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@ -811,6 +811,6 @@ float GridTerrainData::GetHeightAccurate(float x, float y, float radius, GroundF
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totalSlope = blend * slopeL2 + (1.0f - blend) * (INV_SQRT2 * slopeL1);
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}
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// Altura final (Minkowski): base + radio * pendiente
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// Final height (Minkowski): base + radius * slope
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return zPlane + radius * totalSlope;
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}
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