (member->IsSamePlayer(player->GetGUID()))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
|
|
return;
|
|
}
|
|
|
|
Member const* memberMe = GetMember(player->GetGUID());
|
|
uint8 rankId = memberMe->GetRankId();
|
|
if (demote)
|
|
{
|
|
// Player can demote only lower rank members
|
|
if (member->IsRankNotLower(rankId))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
// Lowest rank cannot be demoted
|
|
if (member->GetRankId() >= _GetLowestRankId())
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Allow to promote only to lower rank than member's rank
|
|
// member->GetRankId() + 1 is the highest rank that current player can promote to
|
|
if (member->IsRankNotLower(rankId + 1))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
|
|
member->ChangeRank(newRankId);
|
|
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID(), member->GetGUID(), newRankId);
|
|
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName(), member->GetName(), _GetRankName(newRankId));
|
|
}
|
|
}
|
|
|
|
void Guild::HandleAddNewRank(WorldSession* session, std::string_view name)
|
|
{
|
|
uint8 size = _GetRanksSize();
|
|
if (size >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// Only leader can add new rank
|
|
if (_IsLeader(session->GetPlayer()))
|
|
if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
|
|
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size), name, std::to_string(m_ranks.size()));
|
|
}
|
|
|
|
void Guild::HandleRemoveLowestRank(WorldSession* session)
|
|
{
|
|
HandleRemoveRank(session, _GetLowestRankId());
|
|
}
|
|
|
|
void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
|
|
{
|
|
// Cannot remove rank if total count is minimum allowed by the client or is not leader
|
|
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
|
|
return;
|
|
|
|
// Delete bank rights for rank
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
|
|
stmt->SetData(0, m_id);
|
|
stmt->SetData(1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
// Delete rank
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
|
|
stmt->SetData(0, m_id);
|
|
stmt->SetData(1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// match what the sql statement does
|
|
m_ranks.erase(m_ranks.begin() + rankId, m_ranks.end());
|
|
|
|
_BroadcastEvent(GE_RANK_DELETED, ObjectGuid::Empty, std::to_string(m_ranks.size()));
|
|
}
|
|
|
|
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
|
|
|
|
if (m_bankMoney > GUILD_BANK_MONEY_LIMIT - amount)
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_MOVE_ITEM, ERR_GUILD_BANK_FULL);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_ModifyBankMoney(trans, amount, true);
|
|
|
|
player->ModifyMoney(-int32(amount));
|
|
player->SaveGoldToDB(trans);
|
|
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID(), amount);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
|
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
|
|
|
if (amount > 10 * GOLD) // receiver_acc = Guild id, receiver_name = Guild name
|
|
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild members: {}, new amount: {}, leader guid low: {}, sender level: {})\", NOW(), {})",
|
|
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), session->GetRemoteAddress(), GetId(), GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->GetLevel(), 3);
|
|
}
|
|
|
|
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
|
|
{
|
|
//clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
|
|
amount = std::min(amount, uint32(MAX_MONEY_AMOUNT));
|
|
|
|
if (m_bankMoney < amount) // Not enough money in bank
|
|
return false;
|
|
|
|
Player* player = session->GetPlayer();
|
|
|
|
Member* member = GetMember(player->GetGUID());
|
|
if (!member)
|
|
return false;
|
|
|
|
if (uint32(_GetMemberRemainingMoney(*member)) < amount) // Check if we have enough slot/money today
|
|
return false;
|
|
|
|
if (!(_GetRankRights(member->GetRankId()) & GR_RIGHT_WITHDRAW_REPAIR) && repair)
|
|
return false;
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// Add money to player (if required)
|
|
if (!repair)
|
|
{
|
|
if (!player->ModifyMoney(amount))
|
|
return false;
|
|
|
|
player->SaveGoldToDB(trans);
|
|
}
|
|
|
|
// Update remaining money amount
|
|
member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
|
|
// Remove money from bank
|
|
_ModifyBankMoney(trans, amount, false);
|
|
|
|
// Log guild bank event
|
|
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID(), amount);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (amount > 10 * GOLD) // sender_acc = 0 (guild has no account), sender_guid = Guild id, sender_name = Guild name
|
|
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild, members: {}, new amount: {}, leader guid low: {}, withdrawer level: {})\", NOW(), {})",
|
|
0, GetId(), GetName(), session->GetRemoteAddress(), session->GetAccountId(), player->GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->GetLevel(), 4);
