mirror of
https://github.com/azerothcore/azerothcore-wotlk.git
synced 2025-11-10 21:04:26 +08:00
Merge branch 'master' into ovv/systemd-socket-activation
This commit is contained in:
commit
f49c8550bd
6
data/sql/updates/db_world/2025_06_21_00.sql
Normal file
6
data/sql/updates/db_world/2025_06_21_00.sql
Normal file
@ -0,0 +1,6 @@
|
||||
-- DB update 2025_06_18_00 -> 2025_06_21_00
|
||||
|
||||
-- Add Condition "Player should be within 5 yard of Salanar".
|
||||
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 17) AND (`SourceGroup` = 0) AND (`SourceEntry` = 52264) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 29) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 28653) AND (`ConditionValue2` = 5) AND (`ConditionValue3` = 0);
|
||||
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
|
||||
(17, 0, 52264, 0, 0, 29, 0, 28653, 5, 0, 0, 0, 0, '', 'Deliver Stolen Horse only near Salanar the Horseman');
|
||||
166
data/sql/updates/db_world/2025_06_21_01.sql
Normal file
166
data/sql/updates/db_world/2025_06_21_01.sql
Normal file
@ -0,0 +1,166 @@
|
||||
-- DB update 2025_06_21_00 -> 2025_06_21_01
|
||||
--
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29007;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000465DB5 .go xyz 1649.966 -6042.5713 127.57849
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29008;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000465DD2 .go xyz 1649.966 -6042.5713 127.57849
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29009;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000465DE7 .go xyz 1649.966 -6042.5713 127.57849
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29010;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1640.7407,-6032.02,134.73505,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000C65DB5 .go xyz 1640.7407 -6032.02 134.73505
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29011;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1640.7958,-6030.307,134.73505,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000C65DD2 .go xyz 1640.7958 -6030.307 134.73505
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29012;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1646.2389,-6032.526,134.73506,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0000C65DE7 .go xyz 1646.2389 -6032.526 134.73506
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29013;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1640.6724,-6032.0527,134.73506,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0001465DB5 .go xyz 1640.6724 -6032.0527 134.73506
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29014;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1638.7998,-6036.4976,132.57643,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0001465DD2 .go xyz 1638.7998 -6036.4976 132.57643
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29015;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1638.2631,-6030.1514,134.73505,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0001465DE7 .go xyz 1638.2631 -6030.1514 134.73505
|
||||
|
||||
-- Pathing for Entry: 29007
|
||||
SET @NPC := 29016;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1642.4694,-6029.949,134.73505,0,0,1,0,100,0);
|
||||
-- 0x202F2C4C201C53C000084E0001C65DE7 .go xyz 1642.4694 -6029.949 134.73505
|
||||
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 29007;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 29007) AND (`source_type` = 0) AND (`id` IN (1, 2, 3, 4));
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(29007, 0, 1, 0, 0, 0, 100, 0, 1000, 4000, 4000, 6000, 0, 0, 11, 15498, 64, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - In Combat - Cast \'Holy Smite\''),
|
||||
(29007, 0, 2, 0, 0, 0, 100, 0, 6000, 9000, 25000, 30000, 0, 0, 11, 19725, 64, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - In Combat - Cast \'Turn Undead\''),
|
||||
(29007, 0, 3, 4, 109, 0, 100, 0, 0, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - On Path 0 Finished - Remove Flags Immune To Players'),
|
||||
(29007, 0, 4, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 9, 0, 0, 50, 0, 0, 0, 0, 0, 'Crimson Acolyte - On Path 0 Finished - Set In Combat With Zone');
|
||||
|
||||
UPDATE `creature_template` SET `unit_flags` = `unit_flags`|256 WHERE `entry` = 29007;
|
||||
|
||||
-- Pathing for Entry: 29001
|
||||
SET @NPC := 29001;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1648.3103,-6043.6396,127.57861,0,0,1,0,100,0);
|
||||
|
||||
DELETE FROM `script_waypoint` WHERE `entry` = 28912;
|
||||
|
||||
SET @NPC := 28912;
|
||||
SET @PATH := @NPC * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1653.36,-6038.34,127.584,0,0,0,0,100,0),
|
||||
(@PATH,2,1653.7653,-6035.075,127.5844,1.596199,5000,0,0,100,0),
|
||||
(@PATH,3,1651.8898,-6037.1006,127.5844,0,0,0,0,100,0),
|
||||
(@PATH,4,1651.8898,-6037.1006,127.5844,3.839724302291870117,0,0,0,100,0);
|
||||
|
||||
SET @PATH := (@NPC + 1) * 10;
|
||||
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(@PATH,1,1653.3759,-5971.8735,132.25667,0,0,1,0,100,0),
|
||||
(@PATH,2,1685.0416,-5887.038,116.1461,0,0,1,0,100,0);
|
||||
|
||||
DELETE FROM `creature_text` WHERE `CreatureID` = 28912;
|
||||
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
|
||||
(28912, 0, 0, 'Damn the Crusade! I think my ribs are broken and I might be bleeding internally.', 12, 0, 100, 0, 0, 0, 29197, 0, 'koltira deathweaver'),
|
||||
(28912, 1, 0, 'I\'ll need to get my runeblade and armor... Just need a little more time.', 12, 0, 100, 0, 0, 0, 29201, 0, 'koltira deathweaver'),
|
||||
(28912, 2, 0, 'I\'m still weak, but I think I can get an anti-magic barrier up. Stay inside it or you\'ll be destroyed by their spells.', 12, 0, 100, 0, 0, 0, 29203, 0, 'koltira deathweaver'),
