两处%u修改{}
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@ -457,7 +457,7 @@ void SM_Function_Status::Load()
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SM_Function_Status_Vec.push_back(FunctionTemp);
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} while (Function_Status_Result->NextRow());
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_功能集合------】,共%u条数据读取加载,用时%u毫秒", SM_Function_Status_Vec.size(), GetMSTimeDiffToNow(oldMSTime));
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_功能集合------】,共{}条数据读取加载,用时{}毫秒", SM_Function_Status_Vec.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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SM_Function_Forging_TemplateVec.clear();
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@ -482,7 +482,7 @@ void SM_Function_Status::Load()
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SM_Function_Forging_TemplateVec.push_back(templateData);
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} while (FunctionBase_Result->NextRow());
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_洗练_规则设定--】,共%u条数据读取加载,用时%u毫秒", SM_Function_Forging_TemplateVec.size(), GetMSTimeDiffToNow(oldMSTime));
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_洗练_规则设定--】,共{}条数据读取加载,用时{}毫秒", SM_Function_Forging_TemplateVec.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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SM_Function_Forging_SpellGroup_Template_Vec.clear();
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@ -502,7 +502,7 @@ void SM_Function_Status::Load()
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SM_Function_Forging_SpellGroup_Template_Vec.push_back(templateData);
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} while (Forging_SpellGroup_Result->NextRow());
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_洗炼_技能组设定】,共%u条数据读取加载,用时%u毫秒", SM_Function_Forging_SpellGroup_Template_Vec.size(), GetMSTimeDiffToNow(oldMSTime));
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sLog->outMessage("server", LogLevel::LOG_LEVEL_INFO, ">> 读取自定义功能数据表【_sm_物品_洗炼_技能组设定】,共{}条数据读取加载,用时{}毫秒", SM_Function_Forging_SpellGroup_Template_Vec.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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// 加载玩家白字数据表
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@ -85,6 +85,9 @@ public:
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if (!sSellReward->CanRefund(player, pItem))
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return false;
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//xh2+
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// 如果没有限制,允许回购
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return true;
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}
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// 处理售卖奖励
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@ -156,7 +156,7 @@ void RuneSystemDB::LoadRuneSystem()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> 读取自定义功能数据表【__sm_符文系统_功能配置-】,共 {} 条数据读取加载,用时%u毫秒", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", ">> 读取自定义功能数据表【__sm_符文系统_功能配置-】,共 {} 条数据读取加载,用时{}毫秒", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void RuneSystemDB::UpdateRune(Player* player)
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