|
|
|
|
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
|
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
|
return true;
|
|
}
|
|
|
|
void Guild::HandleMemberLogout(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
member->SetStats(player);
|
|
member->UpdateLogoutTime();
|
|
member->ResetFlags();
|
|
}
|
|
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName());
|
|
}
|
|
|
|
void Guild::HandleDisband(WorldSession* session)
|
|
{
|
|
// Only leader can disband guild
|
|
if (_IsLeader(session->GetPlayer()))
|
|
{
|
|
Disband();
|
|
LOG_DEBUG("guild", "Guild Successfully Disbanded");
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
// Send data to client
|
|
void Guild::SendInfo(WorldSession* session) const
|
|
{
|
|
WorldPackets::Guild::GuildInfoResponse guildInfo;
|
|
guildInfo.GuildName = m_name;
|
|
guildInfo.CreateDate = m_createdDate;
|
|
guildInfo.NumMembers = int32(m_members.size());
|
|
guildInfo.NumAccounts = m_accountsNumber;
|
|
|
|
session->SendPacket(guildInfo.Write());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_INFO [{}]", session->GetPlayerInfo());
|
|
}
|
|
|
|
void Guild::SendEventLog(WorldSession* session) const
|
|
{
|
|
std::list<EventLogEntry> const& eventLog = m_eventLog.GetGuildLog();
|
|
|
|
WorldPackets::Guild::GuildEventLogQueryResults packet;
|
|
packet.Entry.reserve(eventLog.size());
|
|
|
|
for (EventLogEntry const& entry : eventLog)
|
|
entry.WritePacket(packet);
|
|
|
|
session->SendPacket(packet.Write());
|
|
LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", session->GetPlayerInfo());
|
|
}
|
|
|
|
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
|
|
{
|
|
// GUILD_BANK_MAX_TABS send by client for money log
|
|
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
|
|
{
|
|
std::list<BankEventLogEntry> const& bankEventLog = m_bankEventLog[tabId].GetGuildLog();
|
|
|
|
WorldPackets::Guild::GuildBankLogQueryResults packet;
|
|
packet.Tab = tabId;
|
|
|
|
packet.Entry.reserve(bankEventLog.size());
|
|
for (BankEventLogEntry const& entry : bankEventLog)
|
|
entry.WritePacket(packet);
|
|
|
|
session->SendPacket(packet.Write());
|
|
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]", session->GetPlayerInfo());
|
|
}
|
|
}
|
|
|
|
void Guild::SendBankTabData(WorldSession* session, uint8 tabId, bool sendAllSlots) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
_SendBankContent(session, tabId, sendAllSlots);
|
|
}
|
|
|
|
void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/)
|
|
{
|
|
Member* member = GetMember(session->GetPlayer()->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
member->SubscribeToGuildBankUpdatePackets();
|
|
|
|
_SendBankList(session, 0, sendAllSlots);
|
|
}
|
|
|
|
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
|
|
{
|
|
if (BankTab const* tab = GetBankTab(tabId))
|
|
tab->SendText(this, session);
|
|
}
|
|
|
|
void Guild::SendPermissions(WorldSession* session)
|
|
{
|
|
Member* member = GetMember(session->GetPlayer()->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
// We are unsubscribing here since it is the only reliable way to handle /reload from player as
|
|
// GuildPermissionsQuery is sent on each reload, and we don't want to send partial changes while client
|
|
// doesn't know the full state
|
|
member->UnsubscribeFromGuildBankUpdatePackets();
|
|
|
|
uint8 rankId = member->GetRankId();
|
|
|
|
WorldPackets::Guild::GuildPermissionsQueryResults queryResult;
|
|
queryResult.RankID = rankId;
|
|
queryResult.WithdrawGoldLimit = _GetRankBankMoneyPerDay(rankId);
|
|
queryResult.Flags = _GetRankRights(rankId);
|
|
queryResult.NumTabs = _GetPurchasedTabsSize();
|
|
|
|
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
|
{
|
|
queryResult.Tab[tabId].Flags = _GetRankBankTabRights(rankId, tabId);
|
|
queryResult.Tab[tabId].WithdrawItemLimit = _GetMemberRemainingSlots(*member, tabId);
|
|
}
|
|
|
|
session->SendPacket(queryResult.Write());
|
|
LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [{}] Rank: {}", session->GetPlayerInfo(), rankId);
|
|
}
|
|
|
|
void Guild::SendMoneyInfo(WorldSession* session) const
|
|
{
|
|
Member const* member = GetMember(session->GetPlayer()->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
int32 amount = _GetMemberRemainingMoney(*member);
|
|
|
|
WorldPackets::Guild::GuildBankRemainingWithdrawMoney packet;
|
|
packet.RemainingWithdrawMoney = amount;
|
|
session->SendPacket(packet.Write());
|
|
|
|
LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}] Money: {}", session->GetPlayerInfo(), amount);
|
|
}
|
|
|
|
void Guild::SendLoginInfo(WorldSession* session)
|
|
{
|
|
WorldPackets::Guild::GuildEvent motd;
|
|
motd.Type = GE_MOTD;
|
|
motd.Params.emplace_back(m_motd);
|
|
session->SendPacket(motd.Write());
|
|
|
|
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [{}] MOTD", session->GetPlayerInfo());