|
||||
(28912, 3, 0, 'Maintaining this barrier will require all of my concentration. Kill them all!', 12, 0, 100, 0, 0, 0, 29205, 0, 'koltira deathweaver'),
|
||||
(28912, 4, 0, 'There are more coming. Defend yourself! Don\'t fall out of the anti-magic field! They\'ll tear you apart without its protection!', 12, 0, 100, 0, 0, 0, 29207, 0, 'koltira deathweaver'),
|
||||
(28912, 5, 0, 'I can\'t keep this barrier up much longer... Where is that coward?', 12, 0, 100, 0, 0, 0, 29208, 0, 'koltira deathweaver'),
|
||||
(28912, 6, 0, 'The High Inquisitor comes! Be ready, death knight! Do not let him draw you out of the protective bounds of my anti-magic field! Kill him and take his head!', 12, 0, 100, 0, 0, 0, 29210, 0, 'koltira deathweaver'),
|
||||
(28912, 7, 0, 'Stay in the anti-magic field! Make them come to you!', 12, 0, 100, 0, 0, 0, 29225, 0, 'koltira deathweaver'),
|
||||
(28912, 8, 0, 'The death of the High Inquisitor of New Avalon will not go unnoticed. You need to get out of here at once! Go, before more of them show up. I\'ll be fine on my own.', 12, 0, 100, 1, 0, 0, 29239, 0, 'koltira deathweaver'),
|
||||
(28912, 9, 0, 'I\'ll draw their fire, you make your escape behind me.', 12, 0, 100, 1, 0, 0, 29240, 0, 'koltira deathweaver'),
|
||||
(28912, 10, 0, 'Your High Inquisitor is nothing more than a pile of meat, Crusaders! There are none beyond the grasp of the Scourge!', 14, 0, 100, 5, 0, 0, 29241, 0, 'koltira deathweaver'),
|
||||
(28912, 11, 0, '%s collapses to the ground.', 41, 0, 100, 0, 0, 0, 29230, 0, 'koltira deathweaver');
|
||||
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 29001;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 29001) AND (`source_type` = 0) AND (`id` IN (0, 1, 2, 3, 4, 5, 6, 7));
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(29001, 0, 0, 0, 0, 0, 100, 0, 1000, 1000, 1000, 3000, 0, 0, 11, 52926, 64, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Cast \'Valroth`s Smite\''),
|
||||
(29001, 0, 1, 0, 2, 0, 100, 0, 0, 50, 0, 0, 0, 0, 11, 38210, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - Between 0-50% Health - Cast \'Renew\''),
|
||||
(29001, 0, 2, 3, 0, 0, 100, 0, 2000, 7000, 2000, 7000, 0, 0, 11, 52922, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Cast \'The Inquisitor`s Penance\''),
|
||||
(29001, 0, 3, 0, 61, 0, 50, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Say Line 2'),
|
||||
(29001, 0, 4, 0, 109, 0, 100, 0, 0, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Path 0 Finished - Remove Flags Immune To Players'),
|
||||
(29001, 0, 5, 6, 6, 0, 100, 0, 0, 0, 0, 0, 0, 0, 11, 52929, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Just Died - Cast \'Summon Valroth`s Remains\''),
|
||||
(29001, 0, 6, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Just Died - Say Line 3'),
|
||||
(29001, 0, 7, 0, 4, 0, 100, 0, 0, 0, 0, 0, 0, 0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Aggro - Say Line 6');
|
||||
|
||||
DELETE FROM `creature_text` WHERE `CreatureID` = 29001;
|
||||
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
|
||||
(29001, 0, 0, 'The Crusade will purge your kind from this world!', 14, 0, 100, 0, 0, 0, 29215, 0, 'high inquisitor valroth'),
|
||||
(29001, 1, 0, 'It seems that I\'ll need to deal with you myself. The High Inquisitor comes for you, Scourge!', 14, 0, 100, 0, 0, 0, 29216, 0, 'high inquisitor valroth'),
|
||||
(29001, 2, 0, 'You have come seeking deliverance? I have come to deliver!', 12, 0, 100, 0, 0, 0, 29222, 0, 'high inquisitor valroth'),
|
||||
(29001, 2, 1, 'LIGHT PURGE YOU!', 12, 0, 100, 0, 0, 0, 29221, 0, 'high inquisitor'),
|
||||
(29001, 2, 2, 'Coward!', 12, 0, 100, 0, 0, 0, 30699, 0, 'high inquisitor valroth'),
|
||||
(29001, 3, 0, '%s\'s remains fall to the ground.', 41, 0, 100, 0, 0, 0, 29223, 0, 'high inquisitor'),
|
||||
(29001, 4, 0, 'Acolytes, chain them all up! Prepare them for questioning!', 14, 0, 100, 0, 0, 0, 29202, 0, 'high inquisitor'),
|
||||
(29001, 5, 0, 'Scourge filth! By the Light be cleansed!', 14, 0, 100, 0, 0, 0, 29214, 0, 'high inquisitor'),
|
||||
(29001, 6, 0, 'Your dark Scourge magic won\'t protect you from the Light!', 12, 0, 100, 0, 0, 0, 29218, 0, 'high inquisitor');
|
||||
|
||||
DELETE FROM `gossip_menu_option` WHERE `MenuID` = 9762;
|
||||
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`) VALUES
|
||||
(9762, 0, 0, 'Koltira, let\'s get out of here!', 29243, 1, 1, 0);
|
||||
|
||||
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 9762) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 47) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 12727) AND (`ConditionValue2` = 8) AND (`ConditionValue3` = 0);
|
||||
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
|
||||
(15, 9762, 0, 0, 0, 47, 0, 12727, 8, 0, 0, 0, 0, '', 'Only show Koltira gossip if player has quest Bloody Breakout incomplete');
|
||||
|
||||
UPDATE `creature_addon` SET `auras` = '' WHERE `guid` IN (130354, 129716);
|
||||
6
data/sql/updates/db_world/2025_06_21_02.sql
Normal file
6
data/sql/updates/db_world/2025_06_21_02.sql
Normal file
@ -0,0 +1,6 @@
|
||||
-- DB update 2025_06_21_01 -> 2025_06_21_02
|
||||
--
|
||||
DELETE FROM `spell_script_names` WHERE `spell_id` IN (58552,58533) AND `ScriptName`='spell_chapter5_return_to_capital';
|
||||
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
|
||||
(58552, 'spell_chapter5_return_to_capital'),
|
||||
(58533, 'spell_chapter5_return_to_capital');
|
||||
12
data/sql/updates/db_world/2025_06_21_03.sql
Normal file
12
data/sql/updates/db_world/2025_06_21_03.sql
Normal file
@ -0,0 +1,12 @@
|
||||
-- DB update 2025_06_21_02 -> 2025_06_21_03
|
||||
|
||||
-- Defender of the Light (update comments and edit Holy Wrath cd).
