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https://github.com/azerothcore/azerothcore-wotlk.git
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chore(Core/modules): necessary core changes for mod-eluna rename (#22962)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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@ -35,8 +35,8 @@ CU_GET_GLOBAL("AC_ADD_SCRIPTS_INCLUDE")
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set("AC_SCRIPTS_INCLUDES" "")
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set("AC_MODULE_LIST" "")
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set("AC_SCRIPTS_LIST" "")
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set(MOD_ELUNA_FOUND 0)
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set(MOD_ELUNA_PATH "")
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set(MOD_ALE_FOUND 0)
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set(MOD_ALE_PATH "")
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foreach(include ${AC_ADD_SCRIPTS_INCLUDE})
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set("AC_SCRIPTS_INCLUDES" "#include \"${include}\"\n${AC_SCRIPTS_INCLUDES}")
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@ -50,12 +50,12 @@ foreach(scriptName ${AC_ADD_SCRIPTS_LIST})
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set("AC_SCRIPTS_LIST" " ${scriptName};\n${AC_SCRIPTS_LIST}")
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endforeach()
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function(ConfigureElunaModule moduleName)
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set(MOD_ELUNA_FOUND 1 PARENT_SCOPE)
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function(ConfigureALEModule moduleName)
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set(MOD_ALE_FOUND 1 PARENT_SCOPE)
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GetPathToModuleSource(${SOURCE_MODULE} MODULE_SOURCE_PATH)
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set(MOD_ELUNA_PATH ${MODULE_SOURCE_PATH} PARENT_SCOPE)
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set(MOD_ALE_PATH ${MODULE_SOURCE_PATH} PARENT_SCOPE)
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# Define eluna compile options
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# Define ALE compile options
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target_compile_options(game-interface
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INTERFACE
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-DAZEROTHCORE
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@ -76,9 +76,9 @@ foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
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set(${MODULE_MODULE_VARIABLE} "static")
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endif()
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# Use only static for mod-eluna
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if (SOURCE_MODULE MATCHES "mod-eluna")
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ConfigureElunaModule(${SOURCE_MODULE})
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# Use only static for mod-ALE
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if (SOURCE_MODULE MATCHES "mod-ale")
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ConfigureALEModule(${SOURCE_MODULE})
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endif()
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# Build the Graph values
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@ -267,9 +267,9 @@ ConfigureScriptLoader("static" SCRIPT_MODULE_PRIVATE_SCRIPTLOADER OFF ${STATIC_S
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list(REMOVE_DUPLICATES SCRIPT_MODULE_PRIVATE_SCRIPTLOADER)
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if (MOD_ELUNA_FOUND)
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list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ELUNA_PATH}/lualib/lua.c)
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list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ELUNA_PATH}/lualib/luac.c)
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if (MOD_ALE_FOUND)
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list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ALE_PATH}/lualib/lua.c)
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list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ALE_PATH}/lualib/luac.c)
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endif()
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add_library(modules STATIC
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@ -277,7 +277,7 @@ add_library(modules STATIC
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${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER}
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${PRIVATE_SOURCES_MODULES})
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if (MOD_ELUNA_FOUND)
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if (MOD_ALE_FOUND)
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target_link_libraries(modules PUBLIC lualib)
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endif()
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@ -358,7 +358,7 @@ target_compile_options(modules
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INTERFACE
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-DCONFIG_FILE_LIST=$<1:"${CONFIG_LIST}">)
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if (MOD_ELUNA_FOUND)
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if (MOD_ALE_FOUND)
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if (APPLE)
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target_compile_definitions(modules
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PUBLIC
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@ -377,10 +377,10 @@ if (MOD_ELUNA_FOUND)
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add_custom_command(TARGET modules
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/${MSVC_CONFIGURATION_NAME}lua_scripts/extensions/"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${MOD_ELUNA_PATH}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/${MSVC_CONFIGURATION_NAME}lua_scripts/extensions/")
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${MOD_ALE_PATH}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/${MSVC_CONFIGURATION_NAME}lua_scripts/extensions/")
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endif()
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install(DIRECTORY "${MOD_ELUNA_PATH}/LuaEngine/extensions" DESTINATION "${CMAKE_INSTALL_PREFIX}/bin/lua_scripts/")
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install(DIRECTORY "${MOD_ALE_PATH}/LuaEngine/extensions" DESTINATION "${CMAKE_INSTALL_PREFIX}/bin/lua_scripts/")
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endif()
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message("")
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@ -41,7 +41,7 @@
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#include "UpdateFields.h"
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class ElunaEventProcessor;