|
|
|
|
Player* player = session->GetPlayer();
|
|
|
|
HandleRoster(session);
|
|
_BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName());
|
|
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
member->SetStats(player);
|
|
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
|
|
}
|
|
}
|
|
|
|
// Loading methods
|
|
bool Guild::LoadFromDB(Field* fields)
|
|
{
|
|
m_id = fields[0].Get<uint32>();
|
|
m_name = fields[1].Get<std::string>();
|
|
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].Get<uint32>());
|
|
m_emblemInfo.LoadFromDB(fields);
|
|
m_info = fields[8].Get<std::string>();
|
|
m_motd = fields[9].Get<std::string>();
|
|
m_createdDate = time_t(fields[10].Get<uint32>());
|
|
m_bankMoney = fields[11].Get<uint64>();
|
|
|
|
uint8 purchasedTabs = uint8(fields[12].Get<uint64>());
|
|
if (purchasedTabs > GUILD_BANK_MAX_TABS)
|
|
purchasedTabs = GUILD_BANK_MAX_TABS;
|
|
|
|
m_bankTabs.clear();
|
|
m_bankTabs.reserve(purchasedTabs);
|
|
for (uint8 i = 0; i < purchasedTabs; ++i)
|
|
m_bankTabs.emplace_back(m_id, i);
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadRankFromDB(Field* fields)
|
|
{
|
|
RankInfo rankInfo(m_id);
|
|
|
|
rankInfo.LoadFromDB(fields);
|
|
|
|
m_ranks.push_back(rankInfo);
|
|
}
|
|
|
|
bool Guild::LoadMemberFromDB(Field* fields)
|
|
{
|
|
ObjectGuid::LowType lowguid = fields[1].Get<uint32>();
|
|
ObjectGuid playerGuid(HighGuid::Player, lowguid);
|
|
|
|
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].Get<uint8>());
|
|
if (!isNew)
|
|
{
|
|
LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
|
|
return false;
|
|
}
|
|
|
|
Member& member = memberIt->second;
|
|
if (!member.LoadFromDB(fields))
|
|
{
|
|
_DeleteMemberFromDB(lowguid);
|
|
m_members.erase(memberIt);
|
|
return false;
|
|
}
|
|
|
|
sCharacterCache->UpdateCharacterGuildId(playerGuid, GetId());
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadBankRightFromDB(Field* fields)
|
|
{
|
|
// tabId rights slots
|
|
GuildBankRightsAndSlots rightsAndSlots(fields[1].Get<uint8>(), fields[3].Get<uint8>(), fields[4].Get<uint32>());
|
|
// rankId
|
|
_SetRankBankTabRightsAndSlots(fields[2].Get<uint8>(), rightsAndSlots, false);
|
|
}
|
|
|
|
bool Guild::LoadEventLogFromDB(Field* fields)
|
|
{
|
|
if (m_eventLog.CanInsert())
|
|
{
|
|
m_eventLog.LoadEvent(
|
|
m_id, // guild id
|
|
fields[1].Get<uint32>(), // guid
|
|
time_t(fields[6].Get<uint32>()), // timestamp
|
|
GuildEventLogTypes(fields[2].Get<uint8>()), // event type
|
|
ObjectGuid::Create<HighGuid::Player>(fields[3].Get<uint32>()), // player guid 1
|
|
ObjectGuid::Create<HighGuid::Player>(fields[4].Get<uint32>()), // player guid 2
|
|
fields[5].Get<uint8>()); // rank
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Guild::LoadBankEventLogFromDB(Field* fields)
|
|
{
|
|
uint8 dbTabId = fields[1].Get<uint8>();
|
|
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
|
|
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
|
|
{
|
|
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
|
|
LogHolder<BankEventLogEntry>& bankLog = m_bankEventLog[tabId];
|
|
if (bankLog.CanInsert())
|
|
{
|
|
ObjectGuid::LowType guid = fields[2].Get<uint32>();
|
|
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].Get<uint8>());
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
if (!isMoneyTab)
|
|
{
|
|
LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: {}, Guild: {}) does not belong to money tab ({}), ignoring...", guid, m_id, dbTabId);
|
|
return false;
|
|
}
|
|
}
|
|
else if (isMoneyTab)
|
|
{
|
|
LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: {}, Guild: {}) belongs to money tab, ignoring...", guid, m_id);
|
|
return false;
|
|
}
|
|
bankLog.LoadEvent(
|
|
m_id, // guild id
|
|
guid, // guid
|
|
time_t(fields[8].Get<uint32>()), // timestamp
|
|
dbTabId, // tab id
|
|
eventType, // event type
|
|
ObjectGuid::Create<HighGuid::Player>(fields[4].Get<uint32>()), // player guid
|
|
fields[5].Get<uint32>(), // item or money
|
|
fields[6].Get<uint16>(), // itam stack count
|
|
fields[7].Get<uint8>()); // dest tab id
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadBankTabFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[1].Get<uint8>();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
LOG_ERROR("guild", "Invalid tab (tabId: {}) in guild bank, skipped.", tabId);
|
|
else
|
|
m_bankTabs[tabId].LoadFromDB(fields);
|
|
}
|
|
|
|
bool Guild::LoadBankItemFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[12].Get<uint8>();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
{
|
|
LOG_ERROR("guild", "Invalid tab for item (GUID: {}, id: #{}) in guild bank, skipped.",
|
|
fields[14].Get<uint32>(), fields[15].Get<uint32>());
|
|
return false;
|
|
}
|
|
return m_bankTabs[tabId].LoadItemFromDB(fields);
|
|
}
|
|
|
|
// Validates guild data loaded from database. Returns false if guild should be deleted.