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 29174;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 29174);
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(29174, 0, 0, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53625, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Heroic Leap\''),
|
||||
(29174, 0, 1, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53643, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Holy Strike\''),
|
||||
(29174, 0, 2, 0, 0, 0, 100, 0, 10000, 30000, 45000, 60000, 0, 0, 11, 53638, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Holy Wrath\''),
|
||||
(29174, 0, 3, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53629, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Uppercut\''),
|
||||
(29174, 0, 4, 0, 74, 0, 100, 0, 0, 0, 5000, 10000, 20, 0, 11, 29427, 1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - On Friendly Below 20% Health - Cast \'Holy Light\'');
|
||||
@ -69,6 +69,14 @@ Milliseconds randtime(Milliseconds min, Milliseconds max)
|
||||
return min + Milliseconds(urand(0, diff));
|
||||
}
|
||||
|
||||
Seconds randtime(Seconds min, Seconds max)
|
||||
{
|
||||
long long diff = max.count() - min.count();
|
||||
ASSERT(diff >= 0);
|
||||
ASSERT(diff <= (uint32) - 1);
|
||||
return min + Seconds(urand(0, diff));
|
||||
}
|
||||
|
||||
uint32 rand32()
|
||||
{
|
||||
return GetRng()->RandomUInt32();
|
||||
|
||||
@ -38,6 +38,9 @@ AC_COMMON_API uint32 rand32();
|
||||
/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
|
||||
AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
|
||||
|
||||
/* Return a random time in the range min..max (up to second precision). */
|
||||
AC_COMMON_API Seconds randtime(Seconds min, Seconds max);
|
||||
|
||||
/* Return a random number in the range min..max */
|
||||
AC_COMMON_API float frand(float min, float max);
|
||||
|
||||
|
||||
@ -191,8 +191,23 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
|
||||
{
|
||||
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
|
||||
target = SelectTarget(SelectTargetMethod::Random, 0, spellInfo->GetMaxRange(false), playerOnly);
|
||||
DefaultTargetSelector targetSelector(me, spellInfo->GetMaxRange(false), false, true, 0);
|
||||
target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* target) {
|
||||
if (target->IsPlayer())
|
||||
{
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
|
||||
return false;
|
||||
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
|
||||
return false;
|
||||
}
|
||||
return targetSelector(target);
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -206,12 +221,27 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
|
||||
{
|
||||
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
|
||||
float range = spellInfo->GetMaxRange(false);
|
||||
|
||||
DefaultTargetSelector targetSelector(me, range, playerOnly, true, -(int32)spellId);
|
||||
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
|
||||
&& targetSelector(me->GetVictim()))
|
||||
DefaultTargetSelector defaultTargetSelector(me, range, false, true, -(int32)spellId);
|
||||
auto targetSelector = [&](Unit* target) {
|
||||
if (target->IsPlayer())
|
||||
{
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
|
||||
return false;
|
||||
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
|
||||
return false;
|
||||
}
|
||||
return defaultTargetSelector(target);
|
||||
};
|
||||
|
||||
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM) && targetSelector(me->GetVictim()))
|
||||
target = me->GetVictim();
|
||||
else
|
||||
target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector);
|
||||
|
||||
@ -3707,10 +3707,12 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
|
||||
|
||||
if (!units.empty() && baseObject)
|
||||
for (WorldObject* unit : units)
|
||||
if (IsPlayer(unit) && baseObject->IsInRange(unit, float(e.target.playerRange.minDist), float(e.target.playerRange.maxDist)))
|
||||
if (IsPlayer(unit) && !unit->ToPlayer()->IsGameMaster() && baseObject->IsInRange(unit, float(e.target.playerRange.minDist), float(e.target.playerRange.maxDist)))
|
||||
targets.push_back(unit);
|
||||
|
||||
if (e.target.playerRange.maxCount)
|
||||
Acore::Containers::RandomResize(targets, e.target.playerRange.maxCount);
|
||||
|
||||
break;
|
||||
}
|
||||
case SMART_TARGET_PLAYER_DISTANCE:
|
||||
@ -4664,12 +4666,11 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
|
||||
if (!targets.empty())
|
||||
{
|
||||
for (WorldObject* target : targets)
|
||||
{
|
||||
if (IsPlayer(target))
|
||||
if (IsPlayer(target) && !target->ToPlayer()->IsGameMaster())
|
||||
playerCount++;
|
||||
}
|
||||
if (playerCount >= e.event.nearPlayer.minCount)
|
||||
ProcessAction(e, unit);
|
||||
|
||||
if (playerCount >= e.event.nearPlayer.minCount)
|
||||
ProcessAction(e, unit);
|
||||
}
|
||||
RecalcTimer(e, e.event.nearPlayer.repeatMin, e.event.nearPlayer.repeatMax);
|
||||
break;
|
||||
@ -4683,10 +4684,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
|
||||
if (!targets.empty())
|
||||
{
|
||||
for (WorldObject* target : targets)
|
||||
{
|
||||
if (IsPlayer(target))
|
||||
if (IsPlayer(target) && !target->ToPlayer()->IsGameMaster())
|
||||
playerCount++;
|
||||
}
|
||||
|
||||
if (playerCount < e.event.nearPlayerNegation.maxCount)
|
||||
ProcessAction(e, unit);
|
||||
|
||||
@ -20083,6 +20083,24 @@ private:
|
||||
AuraType _auraType;
|
||||
};
|
||||
|
||||
class ResetToHomeOrientation : public BasicEvent
|
||||
{
|
||||
public:
|
||||
ResetToHomeOrientation(Creature& self) : _self(self) { }
|
||||
|
||||
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
|
||||
{
|
||||
if (_self.IsInWorld() && _self.FindMap() && _self.IsAlive() && !_self.IsInCombat())
|
||||
{
|
||||
_self.SetFacingTo(_self.GetHomePosition().GetOrientation());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
private:
|
||||
Creature& _self;
|
||||
};
|
||||
|
||||
void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex)
|
||||
{
|
||||
AuraEffect* aurEff = nullptr;
|
||||
@ -20329,6 +20347,24 @@ void Unit::SetFacingToObject(WorldObject* object)
|
||||
init.Launch();
|
||||
}
|
||||
|
||||
void Unit::SetTimedFacingToObject(WorldObject* object, uint32 time)
|
||||
{
|
||||
// never face when already moving
|
||||
if (!IsStopped() || !time)
|
||||
return;
|
||||
|
||||
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
|
||||
Movement::MoveSplineInit init(this);
|
||||
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
|
||||
