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@ -752,7 +752,7 @@ float GridTerrainData::GetHeightAccurate(float x, float y, float radius, GroundF
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B = G3D::Vector3(S, S, h4);
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C = G3D::Vector3(S, 0.0f, h2);
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} // TR
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else if (!right && top)
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else if (!right && top)
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{
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B = G3D::Vector3(0.0f, S, h3);
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C = G3D::Vector3(S, S, h4);
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