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class ALEEventProcessor;
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enum TempSummonType
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{
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@ -727,7 +727,7 @@ public:
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ObjectVisibilityContainer const& GetObjectVisibilityContainer() const { return _objectVisibilityContainer; }
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// Event handler
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ElunaEventProcessor* elunaEvents;
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ALEEventProcessor* ALEEvents;
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EventProcessor m_Events;
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protected:
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@ -2118,7 +2118,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl
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if (instance_data)
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isOtherAI = true;
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// if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
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// if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
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if (!isOtherAI)
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{
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InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
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@ -2132,7 +2132,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl
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if (!instance_data)
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return;
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// use mangos behavior if we are dealing with Eluna AI
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// use mangos behavior if we are dealing with ALE AI
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// initialize should then be called only if load is false
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if (!isOtherAI || !load)
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{
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@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "ScriptMgr.h"
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ElunaScript::ElunaScript(const char* name) : ScriptObject(name)
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ALEScript::ALEScript(const char* name) : ScriptObject(name)
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{
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ScriptRegistry<ElunaScript>::AddScript(this);
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ScriptRegistry<ALEScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<ElunaScript>;
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template class AC_GAME_API ScriptRegistry<ALEScript>;
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@ -15,15 +15,15 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_ELUNA_SCRIPT_H_
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#define SCRIPT_OBJECT_ELUNA_SCRIPT_H_
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#ifndef SCRIPT_OBJECT_ALE_SCRIPT_H_
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#define SCRIPT_OBJECT_ALE_SCRIPT_H_
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#include "ScriptObject.h"
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class ElunaScript : public ScriptObject
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class ALEScript : public ScriptObject
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{
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protected:
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ElunaScript(const char* name);
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ALEScript(const char* name);
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public:
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/**
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@ -39,7 +39,7 @@
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#include "CreatureScript.h"
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#include "DatabaseScript.h"
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#include "DynamicObjectScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "FormulaScript.h"
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#include "GameEventScript.h"
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#include "GameObjectScript.h"
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@ -16,7 +16,7 @@
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*/
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#include "AreaTriggerScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -26,7 +26,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
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ASSERT(player);
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ASSERT(trigger);
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auto ret = IsValidBoolScript<ElunaScript>([&](ElunaScript* script)
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auto ret = IsValidBoolScript<ALEScript>([&](ALEScript* script)
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{
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return script->CanAreaTrigger(player, trigger);
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});
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@ -16,7 +16,7 @@
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*/
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#include "WeatherScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -24,7 +24,7 @@ void ScriptMgr::OnWeatherChange(Weather* weather, WeatherState state, float grad
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{
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ASSERT(weather);
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ExecuteScript<ElunaScript>([&](ElunaScript* script)
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ExecuteScript<ALEScript>([&](ALEScript* script)
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{
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script->OnWeatherChange(weather, state, grade);
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});
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@ -127,7 +127,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR<CreatureScript>();
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SCR_CLEAR<DatabaseScript>();
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SCR_CLEAR<DynamicObjectScript>();
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SCR_CLEAR<ElunaScript>();
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SCR_CLEAR<ALEScript>();
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SCR_CLEAR<FormulaScript>();
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SCR_CLEAR<GameEventScript>();
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SCR_CLEAR<GameObjectScript>();
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