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
|
||||
init.Launch();
|
||||
|
||||
if (Creature* c = ToCreature())
|
||||
c->m_Events.AddEvent(new ResetToHomeOrientation(*c), c->m_Events.CalculateTime(time));
|
||||
else
|
||||
LOG_ERROR("entities.unit", "Unit::SetTimedFacingToObject called on non-creature unit {}. This should never happen.", GetEntry());
|
||||
}
|
||||
|
||||
bool Unit::SetWalk(bool enable)
|
||||
{
|
||||
if (enable == IsWalking())
|
||||
|
||||
@ -1893,6 +1893,7 @@ public:
|
||||
void SetInFront(WorldObject const* target);
|
||||
void SetFacingTo(float ori);
|
||||
void SetFacingToObject(WorldObject* object);
|
||||
void SetTimedFacingToObject(WorldObject* object, uint32 time); // Reset to home orientation after given time
|
||||
|
||||
bool isInAccessiblePlaceFor(Creature const* c) const;
|
||||
bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
|
||||
|
||||
@ -172,8 +172,8 @@ namespace Acore
|
||||
template<class RET_TYPE, int CENTER_VAL>
|
||||
inline RET_TYPE Compute(float x, float y, float size)
|
||||
{
|
||||
int gx = (int)(CENTER_VAL - x / size);
|
||||
int gy = (int)(CENTER_VAL - y / size);
|
||||
int gx = std::max<int>(0, (CENTER_VAL - x / size));
|
||||
int gy = std::max<int>(0, (CENTER_VAL - y / size));
|
||||
|
||||
return RET_TYPE(gx, gy);
|
||||
}
|
||||
|
||||
@ -110,6 +110,7 @@ public:
|
||||
uint8 GetCasterLevel() const { return m_casterLevel; }
|
||||
bool CanApplyResilience() const { return m_applyResilience; }
|
||||
float GetPctMods() const { return m_pctMods; }
|
||||
void SetPctMods(float pctMods) { m_pctMods = pctMods; }
|
||||
|
||||
// xinef: stacking
|
||||
uint32 GetAuraGroup() const { return m_auraGroup; }
|
||||
|
||||
@ -2147,6 +2147,8 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
|
||||
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
|
||||
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
|
||||
retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
|
||||
|
||||
if (condList)
|
||||
retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
|
||||
|
||||
@ -1863,8 +1863,19 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
|
||||
else return SPELL_CAST_OK;
|
||||
|
||||
// corpseOwner and unit specific target checks
|
||||
if (AttributesEx3 & SPELL_ATTR3_ONLY_ON_PLAYER && !unitTarget->ToPlayer())
|
||||
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
||||
if (unitTarget->IsPlayer())
|
||||
{
|
||||
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
|
||||
return SPELL_FAILED_TARGET_IS_PLAYER;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
|
||||
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
||||
|
||||
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && unitTarget->IsControlledByPlayer())
|
||||
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
|
||||
}
|
||||
|
||||
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
|
||||
return SPELL_FAILED_TARGETS_DEAD;
|
||||
|
||||
@ -18,6 +18,7 @@
|
||||
#include "CombatAI.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "CreatureTextMgr.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
@ -185,16 +186,23 @@ public:
|
||||
|
||||
enum Koltira
|
||||
{
|
||||
SAY_BREAKOUT1 = 0,
|
||||
SAY_BREAKOUT2 = 1,
|
||||
SAY_BREAKOUT3 = 2,
|
||||
SAY_BREAKOUT4 = 3,
|
||||
SAY_BREAKOUT5 = 4,
|
||||
SAY_BREAKOUT6 = 5,
|
||||
SAY_BREAKOUT7 = 6,
|
||||
SAY_BREAKOUT8 = 7,
|
||||
SAY_BREAKOUT9 = 8,
|
||||
SAY_BREAKOUT10 = 9,
|
||||
SAY_BREAKOUT0 = 0,
|
||||
SAY_BREAKOUT1 = 1,
|
||||
SAY_BREAKOUT2 = 2,
|
||||
SAY_BREAKOUT3 = 3,
|
||||
SAY_BREAKOUT4 = 4,
|
||||
SAY_BREAKOUT5 = 5,
|
||||
SAY_BREAKOUT6 = 6,
|
||||
SAY_BREAKOUT7 = 7,
|
||||
SAY_BREAKOUT8 = 8,
|
||||
SAY_BREAKOUT9 = 9,
|
||||
SAY_BREAKOUT10 = 10,
|
||||
EMOTE_KOLTIRA_COLLAPSES = 11,
|
||||
|
||||
SAY_VALROTH_WAVE3 = 0,
|
||||
SAY_VALROTH_AGGRO = 1,
|
||||
SAY_VALROTH_WAVE1 = 4,
|
||||
SAY_VALROTH_WAVE2 = 5,
|
||||
|
||||
SPELL_KOLTIRA_TRANSFORM = 52899,
|
||||
SPELL_ANTI_MAGIC_ZONE = 52894,
|
||||
@ -206,7 +214,14 @@ enum Koltira
|
||||
|
||||
//not sure about this id
|
||||
//NPC_DEATH_KNIGHT_MOUNT = 29201,
|
||||
MODEL_DEATH_KNIGHT_MOUNT = 25278
|
||||
MODEL_DEATH_KNIGHT_MOUNT = 25278,
|
||||
|
||||
POINT_STAND_UP = 0,
|
||||
POINT_BOX = 1,
|
||||
POINT_ANTI_MAGIC_ZONE = 2,
|
||||
|
||||
POINT_MOUNT = 0,
|
||||
POINT_DESPAWN = 1
|
||||
};
|
||||
|
||||
class npc_koltira_deathweaver : public CreatureScript
|
||||
@ -214,205 +229,203 @@ class npc_koltira_deathweaver : public CreatureScript
|
||||
public:
|
||||
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_BREAKOUT)
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
creature->setActive(true);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_koltira_deathweaverAI(creature);
|
||||
}
|
||||
|
||||
struct npc_koltira_deathweaverAI : public npc_escortAI
|
||||
struct npc_koltira_deathweaverAI : public ScriptedAI
|
||||
{
|
||||
npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature), summons(me)
|
||||
{
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
}
|
||||
|
||||
uint32 m_uiWave;
|
||||
uint32 m_uiWave_Timer;
|
||||
ObjectGuid m_uiValrothGUID;
|
||||
SummonList summons;
|
||||
npc_koltira_deathweaverAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
m_uiWave = 0;
|
||||
m_uiWave_Timer = 3000;
|
||||
m_uiValrothGUID.Clear();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->LoadEquipment(0, true);
|
||||
me->RemoveAllAuras();
|
||||
summons.DespawnAll();
|
||||
}
|
||||
scheduler.CancelAll();
|
||||
me->m_Events.KillAllEvents(false);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->setActive(false);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override
|
||||
void StartEvent()
|
||||
{
|
||||
me->GetThreatMgr().ClearAllThreat();
|
||||
me->CombatStop(false);
|
||||
me->SetLootRecipient(nullptr);
|
||||
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
AddEscortState(STATE_ESCORT_RETURNING);
|
||||
ReturnToLastPoint();
|
||||
LOG_DEBUG("scripts.ai", "EscortAI has left combat and is now returning to last point");
|
||||
}
|
||||
else
|
||||
{
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
me->SetImmuneToNPC(true);
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED))
|
||||
if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP)) // Already in progress
|
||||
return;
|
||||
|
||||
npc_escortAI::AttackStart(who);
|
||||
me->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
me->setActive(true);
|
||||
|
||||
Talk(SAY_BREAKOUT0);
|
||||
|
||||
me->m_Events.AddEventAtOffset([&] {