|
|
bool Guild::Validate()
|
|
{
|
|
// Validate ranks data
|
|
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
|
|
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
|
|
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
|
|
// Min ranks count is 5 and max is 10.
|
|
bool broken_ranks = false;
|
|
uint8 ranks = _GetRanksSize();
|
|
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
|
|
{
|
|
LOG_ERROR("guild", "Guild {} has invalid number of ranks, creating new...", m_id);
|
|
broken_ranks = true;
|
|
}
|
|
else
|
|
{
|
|
for (uint8 rankId = 0; rankId < ranks; ++rankId)
|
|
{
|
|
RankInfo* rankInfo = GetRankInfo(rankId);
|
|
if (rankInfo->GetId() != rankId)
|
|
{
|
|
LOG_ERROR("guild", "Guild {} has broken rank id {}, creating default set of ranks...", m_id, rankId);
|
|
broken_ranks = true;
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (broken_ranks)
|
|
{
|
|
m_ranks.clear();
|
|
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
|
|
}
|
|
|
|
// Validate members' data
|
|
for (auto& [guid, member] : m_members)
|
|
if (member.GetRankId() > _GetRanksSize())
|
|
member.ChangeRank(_GetLowestRankId());
|
|
|
|
// Repair the structure of the guild.
|
|
// If the guildmaster doesn't exist or isn't member of the guild
|
|
// attempt to promote another member.
|
|
Member* pLeader = GetMember(m_leaderGuid);
|
|
if (!pLeader)
|
|
{
|
|
DeleteMember(m_leaderGuid);
|
|
// If no more members left, disband guild
|
|
if (m_members.empty())
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
else if (!pLeader->IsRank(GR_GUILDMASTER))
|
|
_SetLeaderGUID(*pLeader);
|
|
|
|
// Check config if multiple guildmasters are allowed
|
|
if (!sConfigMgr->GetOption<bool>("Guild.AllowMultipleGuildMaster", 0))
|
|
for (auto& [guid, member] : m_members)
|
|
if ((member.GetRankId() == GR_GUILDMASTER) && !member.IsSamePlayer(m_leaderGuid))
|
|
member.ChangeRank(GR_OFFICER);
|
|
|
|
_UpdateAccountsNumber();
|
|
return true;
|
|
}
|
|
|
|
// Broadcasts
|
|
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string_view msg, uint32 language) const
|
|
{
|
|
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
|
|
for (auto const& [guid, member] : m_members)
|
|
if (Player* player = member.FindPlayer())
|
|
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
|
|
player->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket const* packet, uint8 rankId) const
|
|
{
|
|
for (auto const& [guid, member] : m_members)
|
|
if (member.IsRank(rankId))
|
|
if (Player* player = member.FindPlayer())
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket const* packet) const
|
|
{
|
|
for (auto const& [guid, member] : m_members)
|
|
if (Player* player = member.FindPlayer())
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
|
|
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
|
|
{
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
|
|
data << uint32(count); // count placeholder
|
|
|
|
for (auto const& [guid, member] : m_members)
|
|
{
|
|
// not sure if needed, maybe client checks it as well
|
|
if (count >= CALENDAR_MAX_INVITES)
|
|
{
|
|
if (Player* player = session->GetPlayer())
|
|
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
|
|
return;
|
|
}
|
|
|
|
uint32 level = sCharacterCache->GetCharacterLevelByGuid(member.GetGUID());
|
|
|
|
if (member.GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member.IsRankNotLower(minRank))
|
|
{
|
|
data.appendPackGUID(member.GetGUID().GetRawValue());
|
|
data << uint8(0); // unk
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count);
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
// Members handling
|
|
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
// Player cannot be in guild
|
|
if (player)
|
|
{
|
|
if (player->GetGuildId() != 0)
|
|
return false;
|
|
}
|
|
else if (sCharacterCache->GetCharacterGuildIdByGuid(guid) != 0)
|
|
return false;
|
|
|
|
// Remove all player signs from another petitions
|
|
// This will be prevent attempt to join many guilds and corrupt guild data integrity
|
|
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
|
|
|
|
ObjectGuid::LowType lowguid = guid.GetCounter();
|
|
|
|
// If rank was not passed, assign lowest possible rank
|
|
if (rankId == GUILD_RANK_NONE)
|
|
rankId = _GetLowestRankId();
|
|
|
|
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, guid, rankId);
|
|
if (!isNew)
|
|
{
|
|
LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", guid.ToString(), m_name);
|
|
return false;
|
|
}
|
|
|
|
Member& member = memberIt->second;
|
|
std::string name;
|
|
if (player)
|
|
{
|
|
player->SetInGuild(m_id);
|
|
player->SetGuildIdInvited(0);
|
|
player->SetRank(rankId);
|
|
member.SetStats(player);
|
|
SendLoginInfo(player->GetSession());
|
|
name = player->GetName();
|
|
}
|
|
else
|
|
{
|
|
member.ResetFlags();
|
|
|
|
bool ok = false;
|
|
// xinef: sync query
|
|
// Player must exist
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
Field* fields = result->Fetch();
|
|
name = fields[0].Get<std::string>();
|
|
member.SetStats(
|
|
name,
|
|
fields[1].Get<uint8>(),
|
|
fields[2].Get<uint8>(),
|
|
fields[3].Get<uint8>(),
|
|
fields[4].Get<uint16>(),
|
|
