mirror of
https://github.com/azerothcore/azerothcore-wotlk.git
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https: //github.com/TrinityCore/TrinityCore/pull/28632 https: //github.com/TrinityCore/TrinityCore/commit/b4d6ca277aef81a49e3654a3eec131ea621da991 https: //github.com/TrinityCore/TrinityCore/commit/5eed7506a253fea65cef7dfb8560667defe4a564 https: //github.com/TrinityCore/TrinityCore/commit/c0d8dba15a1a25756f4297eaa0647797ca13e376 Co-Authored-By: ModoX <moardox@gmail.com> Co-Authored-By: Shauren <shauren.trinity@gmail.com>
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _DYNTREE_H
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#define _DYNTREE_H
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#include "Define.h"
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#include "Optional.h"
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namespace G3D
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{
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class Ray;
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class Vector3;
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}
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namespace VMAP
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{
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struct AreaAndLiquidData;
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enum class ModelIgnoreFlags : uint32;
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}
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class GameObjectModel;
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struct DynTreeImpl;
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class DynamicMapTree
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{
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DynTreeImpl* impl;
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public:
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DynamicMapTree();
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~DynamicMapTree();
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[[nodiscard]] bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const;
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bool GetIntersectionTime(uint32 phasemask, const G3D::Ray& ray, const G3D::Vector3& endPos, float& maxDist) const;
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bool GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, Optional<uint8> reqLiquidType, VMAP::AreaAndLiquidData& data) const;
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bool GetObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
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const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
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float pModifyDist) const;
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[[nodiscard]] float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
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void insert(const GameObjectModel&);
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void remove(const GameObjectModel&);
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[[nodiscard]] bool contains(const GameObjectModel&) const;
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[[nodiscard]] int size() const;
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void balance();
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void update(uint32 diff);
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};
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#endif // _DYNTREE_H
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