|
||||
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
|
||||
}, 5s);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId) override
|
||||
void sQuestAccept(Player* /*player*/, Quest const* quest) override
|
||||
{
|
||||
switch (waypointId)
|
||||
if (quest->GetQuestId() == QUEST_BREAKOUT)
|
||||
StartEvent();
|
||||
}
|
||||
|
||||
void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_BREAKOUT) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
case 0:
|
||||
Talk(SAY_BREAKOUT1);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case 1:
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
break;
|
||||
case 2:
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
//me->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not
|
||||
DoCast(me, SPELL_KOLTIRA_TRANSFORM);
|
||||
me->LoadEquipment();
|
||||
break;
|
||||
case 3:
|
||||
SetEscortPaused(true);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
Talk(SAY_BREAKOUT2);
|
||||
DoCast(me, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up
|
||||
break;
|
||||
case 4:
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, false);
|
||||
SetRun(true);
|
||||
break;
|
||||
case 9:
|
||||
me->Mount(MODEL_DEATH_KNIGHT_MOUNT);
|
||||
break;
|
||||
case 10:
|
||||
me->Dismount();
|
||||
break;
|
||||
CloseGossipMenuFor(player);
|
||||
StartEvent();
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
summoned->AI()->AttackStart(player);
|
||||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
|
||||
m_uiValrothGUID = summoned->GetGUID();
|
||||
|
||||
summoned->AddThreat(me, 0.0f);
|
||||
summoned->SetImmuneToPC(false);
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void SummonAcolyte(uint32 uiAmount)
|
||||
{
|
||||
for (uint32 i = 0; i < uiAmount; ++i)
|
||||
me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 uiDiff) override
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED))
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
{
|
||||
if (m_uiWave_Timer <= uiDiff)
|
||||
if (id == POINT_MOUNT)
|
||||
me->Mount(MODEL_DEATH_KNIGHT_MOUNT);
|
||||
else if (id == POINT_DESPAWN)
|
||||
{
|
||||
switch (m_uiWave)
|
||||
me->Dismount();
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
switch (id)
|
||||
{
|
||||
case POINT_STAND_UP:
|
||||
Talk(SAY_BREAKOUT1);
|
||||
break;
|
||||
case POINT_BOX:
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
|
||||
scheduler.Schedule(5s, [this](TaskContext context)
|
||||
{
|
||||
switch (context.GetRepeatCounter())
|
||||
{
|
||||
case 0:
|
||||
Talk(SAY_BREAKOUT3);
|
||||
SummonAcolyte(3);
|
||||
m_uiWave_Timer = 20000;
|
||||
|
||||
// Shouldn't actually be spawned at this point, but no way to send his yells otherwise?
|
||||
if (Creature* valroth = me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1640.8596f, -6030.834f, 134.82211f, 4.606426715850830078f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
_valrothGUID = valroth->GetGUID();
|
||||
valroth->AI()->Talk(SAY_VALROTH_WAVE1);
|
||||
valroth->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.6724f, -6032.0527f, 134.82213f, 4.654973506927490234f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath(NPC_CRIMSON_ACOLYTE * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.0055f, -6031.893f, 134.82211f, 0.401425719261169433f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 1) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.7053f, -6031.7373f, 134.82213f, 2.443460941314697265f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 2) * 10, false);
|
||||
break;
|
||||
case 1:
|
||||
Talk(SAY_BREAKOUT4);
|
||||
SummonAcolyte(3);
|
||||
m_uiWave_Timer = 20000;
|
||||
|
||||
if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
|
||||
valroth->AI()->Talk(SAY_VALROTH_WAVE2);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.7958f, -6030.307f, 134.82211f, 4.65355682373046875f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 3) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.7305f, -6030.751f, 134.82211f, 6.143558979034423828f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 4) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.4657f, -6030.404f, 134.82211f, 4.502949237823486328f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 5) * 10, false);
|
||||
break;
|
||||
case 2:
|
||||
Talk(SAY_BREAKOUT5);
|
||||
SummonAcolyte(4);
|
||||
m_uiWave_Timer = 20000;
|
||||
|
||||
if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
|
||||
valroth->AI()->Talk(SAY_VALROTH_WAVE3);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.3405f, -6031.436f, 134.82211f, 4.612849712371826171f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 6) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.0404f, -6030.3843f, 134.82211f, 1.378810048103332519f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 7) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.1162f, -6029.7817f, 134.82211f, 5.707226753234863281f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 8) * 10, false);
|
||||
|
||||
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.9948f, -6029.8027f, 134.82211f, 1.605702877044677734f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 9) * 10, false);
|
||||
break;
|
||||
case 3:
|
||||
Talk(SAY_BREAKOUT6);
|
||||
me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
|
||||
m_uiWave_Timer = 1000;
|
||||
break;
|
||||
case 4:
|
||||
me->m_Events.AddEventAtOffset([this]
|
||||
{
|
||||
Creature* temp = ObjectAccessor::GetCreature(*me, m_uiValrothGUID);
|
||||
Talk(EMOTE_KOLTIRA_COLLAPSES, me);
|
||||
me->KillSelf();
|
||||
|
||||
if (!temp || !temp->IsAlive())
|
||||
{
|
||||
Talk(SAY_BREAKOUT8);
|
||||
m_uiWave_Timer = 5000;
|
||||
}
|
||||
else
|
||||
{
|
||||
// xinef: despawn check
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player || me->GetDistance(player) > 60.0f)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
|
||||
valroth->DespawnOrUnsummon();
|
||||
}, 2min);
|
||||
|
||||
m_uiWave_Timer = 2500;
|
||||
return; //return, we don't want m_uiWave to increment now
|
||||
}
|
||||
break;
|
||||
if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
|
||||
{
|
||||
valroth->AI()->Talk(SAY_VALROTH_AGGRO);
|
||||
valroth->SetReactState(REACT_AGGRESSIVE);
|
||||
valroth->GetMotionMaster()->MovePath(NPC_HIGH_INQUISITOR_VALROTH * 10, false);
|
||||
}
|
||||
case 5:
|
||||
Talk(SAY_BREAKOUT9);
|
||||
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
|
||||
// i do not know why the armor will also be removed