fields[5].Get<uint32>());
|
|
|
|
ok = member.CheckStats();
|
|
}
|
|
if (!ok)
|
|
{
|
|
m_members.erase(memberIt);
|
|
return false;
|
|
}
|
|
sCharacterCache->UpdateCharacterGuildId(guid, m_id);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans(nullptr);
|
|
member.SaveToDB(trans);
|
|
|
|
_UpdateAccountsNumber();
|
|
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, guid);
|
|
_BroadcastEvent(GE_JOINED, guid, name);
|
|
|
|
// Call scripts if member was succesfully added (and stored to database)
|
|
sScriptMgr->OnGuildAddMember(this, player, rankId);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
|
{
|
|
ObjectGuid::LowType lowguid = guid.GetCounter();
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
|
|
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
|
|
// or when he is removed from guild by gm command
|
|
if (m_leaderGuid == guid && !isDisbanding)
|
|
{
|
|
Member* oldLeader = nullptr;
|
|
Member* newLeader = nullptr;
|
|
for (auto& [guid, member] : m_members)
|
|
{
|
|
if (guid == lowguid)
|
|
oldLeader = &member;
|
|
else if (!newLeader || newLeader->GetRankId() > member.GetRankId())
|
|
newLeader = &member;
|
|
}
|
|
|
|
if (!newLeader)
|
|
{
|
|
Disband();
|
|
if (canDeleteGuild)
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
_SetLeaderGUID(*newLeader);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player* newLeaderPlayer = newLeader->FindPlayer())
|
|
newLeaderPlayer->SetRank(GR_GUILDMASTER);
|
|
|
|
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName(), newLeader->GetName());
|
|
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName());
|
|
}
|
|
}
|
|
// Call script on remove before member is actually removed from guild (and database)
|
|
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
|
|
|
|
m_members.erase(lowguid);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetRank(0);
|
|
}
|
|
else
|
|
{
|
|
sCharacterCache->UpdateCharacterGuildId(guid, 0);
|
|
}
|
|
|
|
_DeleteMemberFromDB(guid.GetCounter());
|
|
if (!isDisbanding)
|
|
_UpdateAccountsNumber();
|
|
}
|
|
|
|
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
|
{
|
|
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
|
|
if (Member* member = GetMember(guid))
|
|
{
|
|
member->ChangeRank(newRank);
|
|
|
|
if (newRank == GR_GUILDMASTER)
|
|
{
|
|
m_leaderGuid = guid;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
|
stmt->SetData(0, m_leaderGuid.GetCounter());
|
|
stmt->SetData(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Bank (items move)
|
|
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
|
|
{
|
|
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
|
|
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
|
|
return;
|
|
|
|
if (tabId == destTabId && slotId == destSlotId)
|
|
return;
|
|
|
|
BankMoveItemData from(this, player, tabId, slotId);
|
|
BankMoveItemData to(this, player, destTabId, destSlotId);
|
|
_MoveItems(&from, &to, splitedAmount);
|
|
}
|
|
|
|
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
|
|
{
|
|
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
BankMoveItemData bankData(this, player, tabId, slotId);
|
|
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
|
|
if (toChar)
|
|
_MoveItems(&bankData, &charData, splitedAmount);
|
|
else
|
|
_MoveItems(&charData, &bankData, splitedAmount);
|
|
}
|
|
|
|
// Bank tabs
|
|
void Guild::SetBankTabText(uint8 tabId, std::string_view text)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
pTab->SetText(text);
|
|
pTab->SendText(this, nullptr);
|
|
}
|
|
}
|
|
|
|
// Private methods
|
|
void Guild::_CreateNewBankTab()
|
|
{
|
|
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
|
|
m_bankTabs.emplace_back(m_id, tabId);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
|
|
stmt->SetData(0, m_id);
|
|
stmt->SetData (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
|
|
stmt->SetData(0, m_id);
|
|
stmt->SetData (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
++tabId;
|
|
for (auto& m_rank : m_ranks)
|
|
m_rank.CreateMissingTabsIfNeeded(tabId, trans, false);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->SetData(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->SetData(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
}
|
|
|
|
bool Guild::_CreateRank(std::string_view name, uint32 rights)
|
|
{
|
|
uint8 newRankId = _GetRanksSize();
|
|
if (newRankId >= GUILD_RANKS_MAX_COUNT)
|
|
return false;
|
|
|
|
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
|
|
RankInfo info(m_id, newRankId, name, rights, 0);
|
|
m_ranks.push_back(info);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
|
|
info.SaveToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Updates the number of accounts that are in the guild
|
|
// Player may have many characters in the guild, but with the same account
|
|
void Guild::_UpdateAccountsNumber()
|
|
{
|
|
// We use a set to be sure each element will be unique
|
|
std::unordered_set<uint32> accountsIdSet;
|
|
for (auto const& [guid, member] : m_members)
|
|
accountsIdSet.insert(member.GetAccountId());
|
|
|
|
m_accountsNumber = accountsIdSet.size();
|
|
}
|
|
|
|
// Detects if player is the guild master.
