Player.cpp中修改BuildEnumData函数,让硬核模式接受多个难度
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@ -1148,10 +1148,11 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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*data << uint8(facialStyle);
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// 获取硬核模式状态 - 使用硬核模式字段
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uint8 isHardcore = fields[25].Get<uint8>();
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uint8 hardcoreModeId = fields[25].Get<uint8>();
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uint8 actualLevel = fields[10].Get<uint8>();
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// 使用最高位标记硬核模式,这样可以支持最高127级的角色
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uint8 encodedLevel = actualLevel | (isHardcore << 7);
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// 如果是硬核模式(ID > 0),使用最高位标记
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bool isHardcore = hardcoreModeId > 0;
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uint8 encodedLevel = actualLevel | (isHardcore ? 1 << 7 : 0);
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*data << uint8(encodedLevel); // level
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*data << uint32(zone); // zone
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*data << uint32(fields[12].Get<uint16>()); // map
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