|
||||
m_uiWave_Timer = 2500;
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
case 6:
|
||||
Talk(SAY_BREAKOUT10);
|
||||
SetEscortPaused(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++m_uiWave;
|
||||
}
|
||||
else
|
||||
m_uiWave_Timer -= uiDiff;
|
||||
context.Repeat(20s);
|
||||
});
|
||||
|
||||
scheduler.Schedule(3s, [this](TaskContext)
|
||||
{
|
||||
DoCastSelf(SPELL_KOLTIRA_TRANSFORM);
|
||||
me->LoadEquipment();
|
||||
});
|
||||
break;
|
||||
case POINT_ANTI_MAGIC_ZONE:
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
Talk(SAY_BREAKOUT2);
|
||||
DoCastSelf(SPELL_ANTI_MAGIC_ZONE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit*) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
|
||||
{
|
||||
me->m_Events.KillAllEvents(false);
|
||||
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
Talk(SAY_BREAKOUT8, 3s);
|
||||
Talk(SAY_BREAKOUT9, 8s);
|
||||
scheduler.Schedule(11s, [this](TaskContext)
|
||||
{
|
||||
Talk(SAY_BREAKOUT10);
|
||||
SetInvincibility(true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->GetMotionMaster()->MovePath((me->GetEntry() + 1) * 10, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
scheduler.Update(diff);
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid _valrothGUID;
|
||||
};
|
||||
};
|
||||
|
||||
@ -504,98 +517,6 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
//Koltira & Valroth- Breakout
|
||||
|
||||
enum valroth
|
||||
{
|
||||
//SAY_VALROTH1 = 0, Unused
|
||||
SAY_VALROTH_AGGRO = 1,
|
||||
SAY_VALROTH_RAND = 2,
|
||||
SAY_VALROTH_DEATH = 3,
|
||||
SPELL_RENEW = 38210,
|
||||
SPELL_INQUISITOR_PENANCE = 52922,
|
||||
SPELL_VALROTH_SMITE = 52926,
|
||||
SPELL_SUMMON_VALROTH_REMAINS = 52929
|
||||
};
|
||||
|
||||
class npc_high_inquisitor_valroth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_high_inquisitor_valroth() : CreatureScript("npc_high_inquisitor_valroth") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_high_inquisitor_valrothAI(creature);
|
||||
}
|
||||
|
||||
struct npc_high_inquisitor_valrothAI : public ScriptedAI
|
||||
{
|
||||
npc_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiRenew_timer;
|
||||
uint32 uiInquisitor_Penance_timer;
|
||||
uint32 uiValroth_Smite_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiRenew_timer = 1000;
|
||||
uiInquisitor_Penance_timer = 2000;
|
||||
uiValroth_Smite_timer = 1000;
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_VALROTH_AGGRO);
|
||||
DoCast(who, SPELL_VALROTH_SMITE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (uiRenew_timer <= diff)
|
||||
{
|
||||
Shout();
|
||||
DoCast(me, SPELL_RENEW);
|
||||
uiRenew_timer = urand(1000, 6000);
|
||||
}
|
||||
else uiRenew_timer -= diff;
|
||||
|
||||
if (uiInquisitor_Penance_timer <= diff)
|
||||
{
|
||||
Shout();
|
||||
DoCastVictim(SPELL_INQUISITOR_PENANCE);
|
||||
uiInquisitor_Penance_timer = urand(2000, 7000);
|
||||
}
|
||||
else uiInquisitor_Penance_timer -= diff;
|
||||
|
||||
if (uiValroth_Smite_timer <= diff)
|
||||
{
|
||||
Shout();
|
||||
DoCastVictim(SPELL_VALROTH_SMITE);
|
||||
uiValroth_Smite_timer = urand(1000, 6000);
|
||||
}
|
||||
else uiValroth_Smite_timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void Shout()
|
||||
{
|
||||
if (rand() % 100 < 15)
|
||||
Talk(SAY_VALROTH_RAND);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
Talk(SAY_VALROTH_DEATH);
|
||||
|
||||
if (killer)
|
||||
{
|
||||
killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_a_special_surprise
|
||||
######*/
|
||||
@ -785,6 +706,5 @@ void AddSC_the_scarlet_enclave_c2()
|
||||
new npc_crusade_persuaded();
|
||||
new npc_scarlet_courier();
|
||||
new npc_koltira_deathweaver();
|
||||
new npc_high_inquisitor_valroth();
|
||||
new npc_a_special_surprise();
|
||||
}
|
||||
|
||||
@ -121,7 +121,7 @@ enum LightOfDawnEncounter
|
||||
EVENT_SPELL_DEATH_STRIKE,
|
||||
EVENT_SPELL_DEATH_EMBRACE,
|
||||
EVENT_SPELL_UNHOLY_BLIGHT,
|
||||
EVENT_SPELL_TALK,
|
||||
EVENT_SPELL_DARION_MOD_DAMAGE,
|
||||
// Positioning
|
||||
EVENT_FINISH_FIGHT_1,
|
||||
EVENT_FINISH_FIGHT_2,
|
||||
@ -253,6 +253,7 @@ enum LightOfDawnSpells
|
||||
SPELL_DEATH_EMBRACE = 53635,
|
||||
SPELL_ICY_TOUCH1 = 49723,
|
||||
SPELL_UNHOLY_BLIGHT = 53640,
|
||||
SPELL_DARION_MOD_DAMAGE = 53645,
|
||||
|
||||
// Outro
|
||||
SPELL_THE_LIGHT_OF_DAWN = 53658,
|
||||
@ -524,7 +525,7 @@ public:
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_STRIKE, 8000);
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_EMBRACE, 5000);
|
||||
events.RescheduleEvent(EVENT_SPELL_UNHOLY_BLIGHT, 10000);
|
||||
events.RescheduleEvent(EVENT_SPELL_TALK, 10000);
|
||||
events.RescheduleEvent(EVENT_SPELL_DARION_MOD_DAMAGE, 500);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@ -1146,23 +1147,24 @@ public:
|
||||
{
|
||||
case EVENT_SPELL_ANTI_MAGIC_ZONE:
|
||||
DoCast(me, SPELL_ANTI_MAGIC_ZONE1);
|
||||
events.RescheduleEvent(eventId, 25s, 30s);
|
||||
events.RescheduleEvent(eventId, 30s, 45s);
|
||||
break;
|
||||
case EVENT_SPELL_DEATH_STRIKE:
|
||||
DoCastVictim(SPELL_DEATH_STRIKE);
|
||||
events.RescheduleEvent(eventId, 5s, 10s);
|
||||
events.RescheduleEvent(eventId, 5s, 35s);
|
||||
break;
|
||||
case EVENT_SPELL_DEATH_EMBRACE:
|
||||
DoCastVictim(SPELL_DEATH_EMBRACE);
|
||||
events.RescheduleEvent(eventId, 15s, 20s);
|
||||
events.RescheduleEvent(eventId, 45s, 60s);
|
||||
break;
|
||||
case EVENT_SPELL_UNHOLY_BLIGHT:
|
||||
DoCast(me, SPELL_UNHOLY_BLIGHT);
|
||||
events.RescheduleEvent(eventId, 60s);
|
||||
break;
|
||||
case EVENT_SPELL_TALK:
|
||||
case EVENT_SPELL_DARION_MOD_DAMAGE:
|
||||
DoCast(me, SPELL_DARION_MOD_DAMAGE);
|
||||
Talk(SAY_LIGHT_OF_DAWN09);
|
||||
events.RescheduleEvent(eventId, 15s, 20s);
|
||||
events.RescheduleEvent(eventId, 15s, 25s);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1215,9 +1217,106 @@ class spell_chapter5_rebuke : public SpellScript
|
||||
}
|
||||
};
|
||||
|
||||
// 58552 - Return to Orgrimmar
|
||||
// 58533 - Return to Stormwind
|
||||
enum ReturnToCapital
|
||||
{
|
||||
SPELL_RETURN_TO_ORGRIMMAR_APPLE = 58509,
|
||||
SPELL_RETURN_TO_ORGRIMMAR_BANANA = 58513,
|
||||
SPELL_RETURN_TO_ORGRIMMAR_SPIT = 58520,
|
||||
|
||||
EMOTE_THROW_APPLE = 2,
|
||||
EMOTE_THROW_BANANA = 3,
|
||||
EMOTE_THROW_SPIT = 4,
|
||||
SAY_INSULT_TO_DK = 5,
|
||||
|
||||
NPC_SW_GUARD = 68,
|
||||
NPC_ROYAL_GUARD = 1756,
|
||||
NPC_CITY_PATROLLER = 1976,
|
||||
NPC_OG_GUARD = 3296,
|
||||
NPC_KOR_ELITE = 14304,
|
||||
|
||||
TEXT_BROADCAST_COWER = 31670 // "%s cowers in fear."