|
|
// Check both leader guid and player's rank (otherwise multiple feature with
|
|
// multiple guild masters won't work)
|
|
bool Guild::_IsLeader(Player* player) const
|
|
{
|
|
if (player->GetGUID() == m_leaderGuid)
|
|
return true;
|
|
if (const Member* member = GetMember(player->GetGUID()))
|
|
return member->IsRank(GR_GUILDMASTER);
|
|
return false;
|
|
}
|
|
|
|
void Guild::_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
|
|
{
|
|
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
|
|
{
|
|
m_bankTabs[tabId].Delete(trans, removeItemsFromDB);
|
|
}
|
|
m_bankTabs.clear();
|
|
}
|
|
|
|
bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)
|
|
{
|
|
if (add)
|
|
m_bankMoney += amount;
|
|
else
|
|
{
|
|
// Check if there is enough money in bank.
|
|
if (m_bankMoney < amount)
|
|
return false;
|
|
m_bankMoney -= amount;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
|
|
stmt->SetData(0, m_bankMoney);
|
|
stmt->SetData(1, m_id);
|
|
trans->Append(stmt);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SetLeaderGUID(Member& pLeader)
|
|
{
|
|
m_leaderGuid = pLeader.GetGUID();
|
|
pLeader.ChangeRank(GR_GUILDMASTER);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
|
stmt->SetData(0, m_leaderGuid.GetCounter());
|
|
stmt->SetData(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
|
{
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
rankInfo->SetBankMoneyPerDay(moneyPerDay);
|
|
}
|
|
|
|
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
|
|
{
|
|
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
|
|
}
|
|
|
|
inline std::string Guild::_GetRankName(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetName();
|
|
return "<unknown>";
|
|
}
|
|
|
|
inline uint32 Guild::_GetRankRights(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetRights();
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankMoneyPerDay();
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabSlotsPerDay(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabRights(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetMemberRemainingSlots(Member const& member, uint8 tabId) const
|
|
{
|
|
uint8 rankId = member.GetRankId();
|
|
if (rankId == GR_GUILDMASTER)
|
|
return static_cast<int32>(GUILD_WITHDRAW_SLOT_UNLIMITED);
|
|
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
|
|
{
|
|
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member.GetBankWithdrawValue(tabId);
|
|
if (remaining > 0)
|
|
return remaining;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetMemberRemainingMoney(Member const& member) const
|
|
{
|
|
uint8 rankId = member.GetRankId();
|
|
if (rankId == GR_GUILDMASTER)
|
|
return static_cast<int32>(GUILD_WITHDRAW_MONEY_UNLIMITED);
|
|
|
|
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
|
|
{
|
|
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member.GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
|
|
if (remaining > 0)
|
|
return remaining;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)
|
|
{
|
|
if (Member* member = GetMember(guid))
|
|
{
|
|
uint8 rankId = member->GetRankId();
|
|
if (rankId != GR_GUILDMASTER
|
|
&& member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId))
|
|
member->UpdateBankWithdrawValue(trans, tabId, 1);
|
|
}
|
|
}
|
|
|
|
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
|
|
{
|
|
if (const Member* member = GetMember(guid))
|
|
{
|
|
// Leader always has full rights
|
|
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
|
|
return true;
|
|
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Add new event log record
|
|
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
m_eventLog.AddEvent(trans, m_id, m_eventLog.GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1.GetCounter(), playerGuid2.GetCounter(), newRank);
|
|
}
|
|
|
|
// Add new bank event log record
|
|
void Guild::_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid guid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
|
{
|
|
if (tabId > GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
// not logging moves within the same tab
|
|
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
|
|
return;
|
|
|
|
uint8 dbTabId = tabId;
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
tabId = GUILD_BANK_MAX_TABS;
|
|
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
|
}
|
|
LogHolder<BankEventLogEntry>& pLog = m_bankEventLog[tabId];
|
|