|
||||
};
|
||||
|
||||
uint32 ReturnToCapitalSpells[3] =
|
||||
{
|
||||
58509, // Apple
|
||||
58513, // Banana
|
||||
58520 // Spit
|
||||
};
|
||||
|
||||
class spell_chapter5_return_to_capital : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_chapter5_return_to_capital);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_RETURN_TO_ORGRIMMAR_APPLE, SPELL_RETURN_TO_ORGRIMMAR_BANANA, SPELL_RETURN_TO_ORGRIMMAR_SPIT});
|
||||
}
|
||||
|
||||
void HandleHit(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Creature* creature = GetHitUnit()->ToCreature();
|
||||
Player* player = GetCaster()->ToPlayer();
|
||||
uint32 spellId = GetSpellInfo()->Id;
|
||||
|
||||
if (!spellId || !creature || !player || player->IsGameMaster() || !player->IsAlive() || !creature->IsAlive() || creature->IsInCombat())
|
||||
return;
|
||||
|
||||
if (creature->HasSpellCooldown(spellId))
|
||||
return;
|
||||
|
||||
if (creature->GetEntry() == NPC_SW_GUARD || creature->GetEntry() == NPC_ROYAL_GUARD || creature->GetEntry() == NPC_CITY_PATROLLER || creature->GetEntry() == NPC_OG_GUARD || creature->GetEntry() == NPC_KOR_ELITE)
|
||||
{
|
||||
_emote = urand(2,4);
|
||||
if (creature)
|
||||
{
|
||||
creature->PauseMovement(5000);
|
||||
creature->SetTimedFacingToObject(player, 30000);
|
||||
|
||||
if (roll_chance_i(30))
|
||||
{
|
||||
creature->AI()->Talk(_emote, player);
|
||||
creature->CastSpell(player, ReturnToCapitalSpells[_emote - 2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
creature->AI()->Talk(SAY_INSULT_TO_DK, player);
|
||||
creature->HandleEmoteCommand(RAND(EMOTE_ONESHOT_POINT,EMOTE_ONESHOT_RUDE));
|
||||
}
|
||||
}
|
||||
}
|
||||
/*/// @todo: This needs to be further investigated as there are some "guard" npcs, that have civilian flags and non guard npcs should also insult the dk.
|
||||
else
|
||||
if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN)
|
||||
{
|
||||
creature->HandleEmoteCommand(EMOTE_STATE_COWER); // from sniff, emote 431 for a while, then reset (with "%s cowers in fear." text)
|
||||
creature->PlayDirectSound(14556); // from sniff
|
||||
if (player)
|
||||
{
|
||||
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
if (BroadcastText const* bct = sObjectMgr->GetBroadcastText(TEXT_BROADCAST_COWER))
|
||||
creature->TextEmote(bct->GetText(loc_idx, creature->getGender()), creature);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
creature->AddSpellCooldown(spellId, 0, 30000);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_chapter5_return_to_capital::HandleHit, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
private:
|
||||
uint8 _emote;
|
||||
};
|
||||
|
||||
void AddSC_the_scarlet_enclave_c5()
|
||||
{
|
||||
new npc_highlord_darion_mograine();
|
||||
RegisterSpellScript(spell_chapter5_light_of_dawn_aura);
|
||||
RegisterSpellScript(spell_chapter5_rebuke);
|
||||
RegisterSpellScript(spell_chapter5_return_to_capital);
|
||||
}
|
||||
|
||||
@ -1727,6 +1727,16 @@ class spell_dk_pestilence : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_dk_pestilence);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_DK_GLYPH_OF_DISEASE,
|
||||
SPELL_DK_BLOOD_PLAGUE,
|
||||
SPELL_DK_FROST_FEVER
|
||||
});
|
||||
}
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
@ -1743,11 +1753,38 @@ class spell_dk_pestilence : public SpellScript
|
||||
|
||||
// And spread them on target
|
||||
// Blood Plague
|
||||
if (target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
|
||||
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true);
|
||||
if (Aura* disOld = target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
|
||||
if (AuraEffect* effOld = disOld->GetEffect(EFFECT_0))
|
||||
{
|
||||
float pctMods = effOld->GetPctMods();
|
||||
float crit = effOld->GetCritChance();
|
||||
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true);
|
||||
|
||||
if (Aura* disNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
|
||||
if (AuraEffect* effNew = disNew->GetEffect(EFFECT_0))
|
||||
{
|
||||
effNew->SetPctMods(pctMods);
|
||||
effNew->SetCritChance(crit);
|
||||
effNew->SetAmount(effNew->CalculateAmount(effNew->GetCaster()));
|
||||
}
|
||||
}
|
||||
|
||||
// Frost Fever
|
||||
if (target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
|
||||
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
|
||||
if (Aura* disOld = target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
|
||||
if (AuraEffect* effOld = disOld->GetEffect(EFFECT_0))
|
||||
{
|
||||
float pctMods = effOld->GetPctMods();
|
||||
float crit = effOld->GetCritChance();
|
||||
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
|
||||
|
||||
if (Aura* disNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
|
||||
if (AuraEffect* effNew = disNew->GetEffect(EFFECT_0))
|
||||
{
|
||||
effNew->SetPctMods(pctMods);
|
||||
effNew->SetCritChance(crit);
|
||||
effNew->SetAmount(effNew->CalculateAmount(effNew->GetCaster()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -391,8 +391,8 @@ enum SpellAttr0 : uint32
|
||||
SPELL_ATTR0_HELD_ITEM_ONLY = 0x00000200, // TITLE Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
|
||||
SPELL_ATTR0_ON_NEXT_SWING = 0x00000400, // TITLE On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, // TITLE Unknown attribute 11@Attr0
|
||||
SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Only usable during daytime (unused)
|
||||
SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Only usable during nighttime (unused)
|
||||
SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Unused attribute 12@Attr0 DESCRIPTION not set in 3.3.5a
|
||||
SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Only usable during nighttime
|
||||
SPELL_ATTR0_ONLY_INDOORS = 0x00004000, // TITLE Only usable indoors
|
||||
SPELL_ATTR0_ONLY_OUTDOORS = 0x00008000, // TITLE Only usable outdoors
|
||||
SPELL_ATTR0_NOT_SHAPESHIFTED = 0x00010000, // TITLE Not usable while shapeshifted