pLog.AddEvent(trans, m_id, pLog.GetNextGUID(), eventType, dbTabId, guid, itemOrMoney, itemStackCount, destTabId);
|
|
|
|
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, guid.GetCounter(), itemOrMoney, itemStackCount, destTabId);
|
|
}
|
|
|
|
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
|
{
|
|
if (const BankTab* tab = GetBankTab(tabId))
|
|
return tab->GetItem(slotId);
|
|
return nullptr;
|
|
}
|
|
|
|
inline void Guild::_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
pTab->SetItem(trans, slotId, nullptr);
|
|
}
|
|
|
|
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
|
|
{
|
|
// 1. Initialize source item
|
|
if (!pSrc->InitItem())
|
|
return; // No source item
|
|
|
|
// 2. Check source item
|
|
if (!pSrc->CheckItem(splitedAmount))
|
|
return; // Source item or splited amount is invalid
|
|
|
|
// 3. Check destination rights
|
|
if (!pDest->HasStoreRights(pSrc))
|
|
return; // Player has no rights to store item in destination
|
|
|
|
// 4. Check source withdraw rights
|
|
if (!pSrc->HasWithdrawRights(pDest))
|
|
return; // Player has no rights to withdraw items from source
|
|
|
|
// 5. Check split
|
|
if (splitedAmount)
|
|
{
|
|
// 5.1. Clone source item
|
|
if (!pSrc->CloneItem(splitedAmount))
|
|
return; // Item could not be cloned
|
|
|
|
// 5.2. Move splited item to destination
|
|
_DoItemsMove(pSrc, pDest, true, splitedAmount);
|
|
}
|
|
else // 6. No split
|
|
{
|
|
// 6.1. Try to merge items in destination (pDest->GetItem() == nullptr)
|
|
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
|
|
{
|
|
// 6.2. Try to swap items
|
|
// 6.2.1. Initialize destination item
|
|
if (!pDest->InitItem())
|
|
return;
|
|
|
|
// 6.2.2. Check rights to store item in source (opposite direction)
|
|
if (!pSrc->HasStoreRights(pDest))
|
|
return; // Player has no rights to store item in source (opposite direction)
|
|
|
|
if (!pDest->HasWithdrawRights(pSrc))
|
|
return; // Player has no rights to withdraw item from destination (opposite direction)
|
|
|
|
// 6.2.3. Swap items (pDest->GetItem() != nullptr)
|
|
_DoItemsMove(pSrc, pDest, true);
|
|
}
|
|
}
|
|
// 7. Send changes
|
|
_SendBankContentUpdate(pSrc, pDest);
|
|
}
|
|
|
|
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
|
|
{
|
|
Item* pDestItem = pDest->GetItem();
|
|
bool swap = (pDestItem != nullptr);
|
|
|
|
Item* pSrcItem = pSrc->GetItem(splitedAmount);
|
|
// 1. Can store source item in destination
|
|
if (!pDest->CanStore(pSrcItem, swap, sendError))
|
|
return false;
|
|
|
|
// 2. Can store destination item in source
|
|
if (swap)
|
|
if (!pSrc->CanStore(pDestItem, true, true))
|
|
return false;
|
|
|
|
// GM LOG (TODO: move to scripts)
|
|
pDest->LogAction(pSrc);
|
|
if (swap)
|
|
pSrc->LogAction(pDest);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// 3. Log bank events
|
|
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
|
|
if (swap)
|
|
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
|
|
|
|
// 4. Remove item from source
|
|
pSrc->RemoveItem(trans, pDest, splitedAmount);
|
|
|
|
// 5. Remove item from destination
|
|
if (swap)
|
|
pDest->RemoveItem(trans, pSrc);
|
|
|
|
// 6. Store item in destination
|
|
pDest->StoreItem(trans, pSrcItem);
|
|
|
|
// 7. Store item in source
|
|
if (swap)
|
|
pSrc->StoreItem(trans, pDestItem);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SendBankContent(WorldSession* session, uint8 tabId, bool sendAllSlots) const
|
|
{
|
|
ObjectGuid guid = session->GetPlayer()->GetGUID();
|
|
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
return;
|
|
|
|
_SendBankList(session, tabId, sendAllSlots);
|
|
}
|
|
|
|
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
|
|
{
|
|
_SendBankList(session);
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
|
|
{
|
|
ASSERT(pSrc->IsBank() || pDest->IsBank());
|
|
|
|
uint8 tabId = 0;
|
|
SlotIds slots;
|
|
if (pSrc->IsBank()) // B ->
|
|
{
|
|
tabId = pSrc->GetContainer();
|
|
slots.insert(pSrc->GetSlotId());
|
|
if (pDest->IsBank()) // B -> B
|
|
{
|
|
// Same tab - add destination slots to collection
|
|
if (pDest->GetContainer() == pSrc->GetContainer())
|
|
pDest->CopySlots(slots);
|
|
else // Different tabs - send second message
|
|
{
|
|
SlotIds destSlots;
|
|
pDest->CopySlots(destSlots);
|
|
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
|
|
}
|
|
}
|
|
}
|
|
else if (pDest->IsBank()) // C -> B
|
|
{
|
|
tabId = pDest->GetContainer();
|
|
pDest->CopySlots(slots);
|
|
}
|
|
|
|
_SendBankContentUpdate(tabId, slots);
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
|
{
|
|
_SendBankList(nullptr, tabId, false, &slots);
|
|
}
|
|
|
|
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid,
|
|
Optional<std::string_view> param1 /*= {}*/, Optional<std::string_view> param2 /*= {}*/, Optional<std::string_view> param3 /*= {}*/) const
|
|
{
|
|
WorldPackets::Guild::GuildEvent event;
|
|
event.Type = guildEvent;
|
|
if (param1)
|
|
event.Params.push_back(*param1);
|
|
|
|
if (param2)
|
|
{
|
|
event.Params.resize(2);
|
|
event.Params[1] = *param2;
|
|
}
|
|
|
|
if (param3)
|
|
{
|
|
event.Params.resize(3);
|
|
event.Params[2] = *param3;
|
|
}
|
|
event.Guid = guid;
|
|
BroadcastPacket(event.Write());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: {}", guildEvent);
|
|
}
|
|
|
|
void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= nullptr*/) const
|
|
{
|
|
if (!sScriptMgr->CanGuildSendBankList(this, session, tabId, sendAllSlots))
|
|
return;
|
|
|
|
WorldPackets::Guild::GuildBankQueryResults packet;
|
|
|
|
packet.Money = m_bankMoney;
|
|
packet.Tab = int32(tabId);
|
|
packet.FullUpdate = sendAllSlots;
|
|
|
|
if (sendAllSlots && !tabId)
|
|
{
|
|
packet.TabInfo.reserve(_GetPurchasedTabsSize());
|
|
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
|
|
{
|
|
WorldPackets::Guild::GuildBankTabInfo tabInfo;
|
|
tabInfo.Name = m_bankTabs[i].GetName();
|
|
tabInfo.Icon = m_bankTabs[i].GetIcon();
|
|
packet.TabInfo.push_back(tabInfo);
|
|
}
|
|
}
|
|
|
|
if (BankTab const* tab = GetBankTab(tabId))
|
|
{
|
|
auto fillItems = [&](auto begin, auto end, bool skipEmpty)
|
|
{
|
|
for (auto itr = begin; itr != end; ++itr)
|
|
{
|
|
if (Item* tabItem = tab->GetItem(*itr))
|
|
{
|
|
WorldPackets::Guild::GuildBankItemInfo itemInfo;
|
|
|
|
itemInfo.Slot = *itr;
|
|
itemInfo.ItemID = tabItem->GetEntry();
|
|
itemInfo.Count = int32(tabItem->GetCount());
|
|
itemInfo.Charges = int32(std::abs(tabItem->GetSpellCharges()));
|
|
itemInfo.EnchantmentID = int32(tabItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
|
|
itemInfo.Flags = tabItem->GetInt32Value(ITEM_FIELD_FLAGS);
|
|
itemInfo.RandomPropertiesID = tabItem->GetItemRandomPropertyId();
|
|
itemInfo.RandomPropertiesSeed = int32(tabItem->GetItemSuffixFactor());
|
|
|
|
for (uint32 socketSlot = 0; socketSlot < MAX_GEM_SOCKETS; ++socketSlot)
|
|
{
|
|
if (uint32 enchId = tabItem->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + socketSlot)))
|
|
{
|
|
WorldPackets::Guild::GuildBankSocketEnchant gem;
|
|
gem.SocketIndex = socketSlot;
|
|
gem.SocketEnchantID = int32(enchId);
|
|
itemInfo.SocketEnchant.push_back(gem);
|
|
}
|
|
}
|
|
|
|
packet.ItemInfo.push_back(itemInfo);
|
|
}
|
|
else if (!skipEmpty)
|
|
{
|
|
WorldPackets::Guild::GuildBankItemInfo itemInfo;
|
|
|
|
itemInfo.Slot = *itr;
|
|
itemInfo.ItemID = 0;
|
|
|
|
packet.ItemInfo.push_back(itemInfo);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
if (sendAllSlots)
|
|
fillItems(boost::make_counting_iterator(uint8(0)), boost::make_counting_iterator(uint8(GUILD_BANK_MAX_SLOTS)), true);
|
|
else if (slots && !slots->empty())
|
|
fillItems(slots->begin(), slots->end(), false);
|
|
}
|
|
|
|
if (session)
|
|
{
|
|
if (Member const* member = GetMember(session->GetPlayer()->GetGUID()))
|
|
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(*member, tabId);
|
|
|
|
session->SendPacket(packet.Write());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}",
|
|
session->GetPlayerInfo(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
|
|
}
|
|
else
|
|
{
|
|
packet.Write();
|
|
for (auto const& [guid, member] : m_members)
|
|
{
|
|
if (!member.ShouldReceiveBankPartialUpdatePackets())
|
|
continue;
|
|
|
|
if (!_MemberHasTabRights(member.GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
|
|
Player* player = member.FindPlayer();
|
|
if (!player)
|
|
continue;
|
|
|
|
packet.SetWithdrawalsRemaining(_GetMemberRemainingSlots(member, tabId));
|
|
player->SendDirectMessage(packet.GetRawPacket());
|
|
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [{}]: TabId: {}, FullSlots: {}, slots: {}"
|
|
, player->GetName(), tabId, sendAllSlots, packet.WithdrawalsRemaining);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::ResetTimes()
|
|
{
|
|
for (auto& [guid, member] : m_members)
|
|
member.ResetValues();
|
|
|
|
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, ObjectGuid::Empty);
|
|
}
|