|
||||
@ -461,14 +461,14 @@ enum SpellAttr2 : uint32
|
||||
SPELL_ATTR2_AUTO_REPEAT = 0x00000020, // TITLE Ranged auto-attack spell
|
||||
SPELL_ATTR2_CANNOT_CAST_ON_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE = 0x00000080, // TITLE Unknown attribute 7@Attr2
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Unknown attribute 8@Attr2 DESCRIPTION not set in 3.0.3
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Unused attribute 8@Attr2 DESCRIPTION not set in 3.3.5a
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT = 0x00000200, // TITLE Unknown attribute 9@Attr2
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
|
||||
SPELL_ATTR2_NO_TARGET_PER_SECOND_COST = 0x00000800, // TITLE Health Funnel
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER = 0x00001000, // TITLE Unknown attribute 12@Attr2 DESCRIPTION Cleave, Heart Strike, Maul, Sunder Armor, Swipe
|
||||
SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY = 0x00002000, // TITLE Enchant persists when entering arena
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE = 0x00004000, // TITLE Unknown attribute 14@Attr2
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Unknown attribute 15@Attr2 DESCRIPTION not set in 3.0.3
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Unused attribute 15@Attr2 DESCRIPTION not set in 3.3.5a
|
||||
SPELL_ATTR2_NO_ACTIVE_PETS = 0x00010000, // TITLE Tame Beast
|
||||
SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
|
||||
SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING = 0x00040000, // TITLE Requires dead pet
|
||||
@ -511,8 +511,8 @@ enum SpellAttr3 : uint32
|
||||
SPELL_ATTR3_ALWAYS_HIT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
|
||||
SPELL_ATTR3_INSTANT_TARGET_PROCS = 0x00080000, // TITLE Cannot trigger spells during aura proc
|
||||
SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD = 0x00100000, // TITLE Persists through death
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS = 0x00200000, // TITLE Unknown attribute 21@Attr3
|
||||
SPELL_ATTR3_CASTING_CANCELS_AUTOREPEAT = 0x00400000, // TITLE Requires equipped Wand (Mainline: Do Not Trigger Target Stand)
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS = 0x00200000, // TITLE Unused attribute 21@Attr3 DESCRIPTION Not set in 3.3.5a
|
||||
SPELL_ATTR3_CASTING_CANCELS_AUTOREPEAT = 0x00400000, // TITLE Unused attribute 22@Attr3 DESCRIPTION Not set in 3.3.5a
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY = 0x00800000, // TITLE Unknown attribute 23@Attr3
|
||||
SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON = 0x01000000, // TITLE Requires offhand weapon
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect
|
||||
@ -571,7 +571,7 @@ enum SpellAttr5 : uint32
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING = 0x00000010, // TITLE Unknown attribute 4@Attr5
|
||||
SPELL_ATTR5_LIMIT_N = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK = 0x00000040, // TITLE Unknown attribute 6@Attr5
|
||||
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Unknown attribute 7@Attr5
|
||||
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Cannot target players
|
||||
SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC = 0x00000100, // TITLE Cannot target player controlled units but can target players
|
||||
SPELL_ATTR5_EXTRA_INITIAL_PERIOD = 0x00000200, // TITLE Immediately do periodic tick on apply
|
||||
SPELL_ATTR5_DO_NOT_DISPLAY_DURATION = 0x00000400, // TITLE Do not send aura duration to client
|
||||
@ -650,8 +650,8 @@ enum SpellAttr7 : uint32
|
||||
SPELL_ATTR7_ALLIANCE_SPECIFIC_SPELL = 0x00000200, // TITLE Alliance only
|
||||
SPELL_ATTR7_DISPEL_REMOVES_CHARGES = 0x00000400, // TITLE Dispel/Spellsteal remove individual charges
|
||||
SPELL_ATTR7_CAN_CAUSE_INTERRUPT = 0x00000800, // TITLE Only interrupt non-player casting
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE = 0x00001000, // TITLE Unknown attribute 12@Attr7 DESCRIPTION Not set in 3.2.2a.
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE = 0x00002000, // TITLE Unknown attribute 13@Attr7 DESCRIPTION Not set in 3.2.2a.
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE = 0x00001000, // TITLE Unused attribute 12@Attr7 DESCRIPTION Not set in 3.3.5a.
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE = 0x00002000, // TITLE Unused attribute 13@Attr7 DESCRIPTION Not set in 3.3.5a.
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON = 0x00004000, // TITLE Unknown attribute 14@Attr7 DESCRIPTION Only 52150 (Raise Dead - Pet) spell.
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START = 0x00008000, // TITLE Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
|
||||
SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED = 0x00010000, // TITLE Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
|
||||
@ -659,7 +659,7 @@ enum SpellAttr7 : uint32
|
||||
SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT = 0x00040000, // TITLE Has charge effect
|
||||
SPELL_ATTR7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET = 0x00080000, // TITLE Is zone teleport
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED = 0x00100000, // TITLE Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD = 0x00200000, // TITLE Unknown attribute 21@Attr7
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD = 0x00200000, // TITLE Unused attribute 21@Attr7 DESCRPIPTION Not set in 3.3.5a
|
||||
SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT = 0x00400000, // TITLE Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
|
||||
SPELL_ATTR7_NO_ATTACK_DODGE = 0x00800000, // TITLE Spell cannot be dodged 23@Attr7 DESCRIPTION Motivate, Mutilate, Shattering Throw
|
||||
SPELL_ATTR7_NO_ATTACK_PARRY = 0x01000000, // TITLE Spell cannot be parried 24@Attr7 DESCRIPTION Motivate, Mutilate, Perform Speech, Shattering Throw
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user